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rpodos
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So, Egypt or Japan for the earliest fastmovers...
I, like many, Ctrl-Shift-Q several times to get a good starting position.
How do you like... on a river, two cattle, and a horse directly adjacent? As Japan?
Random map, so China and India nearby. I feel badly for them.
R
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DrFell
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Nice to see there are a lot more Egypt fans out there.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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DrFell,
Egypt has become, overall, my favorite civ to play. I hardly ever use them for early warmongering, though. To me, they're a builder civ, and I've had a lot of success with them. I play on Monarch, and the importance of that cheap war chariot isn't nearly the same as on Diety. I usually build up peacefully and wait for Greece or Rome to do something stupid.
rpodos,
Yeah, Japan is a great warmongering civ - unless, of course, you can't find any horses.
Your start sounds nice, but I've had many such spots, only to find out that the surrounding land is terrible. Good luck.
-Arrian
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:18
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Arrian, you've described yourself as a Monarch builder, which is how I try to play... once I've fought my way to a decent size, and if the AI leaves me alone. I'm curious as to why, when playing Egypt, you avoid using the War Chariot, and bide your time.
I am now playing a game as Egypt where I have been successfully at war until 1500; more to the point, my immediate neighbors were the Greeks, and the chariots had to overcome the hoplites. In my experience, it almost doesn't matter what civ you have, if you're determined to expand.
If you agree with this last statement, then why wouldn't you be as aggressive early on with the Egyptians as you might be with, for example, the Japanese or Aztecs? In other words, why wait significantly to expand?
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:18
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quote: Originally posted by Arrian
Iroquois: Neighbors Aztecs & Americans. Aztecs are dangerous - but the AI doesn't realize it, giving you time to start building the best UU in the game. The Americans may expand well, but they have nothing that can deal with the Mounted Warrior. You expansionist trait can be used to locate your prey. A+ |
Alas, it does. I started my second "warmonger style" game, after a great game with the Zulus. I'm the Iroquois (Monarch, standard, continents), and have Aztecs and Egypts as neighbors, and the Germans and Romans as other civs at my continent. All are polite, except Bismarck (cautious). It's about 1800BC, and I just bought Horseback Riding from the Germans; I have science at 0% and only 1 scientist in a jungle city. I have 5 cities, 3 of which are crappy (jungle and not yet irrigated plains). They are defended only by Warriors, I just built barracks in 2 cities and my first 2 vet MW's. Planned to rush Egypts first and Aztecs second.
Suddenly I see about a dozen Jags approaching my best productive city. Although I knew what would come, I asked them to go away. Of course, Monte declared war. I killed 1 Jag with a MW (who got wounded), triggered my GA (too early!), and got the 2nd MW in the city. Next turn, Cleo and Caesar allied up with Monte, and I see the first 3 or 4 War Chariots approaching from South. I can rush another 2 MW's, but I doubt that will save me. I had to stop the game (it was 2am already) and will continue this evening, but if either I lose my 2 productive cities or the Romans come with legionaries, I will be toast and this will be my 5th loss.
Thanks Monte, for the early rush! 
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:18
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quote: Originally posted by Txurce
I am now playing a game as Egypt where I have been successfully at war until 1500; more to the point, my immediate neighbors were the Greeks, and the chariots had to overcome the hoplites. In my experience, it almost doesn't matter what civ you have, if you're determined to expand. |
I agree. In my experience, the Egypts are an awesome civ for both builders and warmongers. For builders, because they combine 2 of the best (cultural+improving) traits, for warmongers, because they have an early, cheap and powerful UU. If attacking early with War Chariots, even Greece has no chance, because their Hoplites usually aren't vets and 2 regular hoplites can be taken out by 3 or 4 vet chariots, 1 or 2 of which hopefully retreat after losing. Same (in a less amount) with Romans, because they have to research 2 techs for their powerful UU, while you have only 1.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:18
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Sir Ralph, do you play out a game regardless of starting position? I play out maybe 80% of mine, because of the challenge and variety; the exception is usually when I'm surrounded by jungle. My mantra is that no moment is more important or dangerous than the start of the game, and your current experience seems to prove it. You have mostly crappy cities, and your opponents probably do not. That is a huge disadvantage at this point, and it is doing you in. This is a case where having one of the first UU's (Aztec, Zulu, maybe Babylon and Egypt) may have made the difference, as they could have been pumped out in sufficient numbers to possibly prevent your being overrun. Those civs give you some immediate options when adverse circumstances have limited the rest.
