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jshelr
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pittsburgh
Apr 2002 time: 00:19
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Thesues, "I'm not very good at the palace jumping bit, which this map clearly called for..."
Maybe a thread on the the fine points would help. All I do is find a city on a river near where I want the palace jump to land. Then start the FP near the original capital and, as it concludes, if needed, pop out some settlers or workers from cities that would compete with the target location. (Admittedly, this scientific procedure once landed the new palace in the same city as the just-built FP -- didn't know that mess was even possible.)
Last edited by jshelr on 13-08-2002 at 00:20
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by dawidge
Mobilization can do wonders to give yourself a production boost. As long as you do not want to build anything but those things allowed under mobilization and you are planning a war soon, mobilize. You'll be able to wage war more quickly and more decisively. As soon as you get a peace treaty or eliminate your opponent you will automatically drop out of mobilization. If you are worried about culture flips, you might choose to not occupy the cities, parking units outside them and retaking every time there is a flip. Flips happen on your turn, so the enemy only gets one defender when it returns to him.
Mobilization is a win/win situation in my book, as long as I am not trying to pursue any kind of builder activity while I am at war. |
hi ,
indeed it can , .....
and one thing you can do with Mob is to build units , and disband them in places that need a courthouse or so , or police station , ....just to get some shields fast
and while at it , when you take a city , 8 out of 10 there aint something in those places you take or get , so disband your old units there to get some things fast
have a nice day
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