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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Classic Games (Civilization/Boardgame, Colonization, MoM) > MoM: What your favorite Magic type
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LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:19
  Old Post 26-07-2002 16:40
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I tend not to worry about nodes at all. Just build up a city with good units in it, gold to alchemy into mana to defend yourself with spells when needed. Once you have a good stack of halflings/paladins/hammerhands/wartrolls/griffons/whatever with maybe a few heroes, you can go forth. The only spells that are useful then are spells that help defense (healing, confusion, web, invisibility...) and those that affect the whole fight (tornadoes, lightning, curses/blessings) or don't need mana upkeep (chaos transforms).

MattyBoy is offline MattyBoy
Prince
Pekka Fan Club
Jun 2001
time: 15:19
  Old Post 27-07-2002 10:51
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I think it's fun to use heaps of magic. It gives you things to do/decide and looks great. It is all part of the fun of the game so I tend to structure the game to use it a lot.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:19
  Old Post 27-07-2002 13:36
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Of course magic is fun, but I tend to get most fun from heroes. I need time to get them and so I have lots of time before I get strong spells to give them items or protect them. Thus I tend to wait and turtle a bit, then when I feel ready, I launch great offensives which usually last all the rest of the game. That is why the start is not very important. Also, considering the AI is really a threat only in the start, I prefer building strong defenses and use mana to defend myself rather than lose defenders in a far away node.

MattyBoy is offline MattyBoy
Prince
Pekka Fan Club
Jun 2001
time: 15:19
  Old Post 29-07-2002 05:14
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LDC,
I think you play completely differently to me. I try as hard as I can to minimise upkeep in my cities and the start is a mad rush. This is probably a flow on from my Civ 1 days.

Some day I will try your approach.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:19
  Old Post 29-07-2002 16:33
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I play much like LDC, but have node-clearing as a very high priority nevertheless. But then I like to have my caster up in the 150 points/turn range before I go on a rampage

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:19
  Old Post 31-07-2002 16:08
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Help yourself to an AD-FREE life

I too tend to turtle and build up my army / defenses. My favortite strategy is to go the artificer route, with 5 sorcery books, 2 life and 2 nature or sorcery. I build and break weapons for mana and defend myself while I build enough to make artifacts that I can keep. The best way to do this is to build artifacts that have spell points which you give to your heroes. I keep all of my spell casting heroes in my capital, which makes half of their spell points available to me for casting purposes. This increases my mana accumulation rate, which means that I can build those really powerful artifacts that much faster. I like the missle weapon wielding heroes the best. I give them as many attacks as possible, great armor, flying, invisible, and whatever other defenses I can. Then I send them out alone to conquer the map.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:19
  Old Post 31-07-2002 18:13
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I tend to play much like you, Sik. I'm a big fan of artificer as well. Normally go for 2 life, 5 sorcery, artificer and alchemist. Dig in, build artifacts and go out on hero rampage. The difference is that I don't build artifacts for mana trade in - alchemist normally gives me enough mana anyway, especially if I manage to liberate a few nodes early on.

This style of play is very comfortable, because it's very little micromanagement to be done. I play SCC all of the time, so the turns just fly by.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:19
  Old Post 31-07-2002 18:24
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I've played some 10 games with artific/runemaster setting. And now I'm bored. Give me another fun combo to play with!

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:19
  Old Post 31-07-2002 20:32
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aaglo: no books, and as many retorts you can cram in.

Have fun!

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:19
  Old Post 01-08-2002 11:57
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moomin: I've already done that. And with no spells cast...

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:19
  Old Post 01-08-2002 15:21
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Heh. Ok, play summoner - and you can have no troops (well, you may fortify those you start with in the capital) except those you summon.

MattyBoy is offline MattyBoy
Prince
Pekka Fan Club
Jun 2001
time: 15:19
  Old Post 02-08-2002 09:36
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I presume you've done all life and Summon Torin (or whatever) as your start spell?

