 |
|  |
 |
|  |
 |
|  |
 |
|
Tiberius

|
 |
Europe
Jan 2000 time: 06:12
|
|
Thanks Dan and great work, Firaxis!
I'm very happy with the new, extended and (I hope so) better diplomacy. I said "better" because I hope that other (even if not all) AI civs won't hate me only because I am the NO.1. I'm hoping in no more sneaky attacks from peaceful civs, or "now I love you, next turn I hate you" attitudes.
Question: are there more new diplomatic agreements, in addition to those from the site (mutual protection pact, right of passage agreement, and trade embargo)? I'm very curious if Civ3 will have (or not) treaties between more than 2 countries, like trade/science/political unions (European Union), military unions (NATO), multiple alliances, and so forth.
Keep up the great work and give us the best CIV game ever!!!
|
|
|  |
 |
|
jglidewell
|
|
manassas va usa
Feb 2001 time: 00:12
|
|
Very encouraging and am highly acnticpating;
The terrain system is completely new and we think it's the best-looking terrain that has ever been seen in a Civilization game. We're not quite ready to show it off yet, but to answer your question, terrain features will definitely not be flat. You will also see combat benefits depending on the terrain you occupy when you attack or defend. Stay tuned, as we will be talking about the terrain in more detail very soon
|
|
|  |
 |
|
kaminwx
|
|
Cedar Rapids, IA, USA
Mar 2001 time: 05:12
|
|
Terrain graphics are very important to me. With civ2, I enjoyed repeatedly creating new maps just to find the coolest looking starting point. I always tried to find areas with organized mountain ranges with rivers running out of them and into vast grasslands, etc. Alpha Centauri didn't have mountain ranges jutting out of the landscape, but rather just some elevated red terrain. Of course, gameplay will be the most important part of Civ3, but I'm dying to see some cool, realistic-looking terrain.
|
|
|  |
 |
|
Eli
|
|
Israel
Jul 2000 time: 07:12
|
|
Nice update.
I REALLY like the bargain table, this will make the negotiations MUCH more realistic and interesting.
Dan, what are the estimated minimum requirements the game will have?
|
|
|  |
 |
|  |
 |
|
Chronus
|
|
I enjoyed the random disasters that Civ I had and I hope they are brought back in Civ III. I remember those fun moments when an occasional earthquake would destroy my city walls just before it was going to be attacked!
However, can the "cure" for disasters be made a little more reasonable? How the blazes does a temple stop a volcano anyway? Some of the other ones seemed a bit absurd as well. Many of the disasters should not have a "cure" for it at all. If it happens, you're simply out of luck. And in cases where there is a "cure", maybe it can reduce the effects of the disaster instead of eliminating it entirely.
|
|
|  |
 |
|
|
Henrik, you might be on to something here...the birthmark could possibly be the trademark of the artist...or could just be coincidence. We'll know for sure after we see all of the leaders 
|
|
|  |
 |
|
|
Oh, and by the way...Firaxis: Cool update!! 
|
|
|  |
 |
|
Lung
|
 |
of my princess Anastasia!
Mar 1999 time: 15:12
|
|
Drool? I'm positively salivating!! 
The diplomacy model is brilliant, and just a tad lighthearted, which is what it should be. If they don't look angry enough at the extreme, just make their faces a bit red to get the seething look right. Of course, for someone like Hitler, his "happy" face should be more ridiculous than happy, and certainly in an insane kinda way! The "angry" face should be positively menacing, though.
As for the graphics, just ask yourself - "if the game itself was changed, but the same engine was used as in Civ2, would you fork out 50 bucks for it??" Better still, if you don't care for graphics, why not play it in code! I don't think you would find anyone to play against 
Oh, and please oh please include BUILD QUEUES!!! However, the city mayor sounds promising, although it better be better than the auto-queues in Civ2 
Oh, and as for natural disasters, i asked the Civ3 team already. They didn't answer the question, though. Maybe next month? IMHO, they won't have it in, which is a pity, because i have the whole model already in my head!
[This message has been edited by Lung (edited March 04, 2001).]
|
|
|  |
 |
|
|
The inclusion of the leaders screen is a definite plus! And Dan said it right. The original civ did score points for having the light-hearted element.
If that random disaster thing can be included, it'd be nice.
------------------
phoenixcager of the Civgaming Network.
Visit the CGN forums.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|