Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > New Abilities
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Grrr is offline Grrr
King
of Hamilton, New-Zealand.
Dec 2000
time: 18:13
  Old Post 08-05-2002 07:04 Visit Grrr's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Remove this text

quote:
Originally posted by asleepathewheel
quote:
Originally posted by Grrr!!
quote:
Originally posted by asleepathewheel
quote:
Originally posted by Grrr!!
I don't think a Maritime civ is a good idea particularly.

Lets say the Vikings (Maritime, Expansionist) start in the middle of the jungle. What's the point in Maritime abilities then.



Well, what's the point of expansionist if you find yourself on an island? each has trade offs.


An expansionist Civ on an island has still got advatages, while a landlocked civ that is maritime is useless.


Unless you're playing on pangea, there will be water around. even on pangea, i usually end up near water. whereas if I am expansionist on an island, I get maybe 1 goody hut and have a scout. how great is that?


You also get double speed terrain improvements, or am I thinking of the wrong thing.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:13
  Old Post 08-05-2002 07:07 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Grrr
You also get double speed terrain improvements, or am I thinking of the wrong thing.


That would be Industrious.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:13
  Old Post 08-05-2002 07:07
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Grrr

You also get double speed terrain improvements, or am I thinking of the wrong thing.


I think you're thinking of industrious. Expansionist get the scout and guarenteed good goody huts, thats it.

but I digress

My point was that each characteristic has shortcomings. except for religious. hard to argue with 1 turn anarchy and cut rate temples.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:13
  Old Post 08-05-2002 07:27 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Increase Your PM Length

maybe they should be prone to idiocy / rejection of new ideas. get astronomy, but you kill copernicus before he builds the observatory.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:13
  Old Post 09-05-2002 18:50 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Grrr
I don't think a Maritime civ is a good idea particularly.

Lets say the Vikings (Maritime, Expansionist) start in the middle of the jungle. What's the point in Maritime abilities then.


hi ,

well , maybe firaxis could build in the editor ; civ so and so must be near large body of water , in other words a placement tool , ...

have a nice day

Miznia is offline Miznia
Warlord
Madison WI
Jul 2001
time: 23:13
  Old Post 10-05-2002 02:29
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Increase the size of your Attachments

Ideas for civ traits:

Sexist: one free happy face per city; captured workers can be converted into a 20-turn luxury.
Space: space ship parts require half as many shields; space ship can be built without any strategic resources. Cannot win by conquest.
Objectivist: free factory in each city (upon appropriate tech). "Emigration" disaster halts population growth.
Artilleristic: starts with a catapult; can build all land artillery units for free.
Eccentric: free Police Station in every city; starts out in Medieval age. But, other civs bully it.
Terrorist: All units double as cruise missiles. But, cannot negotiate with any civs.

i think that should do it

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:13
  Old Post 10-05-2002 02:36 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

hi ,

what about a civ that's , ....civilized , .....


topic ; a canal , more units , more civ's in total , more buildings ,
at least two more era's , and bigger era's , ......

oh yeah , total civ's in game , 32 and barbarians can take city's , ...

a big map , 512x512 would do , ....


as for the rest , i shall pay 49.95 for the above , ......

now all we got to do is ask , ..........Sid and firaxis , ....

have a nice day

Miznia is offline Miznia
Warlord
Madison WI
Jul 2001
time: 23:13
  Old Post 10-05-2002 03:35
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Inflate your Upload Space

Hi!

What about a civ that's "civilized"?

Topic: A canal, more units, more civs in total, more buildings, at least two more eras, and bigger eras.

Oh yeah. Total civs in game: 32, and barbarians can take cities.

A big map: 512x512 would do.

As for the rest, I shall pay $49.95 for the above.

Now all we've got to do is ask Sid and Firaxis.

Have a nice day.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:13
  Old Post 10-05-2002 03:40 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Miznia
Hi!

What about a civ that's "civilized"?

Topic: A canal, more units, more civs in total, more buildings, at least two more eras, and bigger eras.

Oh yeah. Total civs in game: 32, and barbarians can take cities.

A big map: 512x512 would do.

As for the rest, I shall pay $49.95 for the above.

Now all we've got to do is ask Sid and Firaxis.

Have a nice day.


What exactly was the point of this post?

