 |
|
smhfan86
|
|
green conquest, means using mind worms and fungus. although, i would think we'd still be able to use other units, as long as we used a lot of mind worms and fungus.
after all, u can't build mind worms or iods for quite some time.
|
|
|  |
 |
|
smhfan86
|
|
i really wanted to play the cult. as for a 7th player, the reason why i figure it better with 6, is that any game over 4 is already asking for trouble when it comes to turn time. heck, i've got 4 player games that take a week between turns, and it's a tourney game.
as long as the bonuses don't directly affect gameplay, i.e. only matters in calculating the final score, i have no problem with that. also, i thought each faction is supposed to start with a sp.
|
|
|  |
 |
|
smhfan86
|
|
what's the condition before u can call supreme leader again?
|
|
|  |
 |
|
FlameFlash
|
 |
Minnesota, USA
Dec 2001 time: 23:19
|
|
Correct me if I'm wrong:
1. no aliens (left, or they just weren't in the game from the start.)
2. have 3/4 the vote
3. [Option three edited out, per Mongoose's correction.]
Last edited by FlameFlash on 26-07-2002 at 20:08
|
|
|  |
 |
|
Mongoose
|
|
Harrisburg,PA USA
Apr 1999 time: 00:19
|
|
No. 3 is not a condition. The first two are correct. You also must have MMI to put the proposal to the Council.
|
|
|  |
 |
|
smhfan86
|
|
well, then that means the pks would need 3/4 votes and MMI to win. of course, they'd probably need the EG too, if they wanted any hope of getting 3/4 by themselves, as I don't see any human faction voting for them.
is googlie on vacation?
|
|
|  |
 |
|
smhfan86
|
|
oh, since this is a no co-op victory type game, are we banning vassals, i.e. submissives?
|
|
|  |
 |
|
smhfan86
|
|
i think googlie might be on vacation, not sure.
true, if someone decides to let his vassal get too strong or influenced by another faction, it is his own fault.
|
|
|  |
 |
|
smhfan86
|
|
well, i guess i'll have to bump this thread up occassionaly, like i've been doing.
|
|
|  |
 |
|
smhfan86
|
|
Modified from Googlie's original idea.
I was thinking about a 3 player forced victory smacx game, where each player has 2 factions under control.
UofP and Cyborgs = transcendence
Gaians and Cult = green conquest (use mainly worms and fungus)
combo of believers, spartans, hive or pirates = military conquest
morgan and pks = econ for morgan or supreme leader for lal
the reason why morgan and pks have 2 ways to victory, is that they seem the hardest to achieve.
here's the thread: http://64.246.32.51/~admin1/forums/...&threadid=58185
|
|
|  |
 |
|
shadowlord3
|
|
smhfan86, I like your ideal of 3 players playing 2 factions. With only 3 players the turns should move along. I would be interested in playing UofP and Cyborgs = transcendence.
Also if the other game needs a 6 player or wants a 7th player I will take what ever is left over. Not sure how many are already singed up.
SL3
|
|
|  |
 |
|
xeno7667
|
|
I signed up for Gaians or Cult
|
|
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|