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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:19
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Just look, Sid wants to do something else apart Civ. For Civers, he's the Big Daddy of Civ, but he wants to design other games, too.
Yes, in Civ 3, he was only making some decisions, and was more of a name, but he was doing Golf, something that interested him at the moment. Though maybe I can be gotten to agree that Civ 3 misses Sid's touch .
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Capt Dizle
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Oops, sorry. Sid does not call the shots at Firaxis and Firaxis has no rights to the Civ series. Get your facts here, facts here.
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Captain
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by Divine Right
May 2001 time: 00:19
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COT,
The editor is far from what I hope it would be, but even so, there are a few things you can do. your question about how to lesson impact of resources? (I don't like to do this because i like strategic resources but whatever is fun for you - that's why I'm pushing for a better editor al the time, we can both be happy)
here are two solutions.
the quick and easy one is to go to the editor, open civ3mod.bic, and edit the units. where it says required resources, just put none instead of whatever it has. this virtually eliminates the effect of thos resources though.
the second is to use jimmyh's hacked editor (it has add/delete buttons) to add units (or use gramphos's multitool to copy units) so that you now have two versions of tanks, armour, bombers, etc...
and then make the second set of units to have a higher shield cost (to represent the expense of using some substitute material for oil/rubber/whatever resource), or even a pop cost.
alternatively, make the second set slightly less powerful, like -1 hp, or a -1 A/D, to represent using inferior substitute materials. you could have coal steam powered tanks instead of oil run combustion engines, but they'd be weaker, more vulnerable...
this keeps strategic resources in the game, gives it that edge, but you're still in the game if you don't have them.
ask in creation forum if you have any specific questions on that.
hope this helps!
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Ethelred
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quote: Originally posted by jimmytrick
Oops, sorry. Sid does not call the shots at Firaxis |
Wrong. Sid is the co-founder of Firaxis and he and Jeff Brigs call the shots there.
quote:
and Firaxis has no rights to the Civ series. Get your facts here, facts here. |
Right. Infogrames has the rights. I think they only have a license for them but in any case they have the rights to the name Civilization via a buyout of the original boardgame company.
However if Firaxis wanted too they could make a civ game with a different name. Just like was done for Call to Power II. Anyone can do that. Even Velocyrix.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by Ethelred
Right. Infogrames has the rights. I think they only have a license for them but in any case they have the rights to the name Civilization via a buyout of the original boardgame company.
However if Firaxis wanted too they could make a civ game with a different name. Just like was done for Call to Power II. Anyone can do that. Even Velocyrix. |
Does infogrames "own" sid's name? I mean, could Firaxis make a "sid meier's [insert generic empire building name here]" without infogrames? To distinguish what ethelred said, could it have sid's name on it?
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Ethelred
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quote: Does infogrames "own" sid's name? |
Maybe they can find an employee named Sid of their own. Meiers is another problem.
quote: I mean, could Firaxis make a "sid meier's [insert generic empire building name here]" without infogrames? |
Of course. They do it all the time.
Sid Meier's ---
Sim Golf
Gettysburg
Alpha-Centauri
The real question is whether Firaxis will ever make a game without Sid Meier in the title.
GAME ANOUNCEMENT
Sid Meier's Sid Meier Simulation Tycoon.
Create a company to make Sid Meiers games. Earn money and inflame Jimmytricks and Coracles everywhere. Scheduled for release in the third quarter of 2003.
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Civ Old Timer
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Canada
Mar 2002 time: 21:19
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notyoueither -
not to belabour the point, but if you like Pepsi and I tell you I don't, will I need to carefully think about how "some people might respond harshly when something or someone they like is slagged"? It's only a drink, or a bit of software. We have different opinions about it, but you might still be an ok person. So the game or the drink don't need to be defended. It doesn't have any feelings. As for the programmers, well, it's a struggle for us to get heard and colourful commentary can help. I hope. I also expect that they know fans can get unruly and that they don't take it personally. They get paid to have tough skins, as it were.
On another gripe I have with the game - why does it insist on putting me on a mid sized island when I select a pangea? I only got about six cities on my last try. Between the corruption and my gallies sinking and taking all my swordsmen with them, and missing out on tech trading, it's a very behind the 8 ball position to be in. More than I can be bothered with.
Somebody earlier mentioned how they like to "play it through" even when they know a position is doomed. Well, to each his own, but it looks like a waste of time to me. Even grandmaster chess players resign positions that are hopeless and no one calls them quitters for it.
I need to check out that editor...
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Solver
Good thread and great posts.
Yes, I like the AI. And I really got the philosophy "The AI has those advantages, but I got the advantage of being human". And don't you try to find a better spot for the invasion whenever you attack the AI?
The AI wants to expand, and it wants new land. So it will attack. It wants money and technology, so it wants you to actually pay for resources.
And to all those who want the resource system of Civ 2, where resource squares only gave a tile bonus. Go to the Editor, uncheck the resource requirements to all the units, and play it like Civ 2. In fact, there are much more options to play Civ 3 like Civ 2 than you would think there are. |
hi ,
behold , some-one who is a addict , of , ......civ3 , .....
