 |
|  |
 |
|
EyesOfNight
|
|
You guys are stupid and I'm going to prove it once and for all.
1x1x
grassland: 2 food 1 shield
whale: 2 food 2 shields
Forest: 1 food 2 shields
hill: 1 food
mountain: 1 shield
ocean: 1 food
See a trend here? Anyone figured out where I'm going yet?
Now compare the 1x1x terrain to 2x2x...notice a difference? Suddenly forests are now a valid option at all times, your city can still grow no matter what. Whales no longer become must haves. All resources are now useable at all times and still your city can grow. 1x1x you only have so many options and most the terrains have pretty much the same value to them. There is far more versatility in how you can use terrain in 2x2x than there is in 1x1x. And military is FAR more ballanced in 2x2x. Yes, catapults SHOULD have 2 movement. In 2x2x you can't just sit back and mine all your cities. It's incredibly easy to defend on 1x1x, it takes real skill to defend properly on 2x2x. Why do you think there are so many good 1x1x players and so few good 2x2x players? All the whinning you little 1x1x players do is simply because you can't cut it on 2x2x. I've played both and I'm better than all of you on both and I can say that 2x2x is FAR harder to play than 1x1x. There are twice as many options, strategies and styles of play in 2x2x than there are in 1x1x. Put a great 2x2x player on 1x1x and they can easily win. Put a great 1x1x player on 2x2x and they can't even make it past 3000BC...so what do they do? They whine and cry that 2x2x is unbalanced and that it is not a true form of play in order to make up for the fact that they suck at the game. Why do you think so many brand new MP players play deity? Ever see someone play King on their very first MP game? NO! Amazing how the preferred setting of rookies is 1x1x Deity. LOL Look at all the strategies I've written for 2x2x...how many strategies have been written for 1x1x? ANd I mean REAL ones, not bogus strategies like the size 5 city strategy or markus's super growth strategy. It doesn't take a genius to grow a city, it does take a genius to grow a city, attack, defend, expand, advance all at once.
|
|
|  |
 |
|
EyesOfNight
|
|
And lets take another thing. Species spent 2 years playing nothing but 2x2x. He never was more than an average player and only hung in the top 20 in the world never really becoming one of the better players. Then he suddenly decided that he would only play 1x1x from now on. What was it he said? Oh yes, he said 1x1x is the true form of play. Imagine that! He couldn't cut it on 2x2x so he now plays 1x1x deity. Basically he's whittled the game down to a race for lighthouse. You can't expand, it's an island map so you have to build a navy, whoever gets lighthouse basically holds the game until Magnetism, then he just sits there and floods caravans. He needs to basically take the game down to 1 thing in order to be successful. He's on apolyton now because he feels emboldened by the fact that nobody wants to paly him on that stupid rookie german league he plays on. He's spent 3 years jumping from ladder to ladder trying to find somewhere he can say he is number 1, guess he finally found it bashing rookies. Pathetic really.
|
|
|  |
 |
|
EyesOfNight
|
|
2x1x is basically the growth without the worry of military. It's basically massive growth in republic and a race for all the wonders. The growth is so fast that if you skip the wonders and try to go mass military you'll arrive too late and you'll have no wonders. And 2x1x deity is just plain stupid. I guess if you can't handle the military tactics of 2x movement 2x1x is ok. Has more versatility than 1x1x at least.
|
|
|  |
 |
|  |
 |
|
EyesOfNight
|
|
I don't think you can really talk to me about settings RAH since you play on invalid maps. Yes, anything smaller than 40X50 usually gives an invalid map. What is an invalid map? A map where there isn't enough grassland to put everyone on a good spot. Probably why in some of your games you start on a mountain or a jungle. Not only that but your games are basically building on mountains and securing positions. There's so much **** on the map that it's basically impossible to get any sort of expansion speed going not to mention it makes it impossible to explore quickly. On top of it all there is either no water or there is just a very thin line of water that seperates the map so the only route into someone is by land, hence why you all build on mountains. Your idea of war and my idea of war are two different things. Your idea of war is throwing mass crusaders and catapults at mountain cities, my idea of war is is a war fought on land and sea and it's all over the entire map. One gigantic war of enormous proportions. But see I also allow expansion and other forms of play where your rules basically allow for only one form of play.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
War4ever
|
 |
I live amongst the Red Sox Nation
Jan 1970 time: 21:19
|
|
While vet cats can take out units on a mountain, the problem lies with getting them there. Majority of cities are built in x2x1 on forests or rivers...(even better is the river forest). Which isnt' all that different from x1x1 other than the fact that your not likely to build on a forest unless your into monarchy/rep and/or you need that square to maximize growth elsewhere.
However, most games are not a race to catapults, which means your defenders are likely vets by now as well.... Buzzing around the opposition is a good idea early, but unless your troops are vet, you have alot of them, and you don't mind sending your boys to the slaughter, war is not such a smart plan. While your spending the resources to capture/destroy a city, someone else is pumping trade routes/wonders/cities
So although i am not a fan of x2x2, which as many players have stated is often over by 2500bc, x2x1 is an expansionist/defenders game which can often lead to nothing more than a race through the tech tree.
X1X1 offers a slow but realistic empire developement and its not a slow as others make out. Yes, you can get screwed, but you can get screwed on any settings. Yes unit support can be tough, but then again, where would the challlenge be.
I also agree with eyes that usuing a smaller than standard map, skews the land ration, thus making alot of the map unihibitable in x1 games.....but all you have to do is customize the settings properly
Having played this game through all its phases, i can see the points made by all the players and why they prefer "their" settings.
I guess the beauty of this game is that it appeals to all of us for many different reasons. Civ has a melting pot of players, a few supreme, a few more mighty, the majority are average and there are some who lack mp skills. It gets even more interesting when you throw game settings and timezones into the mix.
All in all, i find it amusing that a game has captivated our attention , drawn out so many debates, and yet 4 years after the release of MP.......were still fighting amongst ourselves 
|
|
|  |
 |
|  |
 |
|  |
 |
|
DrSpike
|
 |
Enthusiastic member of Apolyton
Sep 2001 time: 05:19
|
|
quote: Originally posted by War4ever
X1X1 offers a slow but realistic empire developement and its not a slow as others make out. Yes, you can get screwed, but you can get screwed on any settings. Yes unit support can be tough, but then again, where would the challlenge be.
|
Agreed. Sure defending is easy in 1x, but it should be. With good planning a successful attack is usually possible. The game is meant to be 1x1x, and both 2x movement and production have nasty side effects. For me playing 2x anything reflects an understandable desire for games to finish in one sitting, but you have to pay the price in depth.
It is in 1x deity the balance between govts is at its finest, and it is with 1x the balance between expansion, infrastructure (and I don't mean barracks) and military is best realised. Again this is especially true on deity. If you want a quick wargame, sure, play 2x2x, I'm sure it's very skilful. But IMO a civ game is 1x1x, preferably deity, where all aspects of this great game are required for mastery.
|
|
|  |
 |
|
EyesOfNight
|
|
Refer to my comment about rookies and newbies liking 1x1x Deity the most. I rest my case, you proved everything I said.
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|