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Barchan
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drifting across the sands of time....
Nov 2001 time: 05:17
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quote: Originally posted by BillChin
In my opinion, AI suicide through pop rushing and drafting is just plain dumb and turns the late game into a farce. I do not see anyone defending the current AI behavior.
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The only thing I can think of is that the AI is using a sort of scorched earth policy (or as we used to call it, "bitter me syndrome"). If it looks like you're going to get stomped by larger opponent, why not pop-rush military units like there's no tomorrow? After all, there probably isn't! Not only do you get the benefit of the military units, but you also get the added bonus of shafting your conqueror with a tiny city in perpetual unrest.
While this allows the vanquished some little bit of revenge, it also gives them the opportunity to play the role of kingmaker. For example, player X is being attacked on two fronts by two different players and has little hope of surviving. Player X would rather see player Y win than player Z, so he shifts the bulk of his defenses to the front with player Z and pop-rushes the life out of the cities on that front. The cities on the front with player Y he does not pop-rush so that, when captured, they can be rehabilitated quickly. The cities on the Z front, though, will be reduced to rubble and forever unhappy. This will give Y an advantage and, hopefully for players X and Y, a chance to win the game.
Now, is the AI thinking this way? Possibly, but I doubt it. But could this be a major factor in MP games? Ah, yesh indeedy....
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