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Sovy Kurosei
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Communistica!
Feb 2002 time: 23:19
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Errr... Why not put up different colours for different territories, instead of using colours which are too similer to actually be used?
Heck, my map had different colours :P
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Sovy Kurosei
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Communistica!
Feb 2002 time: 23:19
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Alright, I'll alter my map to accomodate.
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Sovy Kurosei
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Communistica!
Feb 2002 time: 23:19
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Give me about 15-30 minutes.
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Sovy Kurosei
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Communistica!
Feb 2002 time: 23:19
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Here is the new map.
Attachment: euro3.gif
This has been downloaded 29 time(s).
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Sovy Kurosei
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Communistica!
Feb 2002 time: 23:19
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Cbraund already has Carthage.
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Sovy Kurosei
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Communistica!
Feb 2002 time: 23:19
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Anyways, how does everybody like the map?
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Sovy Kurosei
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Communistica!
Feb 2002 time: 23:19
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OOC: Keep a note on this guys. Quick Tech advancements with a lacking infastructure, nevertheless, lacking a real government, would be disasterious to countries. If you don't believe that, then look at what happened to the Middle East when they got influenced with too many different ideas. Or, on an economic scale, look at Russia when it made its switch from a Command economy to a laissez-faire economy. Or new ideas from outside sources would be rejected outrightfully, as with Nazi Germany. This effect is compounded by a Confederate government, and not only that, but by the lack any real trade or communications network, many parts of the German empire would still be backwards.
IC: Syn Kurosei, Rome's first female leader.
Many would scoff at such an idea. A female leader, really now? Who would have ever thought that a women could lead a decaying empire back into greatness?
Syn walked up the grey, concrete steps of her new home, the Palicicus Formus (made it up myslef too!) where her new orders are to be taken from. Her royal guide, equipped with the best of swords and armor, gave her a swift salute as she walked by.
The young lady took the thrown after her older brother passed away after being poisoned. The conspirator was found, and was never seen again. Oh, many could say the conspirator escaped from the Roman Guard. But many others claim that the emperess keeps the man locked up in a dungeon, and the conspirator suffers each and every day.
Syn smirked. She knew exactly where that conspirator is right now.
"Praetor Maximus, General Piscae, Foreign Administrator Julius! My beloved advisors!" said Syn, as she walked into her Meeting Chambers to her pink, prune wrinkled advisors. The poor men have been frivelous since the Gauls and Romans been at war.
One of the old men stood up, and nodded his head in greeting the new empress of Rome.
"My Lady, it an honour that you can grace us with your presence," said Foreign Advisor Julius. A welcoming smirk crossed his face.
"Julius, I know when you speak, it is very often bad news. Don't be shy now," was Syn's reply. She sat down at the end of the meeting table, and Julius sat down in time with her.
"True again my lady, but it only often I have bad news! We have found out from our conspiring fiend we have in chains some of the high ranking officers in the Pyrrians Army. We also discovered the names of some of his fellow conspirators within our army of chain of command," spoke Julius. His eyes darted to each advisor, and back to Syn while speaking.
"And these traitors in our army, have they been 'dealt' with?"
"Yes, Emperess Syn. They have been... 'dealt' with,"
Syn relaxed her tensing muscles. It was now time to strike at the heart of the Phyrrians army, and to end their radical schemes against the Roman Empire once and for all.
"My Lady, there is also the problems with the Gauls. What should we do with them, my lady?" Said Praetor Maximus, the Domestic Advisor.
"I want our armies to begin invasions of the Gauls. But I want at least 2/3rds of our legionaries, the best of the whole, to attack the Phyrrians. The last 1/3rd can begin the assault against the Gauls. But do not venture into the Alps..." was the young ladies orders. General Veii was jotting some of the information down on a peice of paper, to remind himself in directing the forces.
"Since some of the soldiers fighting for the Phyrrians are, down to to their hearts, Roman themselves," began Syn, "then before engaging in combat with these men, tell them they can surrender, and can freely return to their lands, and family,"
"But that blasted Phyrrian coyote (the leader) shall be expelled to Massilia, if he surrenders now!" screeched Syn.
"And remember to send him a messenger to tell him that, General Veii!"
"The rest of our forces, the militiamen, will be posted all over Rome," Syn stated, General Veii looking up at her for a few minutes before jotting the information down again.
"I don't care who started this fight. But I WILL end this fight, nevertheless," Syn growled. The meeting has ended, as far as she cared for.
- Main Points! -
1. 2/3rds of the entire Roman Legionaire forces are to attack the Phyrrians. Before battle is to be engaged, the Roman army is to inform the Phyrrians that they can surrender, and are allowed to return to their lands.
2. 1/3rd of the Roman Legionnaire Force is to begin an invasion of Gaul. They are NOT to enter the Alps.
3. Militiamen will be posted throughout Rome to try and keep unrest down.
4. Syn is planning to end these wars as quickly as possible.
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Tarquinius
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Can I play as the Egyptians?
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Rotten999
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Milwaukee, WI
Mar 2002 time: 23:19
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Sovy: The battle results will post around 4-6 CST, as always.
I'm trying out a new, and I hope novel and original, idea in the battles.
Morale. If a seriously outclassed force losses the first battle, taking causualties without giving any, they retreat losing another division in the process, unless their force is mounted (retreat, no additional losses). The same occurs if they lose two straight combat results after the battle is properly joined (they won the first clash, in other words).
A force is seriously outclassed if it is technologically backward, outnumbered by small/large or medium/huge, or an undisciplined militia/irregular force fighting a regular army.
Otherwise, retreat occurs if one side losses the first two battles (taking causualties without giving any) or previous losses have created a seriously outclassed size situation, as above, and they then meet those conditions.
Units do not retreat if they have nowhere to go (much of their land has been overrun, or they have little land, like a city-state). In this case, they surrender.
I think this adds more flavor to battles, and makes them more realistic than "all or nothing." Feedback is encouraged.
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