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AlrightyThen
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NY,USA
Apr 1999 time: 05:18
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are you folks going to accept that the software community uses your retail dollars to produce beta - and sometimes alpha - products, knowing full well that the buying public has absolutely no self-control, patience, or the will power to demand otherwise?
I work in that community. I know. If you just come to terms with this - whether you do or do not exhibit real discretionary purchasing power, but as long as you know and accept it - you will feel much better about your hard-earned (well, most of you work hard) $$$'s and how they are spent.
You leave the barn door open for these companies constantly and then blame them when they utilize the inherent greed built into capitalism to give you less for more.
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Raion
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I think anyone who has taken five minutes to look at the civ3mod.bic file has found out that numerous things like pollution and corruption could be worked around on the various tabs with the menu item - Edit Rules.
I think a lot of things can be changed, except maybe starting positions, but still there is something in the readme file included with version 1.21f that mentions even that.
The civ3mod.bic file is 2kb larger than previous versions.
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Coracle
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quote: Originally posted by Oerdin
I think there is no maybe about it. Of course they are doing it deliberately. Why give it to us when they can charge us twice for the same feature? |
Exactly.
Same with scenario-building, and so many features we want.
We've already spent $50 to spend months beta testing Civ 3 for Firaxis.
Pigs will be flying over hell before I give them any more money for a Civ 3 product. They owe ME a rebate.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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quote: Originally posted by Coracle
Exactly.
Same with scenario-building, and so many features we want.
We've already spent $50 to spend months beta testing Civ 3 for Firaxis.
Pigs will be flying over hell before I give them any more money for a Civ 3 product. They owe ME a rebate. |
Why is it a suprise that they would release an XP?
They did it with Civ1, Civ2, and SMAC
So why be so uptight about Civ3. Its clear that this is the MO of Firaxis and predecessors.
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Changmai Beagle
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Corporate Warlord of the Great White North & Warmer Climes
Oct 1999 time: 22:18
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Barnacle Bill (Great name) I agree with you that it's very positive that Firaxis is working on these patches. Even if they're working on an XP that's better than the treatment we got from Activision when they abandoned their product. 2 other pts.:
1. " Borders move around due to culture & cities being founded. This is unrealistic - the US can't grab a chunk of Canada by building a city just this side of the border." Depends on when this happens... Nowadays maybe not, but I'm trying to start the Oregon Liberation Front to get Oregon and Washington back. We lost them to heavy U.S. settlement - and bad decisions by the Hudson's Bay Company IIRC. (GWizz has a great RRT2 "Oregon and Empire" scenario). Not to mention Texas...
2. Proposed - "Your land units of any type (even non-combat units like settlers/workers) cannot enter a land tile which is in the territory of another civ with which you are not at war...." Mightn't it be easier to have a command - "autorefuse trespass" ("forgive them their trespasses?" = No). I do like to trespass to cross over and explore the other side.
Last edited by Changmai Beagle on 24-04-2002 at 07:00
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exeter0
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Sydney, Australia
Nov 2001 time: 15:18
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Anybody interested in talking about the patch?
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Gelvan
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Switzerland
Nov 2001 time: 06:18
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oh dear a typical firaxis patch *smile*
they put wonderful things in it, like the adjustable hp's etc etc, but the BASICS of an editor (minimap! - starting locations! - placeable units!) are still - 6 months after release!!! - not included.
I mean, what's up with them? isn't it more difficult to put lethal bombardement inside, than to create a minimap?
don't understand me wrong, I love the new things - but maybe they should focus on the really nescessary things FIRST..
oh and btw: why do they put things inside, NO ONE wanted? Like:
* Game settings are now stored in any save file that uses
them. This prevents players from altering their BIC file and using it in an existing game.
Which makes Modifications more difficult, because you cannot use "try and error" to determine if something works.
After all this patch is nice, but it laks importance.
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Ethelred
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quote: Originally posted by Gelvan
oh and btw: why do they put things inside, NO ONE wanted? Like:
* Game settings are now stored in any save file that uses
them. This prevents players from altering their BIC file and using it in an existing game.
Which makes Modifications more difficult, because you cannot use "try and error" to determine if something works.
After all this patch is nice, but it laks importance. |
From what I have a LOT of people like the one reason for doing that. MULTIPLAYER. Not that I care, I don't have an interest in multiplayer but this stops cheating by modding the bic that everyone else agreed to play.
From some reason a lot of people actually do cheat in multiplayer. Some seem to think its funny. I suppose it is to the cheater.
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Gelvan
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Switzerland
Nov 2001 time: 06:18
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@Ethelred
Oh dear. The ones who want to cheat will do it anyway. And btw, what sort of human beings are they? I mean cheating in a multiplayer civ game? what for?
but however, why does firaxis care about some single-minded cheaters? they should care about starting options etc. and NOT about things the players may discuss among each other.
I hate the matter of fact, that modding now is more dificult, because that means to restart everytime from the beginning, if something I planned did not work or produced a crash (luxury...)
So this "preventing players to..." is just ridiculous. Especially if one thinks about all the errors still occuring. The programers should look that they make this game running, and all the things about cheating should NOT care the programmer.
Especially not if that means making moding more complicated!
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