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Sava
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GO GO GO!
Mar 2001 time: 23:12
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I hope you guys know that you are arguing about symantics. There are many different ways to describe a form of government, and no two forms are identical. Most people would say that the US is a democracy, not true. George Moron Bush got put into power. I say put into power because Gore was elected.
Fundamentalism is almost the same as Theocracy, which are both forms of Monarchy. All of you should take a political science course so you know what you're talking about, especially JamesJKirk. I hope that different governments offer different styles of play because in Civ, Civ2, CTP, CTP2, the gameplay didn't change when the government changed.
On another note, I'd like to have the option of committing genocide in the game. It would add an interesting twist. Also, I'd like to see more frequent revolutions, such as America being formed from British colonies. And civil wars would be nice too. Also, there should be an option of assassinating a leader. That could throw a civilization into revolt. And I'd like to see the computers do that to the player. Even on diety, the game is too easy.
[This message has been edited by SoulAssassin (edited May 10, 2001).]
[This message has been edited by SoulAssassin (edited May 10, 2001).]
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Tseng
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Kingston, Ontario, Canada.
May 2001 time: 05:12
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Alot of you seem to like the SE model... and... alot of you seem to be comfortable with the old familiar model in Civ I/II. Why not have a combination of the two... sort of. Let me try to explain my idea...
I picked up a book once (you may be able to find it at your library. Its called World Government. I forget alot of the other pertinent info, but its probably in the refence section, about the size of an Atlas), and it talked about and described, among other things, the different forms of government around the world. It divided it up by region, and gave the most detail on the major government in that region (ie, Canada, US, Mexico, Germany, France, UK, China, South Africa, frm USSR, [you get the point], got their own blurbs [with diagrams, which is the important part, i'll get to that later], and other nations got a little less coverage).
Now, the important part is, the government systems that got the most coverage got the models, and the models really caught my eye. Besides the fact that they helped me understand the governments of different parts of the world better, the fact that they used a colourful and visually accomodating diagram made me think of Civ. Those diagrams could easily be incorporated into the game to literally allow the 'construction' of governmetn by players. It would be much better if you saw this for yourself, but I'll do my best to describe it...
I'll use the example of the US government to illustrate first.
On a white field, there was a green rectangular prism (picture a green pizza box, on its side) labelled "Electorate". From this box, there was an arrow pointing at... um, picture an orange pizza box lying flat, now, labeled "Congress". On this Congress pizza box, there were two red cubes, labeled "Senate", and "House of Representaives". Standing on top of the senate box, (as prez of the senate), was the Vice President, pictured as a little purple figure that looked like a person... sort of. The lines from the elctorate showed how the people elect, directly, their Senators and Reps (details were written on the arrows). More arrows showed the indirect relationship between the Electorate and the President, the Prez and Vice Prez, and the Prez and his cabinet, cabinaet and Senate, Prez and judiciary, and electorate and judiciary. You may think this is messy, but this was the first time I really understood how the American system works (in a technical sense). This is what was nice about these diagrams: they were very easy to understand. The flow charts were not messy. And this was for demonstrating a system with compartively more checks and balances than other nations. I found the communist systems of the USSR, Cuba and Angola more difficult to follow, however.
The example of the United Kingdom had the elctorate, with an arrow to the House of Commons, who they elect. On the cube representing the Commons, was a cube representing the cabinet, showing that unlike in the US, where the cabinet's "cube" was removed from the congress, the British cabinet is responsible to the House. A line from the Queen (pictured as a person [just like the Prez, Vice Prez in US diagram, only with a crown], labelled monarch, with details indicating heditary system) to cabinet showed that the PM and cabinet (PM a little people figure, too, standing atop cabinet "cube") are appointed by the monarch, with support of the Commons. A line from PM and Monarch to House of Lords showed how some Lords are apointed by monarch on advice of PM, and the rest hereditary, etc.
Now, let me explain how this could work in Civ, though you probably alrady made the conection...
Early in the game, you would start out with just you, and possilble something that indicated influence from tribal warlords. As the game progressed, rather that 'discovering' forms of government, which is patently ridiculous, your civ would develop the components of government. Rather than discovering democracy, you would develop The Electorate, and be able to include that into your model/flow chart, for bonuses and drawbacks, similar to what is seen when you develop a new SE model or install a new gov't ala Civ I/II. How involve are the electorate? Are their representatives puppets, or can they in direct referenda, block your every move? How much influence does the military have? Do they have members in the Parliament, ready to 'gently influence' their civilian counterparts on the affairs of governing, as can be seen in the book's diagram for Libya, or is military kept a tarms length from gov't processes, with civilian oversight? Are you a one, two, multi or no party system?
You can understand more of the possiblities if you read the book for yourself. The system could be set up so that you could select pre-set systems to avoid fiddling around with details and get that Civ I/II feeling, or add an embelishment here and there to get the SE feeling of SMAC.
I encourage you to take a look at that book if you can find it. Besides having good ideas for improving the gov't model in Civ, it can help you get a more informed persective on the world's different forms of governement and short histories of these nations.
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