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Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:49
  Old Post 14-05-2002 21:29
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#61 Report this post to a moderator
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I meant, a nation who invents nuclear weapons would have to make one or two nuclear weapons for testing, so like Captain Kirk said; the nation who builds the Manhattan Project gets a few free nuclear weapons

Firebird is offline Firebird
Warlord

May 2002
time: 06:19
  Old Post 16-05-2002 17:29
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#62 Report this post to a moderator
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I think it would be great if we could built canals so our ships could cross that thin strip off land seperating two oceans, or get from an inland sea to the ocean.

Another thing: I would very much like the flag that makes it impossible to built cities on mountain to be exposed in the editor. That would (mostly) solve the ICS-tactic that the AI plays.

Quite funny actually: Firaxis has gone a long way to stopping the human players from using ICS, and now it's sometimes a killer seeing how the AI uses ICS .

Tundra and probably desert would be those terrains I would mark as "Can't contain city".

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
  Old Post 17-05-2002 16:33 Visit panag's homepage!
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#63 Report this post to a moderator
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hi ,

the canal should let ships true , but let cross foot soldier's as well , ....it would cost a turn , ...and there would be a defensive value of lets say +25% , .......a canal should be no longer then 3 spaces , and there should be in the editor some choices , like a max on the number you can build , ....and if only the human player can build then , or everyone , .......

have a nice day

Firebird is offline Firebird
Warlord

May 2002
time: 06:19
  Old Post 20-05-2002 22:38
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Hi,

I agree that landunits should be able to cross canals. I like the idea of letting crossing cost a turn as well as the idea of making choices in the editor about the max buildable number and perhaps the maxlength could be in there too.

 
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