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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:19
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quote: Originally posted by LordAzreal
Last time I played as a paladin, I struggled against Baal. Playing as a barbarian however, I mopped the floor with Baal's ugly face, and at the lowly level of 36 (normal difficulty obviously) and didn't die once (in fact it was no longer than a minute and a half before Baal was the one to die). My struggling paladin was level 40 and died at least 30 times before I could beat the SOB.
Anybody have a decent approach to developing a paladin so that he has little to no trouble at that point in the game? I'm so tired of being discouraged from using a paladin. |
I really didn't have any trouble beating Baal as a lvl 37 Paladin. I had put points into prayer in act I, but that didn't really serve me very well for combat later on. it became a way to recharge between battles. I then put about 9 points into thorns, which delivers a respectable 570% damage back to melee attacks. I had put a few points into a couple other things, but Vengeance was really my payoff. I made vengeance my leftclick standard, and thorns my right. By the time I went against Baal My vengeance level was 14! Act V teleporting demons fell in one blow, most others in 2. Good War scepter helps a lot, too.
Oh, that's right, don't forget the equipment! I made a prismatic amulet, and used the RalOrtTal runes to make an Ancient's Pledge Shield. Between the two of them and that 10% resist all scroll, my resistances to all were maxed out. so magic attacks didn't hurt me as much as might have otherwise. I just waded in past those magical waves an started beating on Baal.
One last thing. Had a full belt of full rejuvs. whenever I ran low, would replay lesser levels for a while to save mana potions and build up a full belt of full rejuvs.
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SnowFire
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New York City, NY
Jan 1970 time: 00:19
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Yeah, the dart guys can be nasty. They aren't so bad for a Strafeazon who auto-targets them all, or a Sorc who just tosses Glaical Spikes/Chain Lightnings in all directions, but I understand that Barbarians have the darnedst of times with them, since you have to kill each one indivdually. My roommate, who went for a slow-attack speed Maul that is one-hit kill on virtually everything, had the biggest of problems there because he could only one at a time, and slowly, and he had to catch up with them (presumably it'd be easier in Nightmare, because you could Whirlwind through). While somebody with projectiles can let them do the work.
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ravagon
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Australia
Sep 1999 time: 13:19
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Highly recommended:
Ancestral Recall - either the classic or the enhanced skills versions - both are compatible with standard LoD characters although only the enhanced version uses the expanded stash/cube/inventory plugins (IIRC?).
SG's Rune mod - No magic/rare/set etc items of any kind. Find runes and use your cube to add their stats to your items. Very innovative.
BG mod - Integrates graphics/monsters etc from Baldurs Gate. Looks very good although I haven't tried it yet.
The Ancients (buggy)/The Fury Within - upgrades to AR above. More new monsters/items etc. Again haven't gotten around to it yet but this one looks very good too. I don't think these characters can be put back into std LoD though.
The "Demon Trip" mod allows you to play as various demon classes but is still in closed beta testing - check out the Mod announcements section of the Phrozen forums.
Also take a look at the "Apocalypse Mod" - again still in beta testing.
Most of these can be found on either Phrozenkeep or its hosted sites.
Re: The Harry Potter sorceress - it shouldn't be the stash thats causing the problem - not in going from a standard size to an enhanced size anyway. More likely a new item or two were picked up that are of course incompatible with the original mpq file. Try divesting your character of any of these first.
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:19
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Thanks for the reccomendations, ravagon.
My wife did lose 2 out of 4 charms when going back to regular LoD (xpx stash), so I didn't think it was the item thing. What also suggests otherwise is that it always freezes when she kills her first monster. The HP mod uses the same size stash, cube, inventory as the XP, although the cube in the inventory is only 1 square!
She says she doesn't mind just playing in that mod, anyway.
odd thing about this crash. the screen freezes right in the middle of her chain lightning strike. you can't ctrl-alt-del to quit. you CAN, however use ctrl-tab to return to desktop, where a message says something about the diablo2 program having had a fault. it's not the standard windows message, though. it only has the one button, marked "OK". the mouse cursor disappears over this message, but if you position it right, you can still use the invisible mouse to click the OK, which closes the message and the D2 program
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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:19
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yes, that's exactly standard .... it's supposed to be a 'nightmare' .... 
They drop even more on Hell difficulty, if i remember correctly it is a 100% drop ... that is indeed 'hell'. 
This is where things will start to get very tough if you have a sub-optimal set of skills for your character. Almost any character is good enough to complete Normal mode, but unfortunately you might find that your character simply isn't good enough to cope. That's what happened to me with my first character ... I completed Normal quite easily, but couldn't get out of Act 2 on Nightmare ... my latest character is finding things very easy on Hell difficulty, though ... we live and learn.
Other differences about Nightmare difficulty:
a) monsters have LOADS more hit-points ... I expect you noticed that the zombies in the first zone of Act One took longer to kill than most of the monsters leading up to fighting Baal.
b) monsters do LOADS more damage, but give LOADS more experience.
c) you will start to see Exceptional items drop ... you might have seen a couple in Acts 4 and 5 of Normal, but they're quite rare there. They're better versions of the normal weapons you'll notice that they have improved stats and a different (usuall weird) name from the base type... use them if you can.
d) many basic monsters will be immune to some kind of attack. Most commonly this is Fire, Poison, Ice or Lightening ... pure melee characters won't be too bothered by this, but it can be very tricky if you are playing a Sorceress with only one decent damage spell. Some of the champion and random boss monsters will also be Immune to Physical ... if you don't have a good elemental attack then these guys will be almost invincible ... if they have Stone Skin too they probably will be invincible if you can't do elemental damage. If you don't have a good skill to counter these (Vengeance for a Pally, Berserk for a Barb) then keep your eyes out for an Exceptional weapon with either 3 or 4 sockets or good base elemental damage.
