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Roluce is offline Roluce
Settler
Greenville, Tx, USA
Dec 2000
time: 05:19
  Old Post 26-05-2002 20:12
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Thanks, that helped.

Roluce is offline Roluce
Settler
Greenville, Tx, USA
Dec 2000
time: 05:19
  Old Post 28-05-2002 18:57
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I noticed in medmod that the unit chart under the special tab shows that special units have terrain modifiers?!? For example, the zulu units have hill, and mountain terrain modifiers. What does that mean, and how was it accomplished? I have searched through all the files and don't see how you could benefit one unit on a given terrain. Is this slic? or just something in the game files that I am missing?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:19
  Old Post 30-05-2002 16:16 Visit The Big Mc's homepage!
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If it's anything like my idea which sounds close to one I am working on. The zulu will be a better fighter or runner on these kind of tile.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:19
  Old Post 30-05-2002 17:30 Visit Immortal Wombat's homepage!
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quote:

I noticed in medmod that the unit chart under the special tab shows that special units have terrain modifiers?!? For example, the zulu units have hill, and mountain terrain modifiers. What does that mean, and how was it accomplished? I have searched through all the files and don't see how you could benefit one unit on a given terrain. Is this slic? or just something in the game files that I am missing?

This is SLIC. If you look in the MM2_Wouter.slc file I think, it gives an explaination. Basically, the more of a certain type of terrain you have within the borders of your cities, the more likely you are to get that special unit. This is so that you dont end up getting the unique longbowman with no trees to make bows from etc. It makes it more realistic, rather than abitrarily assigning a special unit to each civ.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:19
  Old Post 30-05-2002 17:58 Visit The Big Mc's homepage!
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so not what i am thinking then

Roluce is offline Roluce
Settler
Greenville, Tx, USA
Dec 2000
time: 05:19
  Old Post 03-06-2002 02:33
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Ok, some new questions. Still thinking through my ideas for a scenario. I need to know if you can cause a building to use production like it does gold for maintanance. For example, subtract -10 from the cities production for each turn. I don't think I can use a percentage, like -0.10. If not, can this be done indirectly through a tile improvement. For example, the presence of a building causes a tile improvement to be built which adds -10 production.

Also can production be added to a city just like when you disband a unit. But in this case, slic adds a certain extra production value to a particular unit when disbanded in a city.

I think I know this answer, but let me ask anyway before I spend some time thinking it through. Can I force an ai city to produce what I want it to? And can I force certain units to perform exactly as I want. (Example, a certain city always produces subs, then the subs have a particular set of orders to follow i.e. move here, then here, then here, (attack when enemy present), return to base, do it again.) (Or, another example is supply units. Can I force these units to move towards friendly units that are low on supply, or just stay in a city if no units qualify.)

thanks for the help,
roluce

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:19
  Old Post 03-06-2002 03:25 Visit J Bytheway's homepage!
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quote:
Originally posted by Roluce
I don't think I can use a percentage, like -0.10.


Do you mean you think that it's impossible to use a percentage, or that it's possible but you don't want to?

I think it's possible. It certainly was in CTP1 - I have several buildings which reduced production by a percentage in my Mars Mod, e.g. a Trade Union.

Roluce is offline Roluce
Settler
Greenville, Tx, USA
Dec 2000
time: 05:19
  Old Post 03-06-2002 06:42
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Yes, I see the confusion. I realize that I could change it by a negative percentage, but that isn't what I want to do. I would like to deduct production of the city by a certain amount per turn.

 
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