Solver ya put it all so nice , unfortunatly a lot of people dont even look at the editor , ......its a shame because its worth it , every inch of the way , ....
civ2 this and civ2 that , civ3 is the next in line , and its a whole new ball-game , ...
have a nice day
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miike
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DFW Texas.
Aug 2001 time: 05:19
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I want to thank everyone for their thoughtful comments including the people that thought that my ego was keeping me from learning how to play the game. I know how to play the game and win the game. The fact is this. Firaxis released a below average product. And they need to fix it. You can call me all the names that you want too, but the fact is this CIV3 just is not that good. If the programers allows the computer to cheat, they are not challenging the players, they are weak programers. A while back people used to use a standard that timed how long it took people to beat a game. They would say that it took 100 hours to play a game. In theory the longer you took, to beat the game, the deeper the game was. Well, programmers got around that, by making some incredibly hard challenges that took luck to get around. That does not mean that the game is good, that means that the programers wanted to drag out the game. Letting the AI cheat and barter unfairly is not challenging. That is lazy programming. So go ahead and say all you want to about me, that does not change the fact that CIV3 is not very good.
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miike
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DFW Texas.
Aug 2001 time: 05:19
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Ok case in point. I am on the northern part of a continent. I go to war with my neighobor to the south. He loads up a galley and sails up the coast towards my cities. He drops his units off and they move inland. Between other cities. I watch him go. Because he is on my territory, and I have rails everywhere. I just let him go. The AI moves past 3 other cities that are closer and attacks a city with only one defender. The other cities that he passed had more then 1 defender or 1 defender and a few attackers. Somehow the computer knew exactly which city was the least defended. I have seen this happen numerous times. The computer moves past cities or units that are closer to attack a poorly defended city or unit in the heart of your territory. Know that is why I really miss the zone of control that was used in SMAC and CIV2. Of course, you could say that the programmers had to get rid of ZOC when they knew that they were going to allow the AI to know exactly where your units where. On another point. Isn't it obvious that the computer knows where resources will pop up when that tech that leads to that resource has not been discovered. Next time you play a game on a huge map. Check out the computer territory after a while. I swear I have seen the AI make roads that lead out to no where, but in the future that tile will produce oil or rubber or something. Just look around, and you will see why the computer places its cities in such oddball places. I have played this game quite a bit. And I know what I see.
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miike
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DFW Texas.
Aug 2001 time: 05:19
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Isn't it better to target cities that have wonders or resources squares. I specifically go after all the resources tiles early on so that the enemy Civ gets weaker. I also will go after specific cities that have wonders. Just in case. They should have programmed the AI to do that instead. Now that I think about it. One other thing really bothers me. When I attack the enemy civ I will usually do so, starting at one end and working my way through them. Along the way the enemy civ is attacking my attackers. After I take their capital, the enemy civ stops attacking me all together and uses its attack units to defend. It seems that after the enemy civ loses its capital it gives up totally. Not really a complaint or a bug, just weird.
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Ethelred
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quote: After I take their capital, the enemy civ stops attacking me all together and uses its attack units to defend. It seems that after the enemy civ loses its capital it gives up totally. Not really a complaint or a bug, just weird. |
I think its more that by then the AI doesn't much in the way of attacking units left. I haven't finished a game yet with the 1.21f patch but I suspect that it might be a bit different now that Soren has given units dual strategies. Now they are more likely to attack with defensive units if those are the best remaining attackers.
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Coracle
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quote: Originally posted by Ethelred
I think its more that by then the AI doesn't much in the way of attacking units left. I haven't finished a game yet with the 1.21f patch but I suspect that it might be a bit different now that Soren has given units dual strategies. Now they are more likely to attack with defensive units if those are the best remaining attackers. |
I just saw the Babs land four riflemen near a town of mine. They all attacked. Three were destroyed and one reduced to one hit point. I killed it next turn. Whatever Soren did - IT AIN'T VERY SMART.
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Ethelred
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quote: Originally posted by Civ Old Timer
I can illustrate my line of thinking by saying that I also play with Civ specific abilites turned off. Why? I don't think it's fair or right that players should have different abilities "hard coded." |
I take it then that you are not planning to buy Master of Orion III when it comes out? Race specific talents is a major part of all the Science Fiction Civ type games.
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Willem
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Canada
Dec 2001 time: 00:19
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quote: Originally posted by Civ Old Timer
notyoueither -
not to belabour the point, but if you like Pepsi and I tell you I don't, will I need to carefully think about how "some people might respond harshly when something or someone they like is slagged"? It's only a drink, or a bit of software. We have different opinions about it, but you might still be an ok person. So the game or the drink don't need to be defended. It doesn't have any feelings. |
I've said this before to someone else, so excuse me for repeating myself, but to many people here, Civilization is more than just a game, it's something of a passion. A good analogy would be European soccer. It's just a game as well, but people will riot in the streets if their team is insulted or belittled in any way.
quote: I need to check out that editor... |
Yes, do that. There were a number of things I didn't agree with in the game, but I managed to resolve most of them by fiddling around in the editor. There's enough capabilities in it to keep anyone busy for awhile. It may not be great for creating scenarios at the moment, but there's lots of potential for modding, especially combined with the MultiTool. The game has a great deal of potential for customization, far more than Civ 2 IMO.
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