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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:19
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A proletarian Man arises to lead the nomadic Romans. Armed with both knowledge of Bronze Working and that more skilled leaders will certainly succeed him , Comrade STYOM begins his rule.
4000: Turns on "Always Wait at End of Turn". Turns off "Throne Room" and "Instant Advice" As if! Turns on 'Map Grids' 
3950: Das Kapital founded (2 special location, hoping to reveal more, maybe a whale or wine to the SW??) Warrior started. Workers shifted to Iron in order to speed Warrior production. 2nd NON settler moves NW, discovering a river.
3900: Researching Alphabet (on the road to Monarchy).
3850: Workers in Das Kapital switched to Wheat (avoiding wasted production).
3800: White Square founded; starts Warriors (workers shifted to Buffalo). A lovely little town which triples our Science output. 
3750: Warriors enrolled in Das Kapital. They move SW and find... no whales. Das Kapital begins Settlers.
3700: Warriors find a village, doubtless populated by imperialists, near Das Kapital. Workers in White Square switched from Buffalo to Grassland (again, to avoid waste).
3650: Alphabet learned. Researching Ceremonial Burial. The village of imperialists give up their worldly goods (in this case some Horsemen ) to join the Roman collective. Our new Horsemen explore eastward.
3600: White Square has gathered a troop of young Warriors, willing to die so that future generations might stand in line for days to buy a loaf of bread. Settlers started. Warriors from White Square begins to explore a promising-looking river complex...
3550: Warriors returns to Das Kapital. Horsemen continue to the North and East of Das Kapital, revealing Silk and Fish. Warriors from White Square continues along the river, finding some Buffalo.
STYOM announces a new 500 Year Plan, and is quickly stripped of Politburo membership by a vengeful Praesidium, an event which becomes known to future generations as a 'Cabinet Shuffle'... 
(For those of you attempting to learn, planning to criticize, or both , I have included the rationale for some of my decisions...)
STYOM
Attachment: ro-3550.sav
This has been downloaded 3 time(s).
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Fearless_Mage
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New Zealand
Feb 2002 time: 17:19
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what luck, i had enough time to do it right away.
ok here gos.
Ceasar the peacekeeper, ascends to the throne in 3000 bc, after his father/mother Casear La Fayette is taken away by the gods in his/hers old age, so that he/she has eternal lfe in the afterlife.
3000 bc, Das Kapital builds settlers, i ordered a nother one to be built. The evil Germans show up, the grovelling weakling ask for a peace treaty. I sign the peace treaty, as our forces are not strong enough to risk a full scale war.
2900bc, Discover a hut, take it and unleash one barbabian. Seeing the might of my horseman, he runs away.
2850 bc, germans sneaking around, starting to really anony me. Swap alphabet for pottery.
2850bc, discover advance tribe, near a river north of White Square. (up bye the inland sea).
2600bc, White Square builds settlers, now has NO production shields. Set it for another settlers. Next person can change it.
2550bc, finish researching code of laws, and start on monarchy.
Caesar the peacekeeper dies and is buried in a tomb id Das Katipal. Great magicans cast powerful spells so that he might arise agian another day........
the germans are stopping our growth to the northwest, we should attack them before they get to power full.
Attachment: ca_b2550.zip
This has been downloaded 2 time(s).
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:19
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In the Year 1100, Mercatia having retired to her beachfront dacha outside Tropical Resort, STYOM resumed dictatorship of the proletariat.
Goals:
Finish HG
More cities
Build up Caravans for Colossus
Contain Germany, keep 'em out of our lebensraum... err.. livingrooms, that's what I meant to say 
1100: Some units rehomed to ensure <4/city. Production in DrPepperTown changed to Temple from Marketplace (too few arrows for a Market, yet). Some workers rearranged to make La Fayette happy 
STYOM looks for a spot for Colossus/SSC... nothing good We'll settle for Advanced Tribe, for now.
1050: LotsaSmokestack founded, starts Warriors. Another village of future servants of the proletariat discovered N of LotsaSmokestack.
Taxes adjusted to 3.0.7. None of our cities were producing 2 lux on 0.3.7, and 1 lux won't sway the mood of the people.
1000: It looks as if the village we discovered has already been swayed by shiny beads from the capitalists of the West (Germans). Angry Horsemen oppose us when we enter. Our Horsemen dispatch them.
975: We discover Horse Riding. Strange that we have Horsemen without that. Oh well, onward to 'Map Making', so everyone will know what STYOM is talking about when he uses words like 'west' and 'north'.
950: Many routes are completed between our towns. STYOM orders those workers to go forth to found new homes, in anticipation of HG being finished.
925: LotsaSmokestack was filled with vicious, drunken bullies 25 years ago. Now, the vicious, drunken bullies have Warrior uniforms! Locals start to pack up, planning to build a new town somewhere else...
900: Things move around. STYOM sips Stoli' from a tall glass, contemplating Nietsche and the question of the true Superman: Clark Kent, or Stalin?
875: Hanging Gardens bought for 28 Gold (saves 3 shields)
850: Mmmmm... Settlers in SmelloFish. Can't hardly blame 'em for leaving. Recruiting begins for Horsemen... speaking of smells.
Dye Caravan in Chancer's Squat; starts Horsemen. Sensing a trend here, Germans?
Beads Caravan in Tropical Resort. Camel spit is everywhere, and the locals demand that another Caravan be formed to cull the herd.
Riotous Cheering and celebration in Das Kapital, for we have the Hanging Gardens. This happy day reminds STYOM of the first time he harangued a profiteer. Settlers started in Das Kapital.
ARealReach founded south of Das Kapital. Again, the local bullies are to be given Warriors uniforms.
Another village, NW of LotsaSmokestack.
825: Borscht founded...
Village of idiots entered by Horsemen. Idiots, quoth STYOM, because they've placed their village quite badly. Nonetheless they join our empire as the town of WhyHere?, and Warriors are recruited.
800: Caravans continue towards Advanced Tribe, SSC designate.
White Square builds Wine Caravan. Many tears are shed when it leaves town Horsemen are recruited to deal with the German threat.
Wise men discover Map Making in an attempt to trace the Wine Caravan's whereabouts. Reassured, they begin work on Elephant Taming (Poly).
Rooty Toot founded... again, Warriors...
German emissary arrives for a dinner party. Sadly, he misplaces his coat and leaves without it, and the 100 gold in the pocket. Unsurprisingly the Germans won't trade sciences with us 
STYOM looks around, well pleased. 5 new towns have joined our empire, the Gardens are ours, and Caravans race ( ) towards Advanced Tribe, soon to be home to the Colossus. So pleased is the Praesidium, that a dacha in the potato fields outside Das Kapital is gifted to STYOM in retirement.
Attachment: ca_b800.sav
This has been downloaded 3 time(s).
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