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John Paul Jones
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'32>zergling_zzh
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xeno7667
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2133 to knowhow2
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xeno7667
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2134 to knowhow2
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John Paul Jones
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'34>Zergling_zzh
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xeno7667
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2135 to knowhow2
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xeno7667
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2136 to knowhow2
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John Paul Jones
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37 to Zerg
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xeno7667
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2137 to knowhow2
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John Paul Jones
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37 to Z_zzh
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John Paul Jones
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Re-sent , standby...
edit: save file removed
Last edited by John Paul Jones on 07-11-2002 at 10:12
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:13
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This may be unfortunate. Xeno has been missing for over a month. It's possible Z passed the turn to him some time ago.
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Hendrik
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Argh I tried opening the save file when I intended to open the save file for another game.
I still am waiting for the password. When I do pass the turn on ya'all will get a tampering message.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:13
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Z posted at CGN today withdrawing form all but one or two of his games there. I emailed him after I posted that post you quote, TC, calling his attention to the replacement sought thread. His reply:
I post replacement notices for other smac pbem games. I am tired to frenquectly check the bbs.
So I don't know who hold the turn, But I play every turn soon after I receive it.
Anyway the cgn9 is my last smac pbem game.
I gather it's safe to replace him in this game after all.
Sorry to intrude.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:13
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Henwen, Please send the turn to me for examination and potential play.
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Hendrik
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Turn sent to Mongoose
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:13
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There is something wrong with this game.
When I went to check out the effects of an SE change, I got Upheval Refund 8 ec!!!
File sent to Tau Ceti.
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Hendrik
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I got a cost of 32 EC for SE change... the difference between thinker and the easiest difficulty level (citizen I think?) is HUGE... we had best fix this.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:13
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The game is supposed to be at Transcend, no? SE change should cost 40 ec.
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Tau Ceti
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Kyoto, Japan
Nov 1999 time: 14:13
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Sad to say it, guys, but this game is doomed. It has been hit by the different diffculty levels bug that sometimes affects scenarios (well, always, unless you take steps to avoid it). knowhow2 is on Transcend, JPJ and zergling on Librarian and xeno on, uh, sub-Citizen - the difficulty level is apparently negative. Lots of interesting twists with the last one - you get cash for changing SE, worms have an attack strength of 0.00, tutorial hints are on, and I suspect that you do not lose population by building CPs in a size 1 city and that the first 7 citizens will be content.
Quite unplayable as a serious competitive game, of course. Unfortunately there is nothing that can be done to fix this once the game is started, so I fear it must simply be abandoned. I can make you a new game after the weekend (going away for a couple of days) if you want.
(Oh, the mentioned step to avoid it is setting the "Force current difficulty level" flag in the scenario rules. It is not 100% certain, and seems to depend somewhat on the timing. I usually double check to see if things work properly, but must have forgotten to do so in this case. )
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