Speaking more generally, I think that the Aztecs - while clearly capable of rushing! - do so in the uniform "moderate" AI way. They don't dedicate themselves to it the way human players do. And the JW is too weak an individual unit to succeed in the long run unless one takes full advantage of its cheap price. From this perspective, the AI is likely to do better with the Immortal, for example, or its favorite early soldier, the swordsman.
Back to your game: if I were in your shoes, I'd probably stage a tactical retreat to marshal and augment my forces. The problem is that you can only kill so many JWs in one turn. Good luck.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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Ok, well, occasionally the Aztecs do decide to pick a fight. Ouch. Sounded like a terrible staring spot anyway, though.
I have been trying (a couple of times last night) warmongering with Egypt. With a twist, however:
I refuse (for now) to waste my golden age in ancient despotism. Accordingly, I build up a large force of horsemen instead of war chariots (either by building the horsies straight up or building WC's and upgrading them for 20 gold). I use this force to attack.
The wars have been successful. I have wasted whomever I've hit. The big problem, though, is unit promotion. Lack thereof, actually. In two games, I essentially destroyed 4 civs, and gained a total of roughly 8 promotions to elite. No leaders.
The strategy requires at least one leader (forbidden palace). Expanding is only really useful if the cities you capture are productive. Sure, gaining territory and resources is good, but the real power of the early war is in doubling your productivity very early on. As the Japanese, this wasn't an issue for me. I gained 3 leaders while destroying 2 civs. *sigh* Last night was frustrating as hell.
I am convinced that the theory is sound. I may, however, mix in some swordsmen. I lost a couple of elite horsemen last night while trying to defeat the last defending spearman in an enemy city. I like the idea of using swordsmen as "finishers." Even though I still think mounted troops are far superior, there may be a place for the footslogger in my army.
-Arrian
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:18
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Oh, my starting spot was great, my capital has cows and a river. That was the reason why I continued playing. The 2nd city site is also quite good. But to the north (Aztecs) I have a huge jungle and to the south (Egypts) I have hills, plains and desert mangled. Not optimal. Aztecs and Egypts they have so-so terrain.
I think my problem in this game is, that both the Aztecs and the Egypts have UU's, that are both early and cheap. The had a lot of time to stockpile them, while I had to struggle to horseback riding. I suppose, both decided to pick a war for a GA. I am not prepared yet.
Oh well, it's not the first loss, and not the last one. I think I won't return to the game. It was my first try for the Iroquois though. They are good for warmongering, and I think I'll start another game this evening .
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Brinoch
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Silver Spring, MD
Jan 2002 time: 00:18
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Like you Arrian, I've had trouble getting both leaders and promotions as Egypt (any non-militaristic civ, for that matter). For early warmongering, I've kind of fallen in love with Persia. Those immortals are wonderful units. But, I just don't generate the elite units in any kind of regular fashion -- even starting off with veterans. I have, however, seen the computer get GL's regularly!
Has anyone else experienced this?
When playing Germany or the Iroquois, this has not been an issue. I get upgrades all the time.
It can be frustrating.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:18
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I'm relieved to hear that others playing non-militaristic civs have trouble generating GL's. I average slightly less than one a game, and have never had more than two, even though I basically war my way to Dr. Spike's optimal city range, thought I had a reasonable number of elite units, and use them almost exclusively as finishers.
Does being militaristic increase the odds of generating elite units by a whole lot?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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Yeah, leader generation is very random. I've played Germany and fought a bunch, gaining no leaders, and I've had 8 leaders as the Egyptians once (true, 3 of those were in "garbage time" at the end). Yet, when deliberately picking fights early on as Egypt, I've failed miserably in the great leader department.
I have an Egyptian game going now, but it's at least 1/2 builder, maybe more. I've fought a lot, though, and have gotten leaders. It's a little bit tainted, though, since I got an army from a hut (I have been unsure whether I got the "good" or "bad" 1.17f since I downloaded it, but I finally, after countless games, encountered in-game proof that I have the "bad" one) and used it.
I may just forget about my Egyptian horseman rush theory. It just doesn't work the way I figured it would. The Japanese, on the other hand...
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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DrSpike,
Ahh, the Babylonians. My old favorite. They're fantastic, but I find the 2x worker bonus sets up a quick conqest much better... well, it sets up everything better. True, libraries and universities take a while to build as Egypt, but that early boost from the workers is beautiful. Maybe I will try warmongering with Babylon, just for a change of pace, but I still think Egypt is (potentially) the best for an early rush/settle down and build game.
