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Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:19
  Old Post 03-05-2002 18:13
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#31 Report this post to a moderator
Put an end to popups!

I think it's close, but below the domination treshold. He can produce any reasonable # of units at any given turn, so no need to defend all cities (would be an awful waste of gold). I think nobody will attack him though.

I would rather like to know, if this is post 1.21f, as the AI seems to have a different algorithm for strength evaluation now.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:19
  Old Post 03-05-2002 18:53
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#32 Report this post to a moderator
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quote:
Now I know what all the workers were for. The top of your palace is an Aztec temple. So how many did you sacrifice and did it keep the Sun from setting on your empire.




After my railroads were laid down, all but 50 or so of the workers were sacrificed! I added them to my cities, gave them guns (drafted them), and made aquaducts (most likely carrying their blood) and marketplaces (selling their organs?) out of them.

A sick, twisted view on Worker->Draft->Disband process.

quote:
3) Domination victory turned off?


Sir Ralph is correct. I was ~300 tiles below the domination limit when that screenshot was taken.

As for 'undefended' consider that I had roughly 300 cities that on any given turn could have drafted an infantry unit. The border cities I had I considered 'buffers', and used them as such. The western border was almost purely jungle as well, only the Chinese (pink) could have done any real damage, and because of road movement (no rails near the borders at that point), they would have been limited to 5-10 cities. Once I had railroads in place I kept a standing military of about 30-50 infantry. That was more than any of the other AI could have mustered in offensive forces at the time.

In a week or so I should finish off that game. Been working on it off and on for several weeks now.

Here is a screenshot of me 40 tiles under the domination limit (~20 turns later). I have *2* Workers! Although about 500 captured workers are waiting to be sacrificed now that their parent civs won't cause cultural/happiness problems. Notice that the Chinese and Aztecs are gone... They thought it would be a good idea to join forces and take some of my 'undefended' cities.

Attachment: war.jpg
This has been downloaded 79 time(s).

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:19
  Old Post 03-05-2002 19:12
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#33 Report this post to a moderator
Avatar Enlargement: We've got the solution

Aeson: How long did each turn take at this point (for AI moves and such, from you ending it and till you can move again)?

And what sort of machine did you play on?

-Alech

DrFell is offline DrFell
King

Sep 2000
time: 05:19
  Old Post 03-05-2002 19:25
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#34 Report this post to a moderator
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My god Aeson, patience is not the word for this. Hell, I get frustrated reaching a domination victory on tiny maps, let alone managing this monster civ.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:19
  Old Post 03-05-2002 19:28
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#35 Report this post to a moderator
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1.33GHz Athlon/512 MB RAM/ATI Radeon 8500

The AI turns were never more than a minute, 1.17f was definitely an efficiency upgrade from prior versions. It was my turns that took forever. I didn't automate a single worker the whole game, nor have I used a governor except in cases where I captured a city instead of razing it. My turns often were taking 45 minutes to an hour at the peak, not counting the time I'd spend formulating my plans while doing something else.

The only reason I'm playing this (and micromanaging so much) is to submit to the CivFanatics HOF. My first huge game like this was rejected because I gave away all my cities at 2049 and 'lost' with 37k points. Motivated me enough to play another.

DrFell is offline DrFell
King

Sep 2000
time: 05:19
  Old Post 03-05-2002 19:40
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#36 Report this post to a moderator
Avatar Enlargement: We've got the solution

Sounds like fun. I thought for a second you were just posting a screenshot of a regular game I don't use governors either though or automate workers/units (unless you count goto as automation), and I have a much slower PC.

I am suprised they rejected a game because you gave away all your cities at the end.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:19
  Old Post 03-05-2002 20:14
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#37 Report this post to a moderator
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quote:
Originally posted by Aeson

The only reason I'm playing this (and micromanaging so much) is to submit to the CivFanatics HOF. My first huge game like this was rejected because I gave away all my cities at 2049 and 'lost' with 37k points.


Roflol

That is so harsh, these games must take hours upon hours. Anyone that has the patience to try for a highest score is a very dedicated civver indeed. Good luck with this game.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:19
  Old Post 03-05-2002 20:19
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#38 Report this post to a moderator
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It just goes to show that ICS or REX or whatever is alive and well in civ3 despite all the effort to prevent it.

 
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