Grrr is offline Grrr
King
of Hamilton, New-Zealand.
Dec 2000
time: 18:13
  Old Post 10-05-2002 09:45 Visit Grrr's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I want a 1024 x 1024 map for my WWII scenario.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:13
  Old Post 10-05-2002 19:41 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Grrr
I want a 1024 x 1024 map for my WWII scenario.


hi ,

if it where only true , ...........

topic ; what about a good zoom , both in editor and both on the map that one play's , ...........

more help file's , some people have problems to undertstand them and not all Q are in there , why ,well , most people dont have english as there native language , ....

say Grrr where ya from , ......

have a nice day all of you

Grrr is offline Grrr
King
of Hamilton, New-Zealand.
Dec 2000
time: 18:13
  Old Post 11-05-2002 02:00 Visit Grrr's homepage!
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Remove this text

Where am I from Wellington, New Zealand.

A zoom is a definate necessity.

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:13
  Old Post 11-05-2002 04:00
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Remove this text

quote:
Originally posted by Miznia
Hi!

What about a civ that's "civilized"?



Living in low-tech peace with the other members of your community is very civilized. Fighting wars for years and killing hundreds of thousands, colonizing other lands and brutally subjugating the local population is not. I find many of the prospective new civs quite civilized.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:13
  Old Post 11-05-2002 04:31 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Grrr
Where am I from Wellington, New Zealand.

A zoom is a definate necessity.



hi ,

and a world map with NZ on it also , .....

topic , a forest is harvested , reforested , harvested again , and so on , and every time , ya get , .....10 shields , now , is this the kind of "new abilities" , ....grrrrrrrr (nothing to do with Grrr)

have a nice day

gentleriser is offline gentleriser
Settler
Bytown
Jan 2002
time: 00:13
  Old Post 11-05-2002 10:34
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Remove this text

quote:
Originally posted by Spiffor
Like many others here, I'm for agricultural and maritime

Now maritime :
The second advantage is not that clear : free harbours is too powerful, half-priced harbours is too weak.
Maritime
- Faster ships (rather proportional to their normal speed)
- Harbours / coastal fortresses / offshore platforsms twice cheaper
- Starting with alphabet


I should have been clearer in my original suggestion:

Maritime:
1 - All this civ's boats have 1/3 the movement cost when travelling through sea and ocean squares (NOT coast squares - historically, I'm thinking of Portugal, British Empire, or the Dutch East India company here)
2 - For each harbour that you have built, one of your ships has a maintenance cost of Zero (0). I agree big-time that free harbours is insane, and didn't intend it to be read that way.
3 - (new addition) Increased chance of starting the game on a shore.

As such, Maritime is for long sea journeys. For those dreaming of Viking applications, let me suggest:

Raider:
1-Land units disembarking from a boat to a land square only expend 1/3 movement to do so.
2-Wooden ships have +1 attack for each foot soldier unit on board.

Any further Viking advantage would be dealt with by making a "Longship" special unit cool.

-GentleRiser.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:13
  Old Post 11-05-2002 11:19
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by UberKruX
maybe they should be prone to idiocy / rejection of new ideas. get astronomy, but you kill copernicus before he builds the observatory.


That's too funny to go without note. Cheers big ears.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:13
  Old Post 11-05-2002 13:28
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Tired of ads?

quote:
Originally posted by gentleriser


I should have been clearer in my original suggestion:

Maritime:
1 - All this civ's boats have 1/3 the movement cost when travelling through sea and ocean squares (NOT coast squares - historically, I'm thinking of Portugal, British Empire, or the Dutch East India company here)
2 - For each harbour that you have built, one of your ships has a maintenance cost of Zero (0). I agree big-time that free harbours is insane, and didn't intend it to be read that way.
3 - (new addition) Increased chance of starting the game on a shore.

As such, Maritime is for long sea journeys. For those dreaming of Viking applications, let me suggest:

Raider:
1-Land units disembarking from a boat to a land square only expend 1/3 movement to do so.
2-Wooden ships have +1 attack for each foot soldier unit on board.

Any further Viking advantage would be dealt with by making a "Longship" special unit cool.

-GentleRiser.


Those are good ideas, but I think they're very different in the spirit than other Civ traits. My perspective was to imagine maritime and agricultural traits in a comparable way with other Civs. But 1/3 movement on oceans sounds really cool to me, much better than a mere extra movement point anywhere.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:13
  Old Post 11-05-2002 15:40 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

hi ,

well if there is a going to be a martime-civ , fine but with a port , to build ships and to repair them , harbor only for fishing , ..

of course we dont need to worry that that civ starts in the jungle , the can walk ( ) to the sea-side , .....

have a nice day

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0491 seconds (91.26% PHP - 8.74% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net