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knowhow2
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of the World
Feb 2001 time: 06:18
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,,,,,,,,,,,,,,,,,,,,,,,
Starting from tomorrow evening (27 hours or so from now), I'll be out of town for 10 days. Haven't seen my folks awhile now. Sorry about the delay. Real Life 
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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quote: Originally posted by FlameFlash
Not sure I understand where you're coming from Mongoose... would you be making the supply boats in your HQ and sending them over to the inefficient base, or what? |
There are no supply boats , that's the point. All that convoying would be done between two seabases with land crawlers. That's why it's so funny!
To clarify the mechanics:
A supply unit (on whatever chassis) can do these things:
1) be added to the construction of a prototype or Secret Project for the full value in minerals of the supply unit
2) be given the 'convoy' command on some tile, which thereafter harvests all the resources of any single type to the home base the supply unit (this can be changed from turn to turn, but in any single turn, only a single resource type can be convoyed by a single supply unit. Further, no more than one supply unit may harvest the same tile, regardless of the availability of two or more resource types on it.)
3) be given the 'convoy' command in another friendly base, which causes one unit of a chosen resource to be 'sent' from the home base of the supply unit to the base where that unit is now stationed and has been given the 'convoy' command.
It was #3 to which I refered in the first post. It doesn't matter where the infantry chassis supply units were initially built. In the example, they could have been built either in the inefficient base or in some other base and transported to the inefficient one subsequently. ALL, however, must be 'homed' to the inefficient base, THEN transported to HQ, where they are given the 'convoy' command as in #3.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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Personally, I've always thought that use #3 was a total waste of minerals, except in the most uncommon circumstances. But..
Infantry supply units (fission reactor, no abilities or armor) cost 3 rows. same basic supply, but on a foil chassis, costs 5 rows. Given that we're all water based factons, we're going to have to have some trransports laying about anyway. It would be tough to assign a cost to the use of a transport that would be in existence under either scenario, so I'll ignore it for the case of simplicity.
You only have to transport the infantry crawlers once, just as you would have to move the foil supply units, to the HQ. After they are set to convoying, the convoy cannot be interdicted by any means except cutting the inefficeint base's ability to harvest the resources in the first place.
To my eye, the infantry chassis is superior for this use in this situation.
A more efficient use of resources would be to build the foil supplies, base them in HQ and then use option #2 to harvest the energy special tiles in the radius of the inefficient base directly to HQ. This would need one foil supply per resource tile, vs. one infantry supply per energy unit being convoyed. Assume two energy tiles, with tidal harness---> total of 10 energy. It would take 10 infantry supplies to implement the first plan (30 rows!) or two foil supplies (10 rows) to implement the second. Of course, the second plan would be forever subject to the sinking of the foil supplies.
The point never was that this was a viable strategy, FF, merely that it could be accomplished at all without the ongoing committment of any seagoing vessel whatsoever.
I repeat --- "How dey do dat!!?" LOL
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Shai-Hulud
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Finland
Jan 2002 time: 07:18
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Turn sent to FlameFlash, 2131.
I haven't used much convoy command so I probably wouldn't have figured it out. Kind of interesting. Twenty turns of playing and strategies are already taking form.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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2131 sent to GT
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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Knowhow2 back from RL yet?
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Shai-Hulud
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Finland
Jan 2002 time: 07:18
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We could start betting when will this game be finished. Since we're busy but motivated I think we'll finish it eventually. My bet is spring 2004.
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Shai-Hulud
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Finland
Jan 2002 time: 07:18
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Turn sent to FlameFlash, 2132.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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2132 sent to GT
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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2133 sent to GT
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Shai-Hulud
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Finland
Jan 2002 time: 07:18
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Turned.
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All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
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