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tniem
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Hope College
Apr 2000 time: 00:12
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The tech tree should probably end around the Human Genome project. Whether that should be a wonder or a tech advance I will leave to Firaxis.
After that future techs will get absurd and unplayable imo.
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There must be future techs in civ3 (I hope they extend the ending year to 2100), and should account for about 1/8 of the tech tree... but I think the question is what do you consider future techs? Laser-Fusion, Human Cloning, Genetic Manipulation, Nanotechnology, Neural-Interface (using myomuscular (sp?) neural feedback), Robotic War-Machines, Underwater Colonization, and even worm-holes and antimatter are NOT future tech... they are simply unpolished not-yet-implemented modern technology... this is the 21st century (despite an earlier post), what many would consider to be sci-fi is actually sci-fact. Why sell the game short because of a few technophopes? If you are talking about an end game of 2020... that's less than 2 decades, and much of what I listed above will be implemented.
I do agree that any "future tech" must be theorectically sound, and plausable in the near future (say 50 years)... and definatly add more too the past, but don't cut short our future!
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Stuff2
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I think that what is lacking in civ 2 is the the techs that are discovered in the modern age. The development goes far to fast in civ2. We all know that we still don't have the tech for sending people to AC and it is 40 years ago the first man stepped on the moon. My guess is that the technology since then has increased in a way never seen before in history. Late modern age is simply forgotten in civ2.
I think that far future techs don't belong in this game but late modern age techs certainly do. And they can atleast make educated guesses about the nearest future.
My personal opinion is that every improvement you can get from a tech should be like a subtechnology.
For instance: You aquire feudalism, you can then 'research' how to make "pikemen". In this way you have technology that leeds to more technology and technology that leeds to specific improvements, wonders, and units.
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