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smhfan86
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um, i think we're starting again, so that Nomatter can have his rover.
also, i think we should all start off with our faction's basic tech, because that's a part of what makes each faction unique. also, it'll speed the game up that much more.
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John Paul Jones
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Ok, I see, we'll wait a couple of weeks then, np.
Just in case Knowhow2 reads these posts , could you make sure I get Morgan's 100ec bonus as well as Ind. Base ?
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smhfan86
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so is everyone getting their normal starting tech? if that's the case, i ask that we not start with a former, as that would diminish the gaians starting tech.
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nomatter
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so typical characteristics for everyone ?
the university: +1 tech and ...?
hive:....and so on
means the positve and the negative properties
(or do we have this already?)
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smhfan86
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cool. thanks for redoing game kh2. much appreciated.
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Comstr
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Um...I'm not familer with them. Please repeat them.
Otherwise, I'm happy with that startup.
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smhfan86
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01 to kk. thanks again kh2 for setting up the game.
oh, since it's blind research, i think that's why UoP didn't get to choose the second tech.
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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:19
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quote: http://www.civgaming.net/forums/showthread.php?s=&threadid=700
Restrictions - general gameplay:
- A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
- A player is not permitted to establish contact with another faction prior to having met them in-game.
- If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a treaty or pact with, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta' option when they perform the action.
- A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
- A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
- A player may not accept a bribe from another player's AI during council sessions.
- A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
- A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
Contentious issues
- A player may not insert stockpile energy into the build queue after the production of a military unit. Due to a bug in the game, should you put stockpile energy into the queue, you will get the benefit of the extra energy on the same turn as production of your military unit.
- If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
- A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
- A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
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I think they're the only aplicable rules, and they're all good 
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Shai-Hulud
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Finland
Jan 2002 time: 07:19
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I need my password to be re-sent.
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Shai-Hulud
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Finland
Jan 2002 time: 07:19
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You probably don't believe this...but I'm having some problems with my file. Other ones worked well so I'm not yet sure what's wrong. I'll keep you updated.
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John Paul Jones
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M.Y. 2101 to Colonel NoMatter
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nomatter
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turn 2101 sent to chaunk
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Comstr
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Turn 1 sent to the Gians.
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smhfan86
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02 to kk.
note: has kk(yang) explained why he performed 2 extra save/loads? as i know it, it's required you post why on this thread, like any other game.
also, i've noticed no one has changed their name in the comm link. just go to the menu on the left side, go to network, and customize faction.
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KrysiasKrusader
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Commander of Corazon's Own Elite Guard
Apr 2002 time: 00:19
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Turn 2102 to Shai-Hulud
_____________________________
_____________________________
quote: Originally posted by smhfan86
02 to kk.
note: has kk(yang) explained why he performed 2 extra save/loads? as i know it, it's required you post why on this thread, like any other game.
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HEAH ! mfnsha68, that was the night I tried to load the game several times when I didn't have my password. 
I'm surprised it only came up twice !
Besides... YOU were the FIRST to KNOW about it. I e-mailed you about how frustated I was. Remember... ?
Following is the e-mail I sent to Shai- Hulud (the player I send my next turn to ) :
Hi Shai-Hulud,
There should/might be a few warnings... I forgot my
password, and attempted to open the file at several times. Out of
curiosity, let me know how many there we're.
Good Luck,
Krysia's Krusader
Anyone can ask Shai-Hulud to forward his copy of the message. I was just so happy to get the turn done, that I forgot to post it at the thread.
And... by the way, mash68nf, why are YOU asking ?
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smhfan86
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that's odd. i thought the game only recorded the save/loads, if you've successfully loaded the game in the first place.
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smhfan86
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just thought it was odd, kk. i guess that's just another one of the quirky little things about smac.
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Shai-Hulud
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Finland
Jan 2002 time: 07:19
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Turn 2102 sent to JPJ.
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John Paul Jones
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M.Y. 2102 to Colonel NoMatter
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