Good point about the FP. I normally like it a LONG way from my palace, getting the maximum number of totally corrupt cities within its radius. This optimal placement usually means building it in a 1 shield town. 200 turns. Ugh. The point here is to double your productivity early on. I've seen the power of this, as Japan. It's incredible. Maybe that's why it's hard to pull off 
The main problem with my perfect game strategy is that it depends on luck. Getting a leader is a matter of luck, and if you don't get one, my strategy fails. The game is still winnable, but I'm going for ultimate power
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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DrSpike,
No apology necessary. The thread is about "early warmongering" and I definitely had a "kick butt early, then settle down for a bit" mindset when I started it. This was basically what I did in my Japanese game recently, and wow did it work well.
I guess that I am still looking for the "game of ultimate power" just like I used to in Civ II. It was easier in Civ II, because the AI was worse, there were no tech caps or "ages" to break up the tech tree. Plus, Diety gave you two settlers (I always thought CivII Diety was easier than Emperor for that very reason). Anyway, I am definitely trying to have my cake and eat it too. I know that, and I accept that it shouldn't be easy.
Essentially, I'm trying to gain the success of an early warmonger, with a builder civ. I've just been unlucky with leaders, that's all. I don't care about the war chariot/golden age problem, because it's easily remedied. WC's upgrade to horsemen for 20 gold each, and one often has a bunch of gold as a despot.
If one's goal is to fight to expand territory early on, to secure some more resources/land/etc. and deny those things to the AI, and then build, then Egypt is a great choice. My goal is the total destruction of 1 civ, and the crippling (1-2 cities left) of a second, and a shiny new forbidden palace. It seems Egypt is not the best choice for that.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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Well, keep in mind that the ratings were done with the assumption that culture linkings was on, which means Egypt will most likely face Greece and Rome, while Babylon must face Zululand and Persia. I concede, however, that I may have rated them too low. Perhaps Egypt merits a B- and Babylon a C or C+... I also gave out better grades to civs powerful early/mid-game UU's, such as Rome, Persia, the Iroquois, Japan and China. The war chariot is a quick build, and I may have undervalued it a tad bit, but it's still a 2.1.2. The bowman sucks, any way you cut it.
My new goal, early conquest with Egypt or Babylon which results in a great leader for the forbidden, came about during the course of my two threads. I may be getting a little carried away with it, and it seems to be a low-percentage strategy, like you said. But if I could just get it to work... man, that would be awesome. 
I disagree that playing a militaristic civ in order to do this isn't worth it. To me, the whole point of being militaristic is the better unit upgrades, and the whole point of that is leader generation. The Japanese worked great for this when I tried them.
-Arrian
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rpodos
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Interesting dialogue you guys are having.
So here's how I would summarize the building consensus:
- Early warfare is desirable for GL creation, punishment / denial, and expansion.
- Balanced players still want to pursue a builder strategy, so religious or scientific can be helpful.
- The right UUs can help with relative strength.
- Militaristic helps with unit promotions, but GL creation is still a crapshoot.
- The thinking on GA timing is still open... some prefer as early as possible for faster early unit building, some prefer later for greater results in the build phase.
Previously, I've voiced a preference for being religious with a fast mover... Egypt, Japan, China, etc., with a leaning toward militaristic.
I have discovered, however, the power of the Immortals.
A four attack!!!!! At Iron Working!! (starting with Bronze Working, no less, so only one tech away). From a relative strength perspective, there is nothing like it. And unit promotions are not a problem... a bunch of warriors go out, some fight barbs, most survive and get promoted. Putting up barracks is easy, so by the time you are ready for war, most if not all of your Immortals are veterans. AND THEY NEVER LOSE!!! (almost). Last night I had 10 elites by 1000 BC. In order: Pyramids, Army, FP. All by 500 BC. A two-Immortal Army is UNSTOPPABLE until Rifleman, for God's sake. Then I added a Pikeman!! 9-5-1...I felt like the Incredible Hulk!!
The only civ that has a CHANCE of standing up to you are the Romans... everyone else is TOAST. I mean really, you'll go 2000 years faced by attackers and defenders at 1 or 2 values (think about it: Warrior, Archer, Bowman, Chariot, War Chariot, Horseman, Jaguar Warrior, Impi). Hoplites don't do it, and the Iroqouis are too weak defenseively.
And they maintain value... by the time you build Knights, they are ALL elites.
Persia is Industrious, which I like as both a builder and warmonger, and Scientific, so at least some building is cheap. The timing of the GA is OK; although a bit later would be better as a builder, it works great for a committed warmonger.
Try it... you'll like it.
R
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rpodos
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Oops... correct stats on my Army of Death: 9-7-1!!!
R
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