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Lir
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Well somebody should add to the FAQ that SAP has issues in WinXP.
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smr
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Help!
I installed CTP2, installed the patch, installed Modswapper, installed the Super Pack. Whenever I start a Super Pack game, I only get one settler and am not allowed to build anymore. If I start a regular game (ie, unmodded), I can build settlers like normal.
Any ideas what the heck is going on? I really wanna try the Super Pack!
Thanks.
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Sangria
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The download site for the Super Apolyton Pack is not working. Where can I find this mod?
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smr
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quote: Originally posted by Martin Gühmann
I guess he installed Apolyton Pack 2 and downloaded a map for the standart game and tried to use it with Apolyton Pack. So it is no wonder that this does not work, as the map has to be made for the current mod otherwise you see such effects or the game crashs entirely.
-Martin |
Oh... I was using, as I always do, the regular Earth map included with CTP2; can they not be used with the mod? If so, is there an Earth map that's compatible with the Apolyton Pack somewhere? I really dislike using non-Earth shaped maps.
Thanks!!!
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smr
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quote: Originally posted by Martin Gühmann
Well you could search in the CTP2 scenarios section of the Apolyton directory for some world maps, you can find a map collection for various mods by ískalin. Only the title of this entry is a little bit odd as it promisses maps for the standart game and once you read the text inside you know that it gives maps for Apolyton Pack.
Well if you think these maps are too big you could try this one in the attachment. The map is Activision's world map converted to Apolyton Pack v.1.02 Ultra Gigantic Map!
With some luck it might work.
To install it just unzip it into your main CTP2 directory. Then go into the ..\scenario\WorldMaps\ folder ther you should find two folders, if you unzipped the attachemnt successfully. There is a file called packlist.txt. Open it with any text editor of your choice and change the number there from 1 to 2. And save the file.
Now you can start a game with Apolyton Pack 2.0. Pick the second world map scenario instead the first world map scenario and start it. Now hope that there are no problems.
-Martin |
Martin,
Thanks much; I will try your map and some from the archives here as well. Hope it works!
--
smr
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Elfenwolf
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I play in medium/huge map/11nations. What i see the mod are a absolut fantastik work.
For examble I like the Austrian style for the citys looks really realistik.
But one Question....
I realize at the beginning in the game enemy nations dident attack my citys also barbarians. I can leave my Citys complet unprotectet. For a small test I build a City closed by a enemy City. The enemy send a 12 stack army but he dident attack he only "dance" around my town.
Did teh enemy nation attack later? (i have now 1000 before Christ) Or can I leave my Citys unprotect the hole game?
May there is a updatet script for the AI I can download?
Greetz!
PS:Sorry for my English
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:19
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Civ 3 AI isn't as blatant a cheater as CtP2 AI. First, it only cheats on higher difficulties. Second, it cheats by producing stuff faster.
In CtP2, it's more visible. When I have 4 cities and a few farms in place, I find an AI civ with 5 size 6 cities all surrounded by tile improvements. Oh, and it gets a free tech lead, too.
Once I fight a bit, though, I start kicking arse.
In my current game, I have only managed to sign one peace treaty. The rest are ceasefires, and those don't last. AIs end up breaking ceasefires after 3 turns, and I just get pissed and kill them .
Just how stupid it is for a 4 city civ that is technically inferior to declare war on me by pillaging a stupid farm?
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Bored
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Latvia,Riga
Sep 2002 time: 07:19
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When I trying to launch Apolyton Pack -- there are messages like "cannot find APOL_ComImpSForAIs.slc in asset tree" and "Apol_main.scl syntax error". Later, when game loaded, I've tried to exit, but my PC hangs with "illegal operation" message.
What's going on?
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Bored
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Latvia,Riga
Sep 2002 time: 07:19
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I've resolved my problem -- there was wrong string in APOL_main.slc: instead APOL_ComImpSForAIs.slc was APOL_ComImpSForAIs.scl. I don't how this could happen, though.
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Primative1
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I installed the Apol Pack and now everytime I try to load a saved game it minimises the game and I get some SLIC error message saying the request to find unit is out of bounds (or somesuch). Its driving me mad - any suggestions before I use the CTP2 disk as a coaster?
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Primative1
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It was the 'DebugSlic=yes to DebugSlic=No '. I had everything else right.
Thanks Tam
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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