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phunny pharmer
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La Jolla, Ca, US
Jun 2000 time: 05:12
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The Brain: However, if you travel over the poles, you can conceivably end up anywhere. Literally, anywhere. It is much simpler to go at an arc around the pole than to cross right over it. Thus, it is faster to cross to a point two squares to your right (by travelling 'off the map' to that square. You probably aren't following what I am saying, but that's OK. I'm thinking in 3-D.
I must say, Civ 3 needs to have a 3-D world. This world must rotate, so that you won't always be looking ***down*** on the map from the same angle. You should be able to look ***down*** on the north pole, on the equator, and on the south pole.
The only conceivable way to do this (that I can think of) would be to create a world where you set the latitude and longitude of the point that you want directly under you. By moving the mouse left, right, up, or down, you will make the world rotate in that direction.
This brings up a tough logistical point. All the civ-genre games so far have been fought on a cylindrical world. Thus, there are an equal number of horizontal rows at the ***equator*** as at the ***pole***. I expect that this must be the easiest way to program. However, to really cross the pole, The Brain, you would need to have a different, exponentially decreasing number of squares in a row as you approach the pole. In short, you need a 3-D world.
An interesting historical side note. Both poles were only crossed at the beginning of this century. And although these missions were of scientific and nationalistic value, they are not exactly of military importance to ground troops. It is also of rather minimal usage to sea and air troops during the ***winter*** months. Perhaps the entire subject of the pole is superfluous.
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TheLimey
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Accurate mapping while a facinating concept, is UTTERLY unfeasible. Having a truly spherical world would add to realism yes, but take over the project in terms of complexity, and would be extremely likely to introduce many situational bugs forced through lack of foresight.
No other idea has the possiblity of ruining Civ3 as much as this one.
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3D isn't required - My original theme was to reproduce more realistic elevation and stuff, instead of the one-tile mountains of civ 1 and 2. It would still be 3-D isometric. And creating these tiles shouldn't be too tough for the computers of 2001 (civ3 release date). We should actually be making use of this power.
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-Shiva
Email: shiva@mailops.com
Web: http://www.crosswinds.net/india/~shiva
ICQ: 17719980
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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It is probably easy to do elevation with a 2d engine.
But I just wanted to pick on some details:
Civ3 could come out in 2002, I saw here.
And also, don't assume that just 'case it'll be 2001/2002, all the computers willl be good. I mean, my primary computer's four years old - it's a Pentium 166.
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No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited July 23, 2000).]
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Hmm.. I hope Firaxis IS listening..
The Railroad Tycoon II is exactly what I was thinking about.. At least the elevation /tunnels part.. The resource model of rr2 appeals to me too, as some of you'll might know 
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-Shiva
Email: shiva@mailops.com
Web: http://www.crosswinds.net/india/~shiva
ICQ: 17719980
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And a good thought too... It should extend to submarines, ships etc. Planes should be able to fly over ground units, too.
Say 1 ground level, 2 above and 2 below (underwater/tunnel/underground bases??/nuke silos)
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-Shiva
Email: shiva@mailops.com
Web: http://www.crosswinds.net/india/~shiva
ICQ: 17719980
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Coming back to the map issue, have any of you'll played Shogun: Total War?
It's a new game, and the battle map is fantastic. We could use something similar in civ.. A LARGE map but with more movement 'points' will let you use attributes like charging down a hill for better attacks, vanguards, rearguards and stuff..
In turn-based play of course..
Just a thought..
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Get paid for every second you spend online at http://referral.jotter.com/join/bulk
Refer people (like what I'm doing) to earn even more. $50 a month is not uncommon.
-Shiva
Email: shiva@shivamail.com
Web: http://www.shivamail.com
ICQ: 17719980
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Grubs and Worms as food supply?
Doesn't that go a little bit too far?
I would even prefer moles then (IF we need underground food-resources)
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GAK-Sturm Graz 2:0 (0:0)
just the result of the recent football-derby in Graz.
We are the GAK, Grazer Athletik Klub, Austria's football club No.1
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Wow... I certainly didn't have grubs and worms in mind when I posted the first message of this thread...
I don't think these improvements need underground layers though.. Underground is where tunnels and underground bases/bunkers etc. come in..
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Get paid for every second you spend online at http://referral.jotter.com/join/bulk
Refer people (like what I'm doing) to earn even more. $50 a month is not uncommon.
-Shiva
Email: shiva@shivamail.com
Web: http://www.shivamail.com
ICQ: 17719980
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