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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:13
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quote: Originally posted by Grrr
You also get double speed terrain improvements, or am I thinking of the wrong thing. |
I think you're thinking of industrious. Expansionist get the scout and guarenteed good goody huts, thats it.
but I digress
My point was that each characteristic has shortcomings. except for religious. hard to argue with 1 turn anarchy and cut rate temples.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:13
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hi ,
what about a civ that's , ....civilized , .....
topic ; a canal , more units , more civ's in total , more buildings ,
at least two more era's , and bigger era's , ......
oh yeah , total civ's in game , 32 and barbarians can take city's , ...
a big map , 512x512 would do , ....
as for the rest , i shall pay 49.95 for the above , ......
now all we got to do is ask , ..........Sid and firaxis , ....
have a nice day 
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:13
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quote: Originally posted by Grrr
I want a 1024 x 1024 map for my WWII scenario. |
hi ,
if it where only true , ...........
topic ; what about a good zoom , both in editor and both on the map that one play's , ...........
more help file's , some people have problems to undertstand them and not all Q are in there , why ,well , most people dont have english as there native language , ....
say Grrr where ya from , ......
have a nice day all of you 
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:13
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quote: Originally posted by Grrr
Where am I from Wellington, New Zealand.
A zoom is a definate necessity. |
hi ,
and a world map with NZ on it also , .....
topic , a forest is harvested , reforested , harvested again , and so on , and every time , ya get , .....10 shields , now , is this the kind of "new abilities" , ....grrrrrrrr (nothing to do with Grrr)
have a nice day
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gentleriser
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Bytown
Jan 2002 time: 00:13
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quote: Originally posted by Spiffor
Like many others here, I'm for agricultural and maritime
Now maritime :
The second advantage is not that clear : free harbours is too powerful, half-priced harbours is too weak.
Maritime
- Faster ships (rather proportional to their normal speed)
- Harbours / coastal fortresses / offshore platforsms twice cheaper
- Starting with alphabet |
I should have been clearer in my original suggestion:
Maritime:
1 - All this civ's boats have 1/3 the movement cost when travelling through sea and ocean squares (NOT coast squares - historically, I'm thinking of Portugal, British Empire, or the Dutch East India company here)
2 - For each harbour that you have built, one of your ships has a maintenance cost of Zero (0). I agree big-time that free harbours is insane, and didn't intend it to be read that way.
3 - (new addition) Increased chance of starting the game on a shore.
As such, Maritime is for long sea journeys. For those dreaming of Viking applications, let me suggest:
Raider:
1-Land units disembarking from a boat to a land square only expend 1/3 movement to do so.
2-Wooden ships have +1 attack for each foot soldier unit on board.
Any further Viking advantage would be dealt with by making a "Longship" special unit cool.
-GentleRiser.
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