That is too easy, but it is pretty amazing how strong Torin gets.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:19
  Old Post 02-08-2002 12:06
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Lose 30 kilos (of popups)

Matty: No, I haven't tried that Summon Torin -stuff. I once tried with 11 life and stream of life as a rare spell. When I had a couple cities pop 5 or 6, I cast the stream on them, changed tax rate to max, and started swimming in gold. Occasionally transferring gold to mana (upkeep of the spell is 8 mana)...

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:19
  Old Post 02-08-2002 12:09
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Moomin:
Last night I tried that summoner game. I completely and utterly suck as a summoner! I'm as bad summoner as they can come. I've never liked summons, I don't know how to use them, thus I don't use them. I think they are horrible - they don't gain experience, some spells cannot be cast on them.... Arrrrghhh.....

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:19
  Old Post 02-08-2002 15:20
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Ah, but did you try to summon heroes?

Just kidding

It matters a lot what kind of magic you go for when playing a summoner. I actually think no retorts (including, of course, summoning) and 11 death books with wraiths for top spell is the easiest possible way to win. Summon a couple of wraiths and crush everything from turn one on. Death gets free garrisons w/out upkeep as well, so you can actually conquer effortlessly.

Amazing stuff.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:19
  Old Post 02-08-2002 18:28
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Of course I have played that 11 death -> wraiths -> easy victory path... but that wasn't 'only summonings'

I tried a more 'difficult' aproach. I took 10 nature (I thought sprites were good for exploration...?) and conjurer. tough-tough... atleast for me...

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:19
  Old Post 02-08-2002 20:05
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Sprites are great early explorers (much better than magic spirits) but that's about it.

What critters did you summon with nature?

ShuShu is offline ShuShu
Chieftain
Chicago, Il.
Jan 2002
time: 05:19
  Old Post 02-08-2002 20:31
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They are excellent city defenders!!!!

No wait, I am serious...

Sprites + web + wall * stone strength = units that can hold a city against all but massive attacks by ranged/breath units. Combine the sprites with a couple swordsman and you are golden...

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:19
  Old Post 05-08-2002 11:58
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Moomin:

These 'critters': Sprites, war-bears, cocatrices and GORGONS! ... forget the great wyrns... they have a lot of hitpoints, shields, swords and that 15 poisonous hits ... and mergeing... but they are so expensive in mana (15). It's not very good early tactic.

Kindbud is offline Kindbud
Chieftain
Middle Tennessee
Nov 2001
time: 23:19
  Old Post 16-08-2002 02:11
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8 Life + Myrron Tired of ads?

I really like the Life spell set. 11 books for Torin can be a little overwhelming, especially if Torin is cast with certain bonuses. Even more overwhelming with the human race (Paladins eventually rule all). For a challenge try 8 life + Myrron. I like the road bonus ability to connect your entire empire which I think reduces the need for strong garrisons since you can shift troops from town to town as needed. Plus, Myrron has harder lairs and nodes as a rule. Play the game on Hard, 4, large, powerfull and let me know what you think. On the other hand, I have never played a game with more than one other opponent on the Myrron plane (nest as I can recall anyway) so you won't bump into other wizards as fast. Since you have all life anyway spell trading won't be a big deal regardless.

There is one flaw with this setup. I usually cop-out a bit and select the Rjak portrait during the custom setup so he doesn't show up in the game. His pure death overland corruption spells can end your game quickly.

I haven't ever played an 11 death setup and tried the wraiths strategy but I am going to give that a go in my next game.

Thoughts??

Last edited by Kindbud on 16-08-2002 at 03:01

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:19
  Old Post 16-08-2002 06:38 Visit Tuberski's homepage!
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#81 Report this post to a moderator
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I thought the 111 death books and wraiths made the game TOO easy to win.

