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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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MidKnight, sure some balancing between too much info or not enough must be found.
We want to summarize around six thousand years of a Civ history, it can't be too short 
The key is, IMHO, as in business reports: summarize then let the reader to "drill down" the detailed info.
Please consider that:
- old Civ reply only show to you the territory owned by every CIV;
- it doesn't work as an "in between" remainder about the situation of a previus save
- it doesn't help players to share good game results to learn from and enjoy
Our requested CIV III replay must:
- cover every path to victory of a civ, showing the evolution in tech discovery, military and diplomatic power, market dominance and any other useful info to help us to compare Civs. May be (as in SMAC terms) someone win cornering the global market just when another player is almost ready to launch the starship: please someone show to me how @#* can I deduce this from a stupid coloured map of territory owned 
- I want to go back to old save an restart a game with some general briefing showing how my Civ is where it is on that turn, just to catch the right feeling and remember previus tactics.
- I want to "build history" and show the result to some friends of mine that don't know the whole CIV game but can be interested seeing some not boring reply (well, at least as interested as to see my photo or holiday movie . I want to see in a glance how good players reached their records, downloding their "replay" by some "Apolyton History Museum of Great Civs".
It will be more useful if (as others suggested) in Civ III your Civ will gain a positive result also if it doesn't last forever, as Romans or Egyptian in real history.
Of course someone can be bored to read everithing: just let him/her to skip unwanted parts, as I already wrote on previus post.
Come on MidKnight, don't leave us, just tell us what you would change of this proposal 
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Adm.Naismith AKA mcostant
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Gord McLeod
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Georgetown, Ontario, Canada
Mar 2000 time: 05:12
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How's this?
Instead of trying to come up with movies and novel-length history books, have a detailed, but not overly extensive summary of your Civilization's history and accomplishments. Include the option to spit out this history in a more detailed form, as an HTML file complete with world map in graphical form, maybe as an imagemap. Also include detailed statistics of all your civilization's statistics over time, preferably in a compact, platform neutral format, like tab-delimited text, for easy importing into almost any spreadsheet program you'd care to think of... that way the player can just get the quick summary for most games, but if there are some that are really special and stand out in comparison, you can "save" them, come up with as many graphs and charts as you like, and very easily share your accomplishments with others online.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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Grumbold, IMO it's not needed a terabyte of save space available.
Please read twice my proposal:
Mainly text (HTML format is good for me) means just some ten/twenty Kb added to the game save. Counters can be difficult to extimate, but you can really put lot of numbers into a bunch of bytes, can't you? 
About movies and cut scene, I spoke about link to a game library (and reuse of in-game cut scene). That can take more or less space, just it's always the same from installation of game.
On another example, please take a glance at http://crisium.com/sn/snnews.htm (site of STARS! Supernova, a TBS about space empire) and browse to look at their "log" concept.
They will record relevant messages (as SMAC main events) adding the feature for the player to add (during evey turn, if you want), some written notes. ("Emperor diary", if you want .
So they are mixing part of computer generated report to human "glue" to fill the gaps. It surely is less programming intensive and still let you the ability to save as html and send it everywhere.
Some Australian Knight feel better now? 
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Adm.Naismith AKA mcostant
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I loved the replay at the end of Civ 1 - I'd love any sort of replay in Civ 3 no matter how advanced simple it is (I couldn't believe it when they left it out of Civ 2).
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