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lol Please, Markus is 0-3 with me on 1x1x. The ONLY setting I won't play is Deity, so when you come right down to it it's all you've got. As for the cheating thing, you're still going on about my riot factor? It's been at the normal setting for over half a year now. It's really quite sad that you actually think you would have won if it had been set at normal. How stupid can you be?
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uuhhhh...Markus you kind of forgot that I can take war and expansion to the extreme and beyond. But I do know all the loopholes and cheats too.
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Damien
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france
Dec 2000 time: 05:12
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ok for the settings that set the number of settlers the map size etc but plz don't put those that set up the level of goods,land,varied or uniform,continents,humid or dry,cold or hot,as is it in CTP...those sh**s avoid games to begin coz a player wants 5 levels good higher or so.
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markusf
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ya you do a early horse rush to get all the huts, free tribes etc. There are just to many loopholes to list them all. The thing about 2x 2x is it makes the game a lot like red alert starcraft etc, Rush ASAP and rush with as many units as u can. I think a good addition to civ would be you can't move a army or unit X amount of squares away from a barracks, or supply depot (built in cities)
The multiplayer game should have as many options as possible, as the better players get the more they will want to customize settings from the default.
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GNGSpam
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Wiggins, MS, US
Oct 2000 time: 05:12
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Maybe you should just not take the game to the extreme.
I will never understand players who insist on manipulating the game so they can claim they are "godly"
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Horserushing is just for the BEGINNING of the game. Once the huts are gone there is no need for them except to use as defense. And you seem to always try to brush those 3 1x1x games we had under the carpet. And that third game you can't blame on any sort of luck because there was a point in that game where we both had like 8 cities and the exact same techs. Maybe, just maybe, I'm doing something you don't know? There's alot more to the game than just trade and building up your cities. Anyone can build up their cities and WLTKD, it's why there are so many good 1x1x players and so few good 2x2x players. Trade is a very very small aspect of the game and you can only build up your cities if you survive long enough. It's not my fault you need 4000 years to be able to have any effect (You freely admit to needing time in the beginning to build) so don't try to take it out on people like me who can do everything all at once. It's not my fault you're a slowpoke.
P.S. I don't usually rush. Rushing would be getting out knights by 2800BC or earlier and attacking with like 4 or 5 of them. When I attack I usually have 40 or more and I take you out in 1 turn. Making it so units can only move so far from a barracks or something is unrealistic (Which ironically you Apolytoners always preach about) and is just an attempt to compensate for your weakness. Luckily I doubt Firaxis would do something so insane.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:12
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If there are unique civ attributes or other elements that give certain civs advantages over others there should be a way to turn them off. We spend alot of time restarting games now just because someone gets extra techs. In multiplayer, players want things to be as equal as possible so that outcomes are determined by player ability and not luck.
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