Galvatron is offline Galvatron
Prince
of the Decepticons
Aug 2002
time: 23:19
  Old Post 21-08-2002 04:18
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Death and Chaos are my favourite ones. The units getting with Death are really one of the best and the destructive power of chaos beat almost any other combination.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:19
  Old Post 21-08-2002 04:23 Visit Tuberski's homepage!
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#83 Report this post to a moderator
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That should be 11 death books in my previous post.

ShuShu is offline ShuShu
Chieftain
Chicago, Il.
Jan 2002
time: 05:19
  Old Post 21-08-2002 19:42
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I think you got it right... Support Apolyton, buy Alpha Centauri

... the first time.


111 Death books would make it to easy to win. Especially since it only takes 11 to gt wraiths...

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 21-08-2002 23:15
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Lycantropes are enough against poor AI too.

MattyBoy is offline MattyBoy
Prince
Pekka Fan Club
Jun 2001
time: 15:19
  Old Post 30-08-2002 06:58
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I find it effective to build early Sprites to capture neutral cities, by taking out one or two units at a time, but it makes for a boring game. Better than 111 death books, though.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:19
  Old Post 31-08-2002 04:02 Visit Tuberski's homepage!
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quote:
Originally posted by MattyBoy
I find it effective to build early Sprites to capture neutral cities, by taking out one or two units at a time, but it makes for a boring game. Better than 111 death books, though.



Hey! It was a typo!

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:19
  Old Post 03-09-2002 03:29
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Life is my favourite, because I like to play a building game.

Plus I find that the unicorns are one of the few summoned creatures I use often. Their teleporting skill is unsurpassed for raiding enemies back areas and their resistance boosting skill is welcome as well of course.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:19
  Old Post 03-09-2002 21:16
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quote:
Originally posted by Father Beast
BTW, did you know you can cast stream of life on an outpost and have it pop into a town in just a few turns?


No, I didn't ever imagine to cast city spells on 0-sized outposts! Cool!

BTW, yesterday I was killing time with an easy MoM game.
I had to plop an outpost in the middle of a mountain range, as it was the only tile left in-between existing basezones (I would have had to raze the only Gnoll base available on that world to make room for better base spacing and placement...), and also only chance to exploit a Mythril ore (S'sra had cast Planar Seal...).
The survey didn't credit more than 3 or 4 max pop, and in such conditions outposts can take 20 turns to grow to size 1 (especially if you run 45% taxes...).
It had got at most at 5-6 huts, when I got a mesage that the OUTPOST had been hit by... the Plague! (There I began to wonder that city events could be applied to outposts too, only yesterday!)
I expected the outpost to be deserted.
Next turn indeed I read a message reporting some Growths and also a Deaths section, which said "Deventor population decreased to 1".
I wondered whether for an oupost it meant that it was reduced to 1 hut...
I cheked and... it was a sized 1 town, with 1,980 population, growing to size 2 next turn!


Gret thread.

BTW, I also suck as Summoner.
Or rather, I liberally spend my mana in combats for summoning creatures, but very rarley summon overland creatures, the efficient ones cost too much mana to maintain, and the cheap ones are not usually worth a normal unit.
I prefer to spend at least 50% of my mana in increasing my skill, to be able to case more spells and more powerful ones in the same turn or combat.


Loosely more on topic...
When you build a Custom Mage, do you like to match the picture you choose with the magic you pick?
Or do you stick with your preferred one?
For instance, do you stick with Horus or Ariel pic even the time you give a try to an all Death Character?
Or... do you pick the mage's picture you would NOT want to face in the game?

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:19
  Old Post 03-09-2002 22:11
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quote:
Originally posted by MariOne
Or... do you pick the mage's picture you would NOT want to face in the game?

That perfectly describes my style. I never choose death magic, so Rjak has nothing to trade with me; therefore, I pick his portrait.

My last few games have been with halflings, SSSSLNC, Alchemy, Warlord, Archmage. I can take over most neutral cities with a single spearman (or even a magic spirit) bolstered by confusion or phantom warriors. Just like tipping an advanced tribe in Civ, free additional cities in the early game can really give me a great start.

 
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