I'm sorry if you knew most of that already, I don't mean to be patronising ...
Have fun 
BTW, what character are you playing? what level? what skills do you have and at what level are they? what equipment do you have? We can give you a few helpful hints if you find things tough going on Nightmare.
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tniem
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Hope College
Apr 2000 time: 00:19
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I just defeated Act I on Normal difficulty with a level 13 Paladin. I know, I am just getting started. I figured now would be a good time to make sure that I am investing in the right stuff. What spells would you suggest I upgrade to so that I can beat Diablo and Baal and possibly move on to Nightmare and Hell?
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Freeze
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Seething
Oct 2001 time: 05:19
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There's a BUG in the game that causes ETH runes (#5 or #6 i think. level req is about 13) to give full ITD when socketed in a weapon. It's not all that much help against monsters with high block, like Diablo, but it's useful for leveling up your newest build. There's natch rumors that the BUG will get fixed in patch 1.10, so it's probably best to socket only crappy low-level items with ETH runes.
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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:19
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Paladins that put a lot of skill points into Smite or into Charge can also be extremely good, however I didn't have as much fun with my Smite Pally as I did with my Zeal or Vengeance one ... but I suppose because it was my 3rd Paladin I was a bit bored of the class anyway. I've heard that Charge is amazing, especially in PvP, but I've never tried it myself.
quote: Originally posted by tniem
I just defeated Act I on Normal difficulty with a level 13 Paladin. I know, I am just getting started. I figured now would be a good time to make sure that I am investing in the right stuff. What spells would you suggest I upgrade to so that I can beat Diablo and Baal and possibly move on to Nightmare and Hell? |
Several points into Thorns is a must ... it is the most effective skill to use against the big boss characters. You can simply load up on health potions and let them hit you if you really want ... some people even play as a Martyr Paladin. That's where you put all your stat-points into Vitality so you have tons of Life and put all you skill-points into Thorns, don't bother to wear any armour or even carry a weapon and let all the enemies kill themselves by attacking you. This is not a powerful build, and is really only a bit of a silly one for people who want a challenge, but it's quite possible to complete Normal at least using this .. or so I've heard.
Here's a quick rundown of my thoughts on making a Paladin:
General Skills for all Paladins:
5 Thorns - this is great! All paladins should have a few points in this. You can get an Act 2/Nightmare Mercenary with this aura, but by then you probably won't need it much anymore and will want to take the Holy Freeze Merc (see below)
1 Salvation - you need to be level 30 to get this, but it can really help you get started on Nightmare if you struggle to cope with the -40% resistances. Skip it if you think you can manage without it.
5 Holy Freeze? - this is another absolutely awesome skill that most characters would die to get their hands on ... however once you get to Act 2 of Nightmare difficulty you can get a Mercenary who has this skill ... I wouldn't put skill points into it if I were you because I always like to have the Merc with it ... but it's your call.
Specifics:
Right, there's SO many options here. The paladin isn't a broken uber-class like the Guided Arrow/Buriza Amazon, but has several different builds that can work well.
Vengance/Conviction: The Vengeance will give you a high amount of elemental damage, which is crucial at higher levels. It is kind of mana-hungry, so some leeching will be needed here so you don't run out. The Conviction aura will lower the enemy's resistance to elemental attacks ... you don't need to be a genius to see why this is a good combo. However, you can't get Conviction until level 30, but Vengeance and a bit of Thorns will see you through until then with no problems.
Zeal/Fanaticism: Zeal will give you lots of fast attacks, up to a maximum of 5 now (thank God!), and Fanaticism will give your attacks much more damage and will increase you % to-hit. Sweet. 
Smite/Charge/Holy Shield: This build requires an excellent shield, but fortunately the Pally has access to several of those because of his class-specific ones. Use them well. The Smite and Charge skills will give you huge damage, Charge especially, and the Holy Shield will increase your blocking percentage and damage with shield attacks. You can supplement this with an aura of your choice if you want. Probably Thorns, Holy Freeze or Redemption would be good fits for this. A few points into Holy Shield with most of the builds will serve you well.
Zeal/Holy Shock: This can do HUGE damage, but it is very dependent on Lighning damage ... when you encounter Lightning Immune monsters later on they will simply laugh in your face. It is powerful in the right places though ... if you just want to do Cow Runs the whole time then this would be good.
For a more thorough and experienced analysis of the Paladin class, and indeed all the classes, you might want to check out the Diabloii.net strategy compendium. The nav-bar on the left has links to several useful guides, and includes guides for strange sub-builds of the Paladin such as the Ranger. Check it out, especially this general guide.
The best resource to plan your skill levels is this website, where you can experiment with putting skill points in different places to see what combinations you can have. It can take a while to load, though.
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