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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
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Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:19
  Old Post 04-06-2002 19:15
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#31 Report this post to a moderator
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No I agree with you. I've played chess with people that took 5 minutes to make their moves. Quite frustrating actually. Most were offended when I suggested using a clock.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:19
  Old Post 04-06-2002 20:23
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#32 Report this post to a moderator
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GP, in single player your welcome to impose any arbitrary time limit on yourself you might want to. But I don't play single player games to enjoy stress - I do enough of that in real life, thankyouverymuch.

I believe this goes for a lot of gamers.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:19
  Old Post 04-06-2002 20:27
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#33 Report this post to a moderator
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quote:
Originally posted by moominparatrooper
GP, in single player your welcome to impose any arbitrary time limit on yourself you might want to. But I don't play single player games to enjoy stress - I do enough of that in real life, thankyouverymuch.

I believe this goes for a lot of gamers.


This one included

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 04-06-2002 20:53
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#34 Report this post to a moderator
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quote:
Originally posted by moominparatrooper
GP, in single player your welcome to impose any arbitrary time limit on yourself you might want to. But I don't play single player games to enjoy stress - I do enough of that in real life, thankyouverymuch.

I believe this goes for a lot of gamers.


Sorry about your stressful life, moomie.

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:19
  Old Post 05-06-2002 01:07
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Time limits is not that unique of an idea. It was called Ironman in SMAC as you needed to complete the game before a Terran.exe error occurred.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:19
  Old Post 05-06-2002 01:34
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Ogie: Now _there's_ the time limit that's actually useful. Whut? Time to hit the bed already?

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 05-06-2002 01:51
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gf's might be in favor of that. need a loud buzzer to tell them when JOMT has become 5 more...

JMarks is offline JMarks
Prince
formerly known as the artist
Mar 2000
time: 05:19
  Old Post 30-06-2002 04:58 Visit JMarks's homepage!
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#38 Report this post to a moderator
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Time limits. Hmmm. Might be an interesting option, especially with a multiplayer game and simplified models. However, getting complex models would probably be suicide unless you have nice long turns.

Oh, and RPM. Have you ever played at a chess tourney? Sure, opening moves usually go quickly, but thats because they have been diagnosed tons of times over and over that most players already know what they will play vrs what. But turns still take 5 minutes. Even more! I've spent at least 15 minutes on some crucial moves. (both when winning and losing, in chess that is a very thin line! )We're talking a minimum of an hour to make all your moves, which means a game can go on for 2 hours! Most tourneys tend to have longer time limits, and even add time after x number of moves are made. Unless you're talking speed chess. But thats for wimps. Unless its for Bughouse... Hey, Candle'bre bughouse! you kill an enemy unit, your partern on the other map gets to use it! hehe

But seriously, if we have time limits as an option, we should have TWO models for it. (besides off. ) Per turn, and per game (players actual turns, not opponents) like in chess. Now THAT could be cool. Do you take time to MM early on and get rushed in the end game, or do you save your time for when it really counts? Can you win before time pressure becomes a problem, or will you go down in a blaze of click festing trying to end the turn before the clock does.

Which reminds me, the latter model needs to have its own options, like a time delay. In chess, some clocks are allowed that gives a five second delay before it actually starts counting down on your turn. It'd be interesting to have a similar, albeit a bit longer time delay option.

But you have to be able to turn it off. Actually I think it should be off by default, to be turned on by will. But time limits can lead to click festing, not decrease it. At least if you need to get x number of things done in the 5 seconds you have left.

Krum is offline Krum
Settler
Bulgaria
Oct 2001
time: 07:19
  Old Post 01-07-2002 14:19
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Hi, I found out about this project just a week ago and I read the more interesting threads, but I'm not very informed yet.

Anyway, I think you could do something very interesting if you integrate IFPs/GPs and time limits. I'm not very sure of the exact way you are going to use IFP/GP in this game though... I usually hate time limits in SP but in MP they're good if done properly.

 
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