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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:19
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quote: Originally posted by Sir Ralph
This feature isn't that important in the Civ series, as unlike in CtP2, the city radius does not change, it's always the same "fat X", same size as the 1st expansion (with 7..18 pop points? Don't remember...) in CtP2. I usually simply Ctrl-G to turn the grid on/off quickly and I figure it.
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Its one of those little things that visually helps the players though - CTP1 had the same static city 'x' shape, but there was also a more drastic contrast between a city and the 'explored' fog of war area, so there was a little less need to spend time mentally working it out.
quote: Originally posted by Sir Ralph
Also, with the latest patch (you applied 1.21f, did you? You should...), if you send a settler and point him with the mouse cursor to the destination tile, you see a blue line which represents the change to your borders if you found the city there. This also helps.
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Yeah, I have patch 1.21. I'll have to remember that trick.
quote: Originally posted by Sir Ralph
About move time: If playing a monster game on a huge (or even custom) map and founding 200+ cities (I did), you can really make only 1-2 turns/hour, especially if you are at war. But that is seldom the case and pretty much depends on your computing power. I remember Aeson telling about a monstrous deity game on a huge map for the CivFanatics Hall of Fame (he scored about 65000, which is almost unbeatable), he had hundreds of cities and at one point over 900 workers (including captured). That's freaky! He reported, that he needed a hour for his moves. But that are exceptions. If I play a standard map game (30-50 cities), I make a turn in 1 minute (maybe up to 5 minutes if at war), at a huge map (60-100 cities) I may need 3 minutes for my turns, and 10-15 if at war. The AI turns come in seconds on standard and about 2-3 minutes on a very complicated huge game in the late stadium with many units in the sight radius. That's acceptable. But as I said, depends on the computing power. To play a huge game on a 128MB PII/400 is certainly not fun. |
Game performance has not been a problem so far for me so far - but I have a low end computer (P2-350 with 192 RAM) and most of the reports talk about the late turn drag. I know that Firaxis has tried to fix this area with the patches too.
At the same time, I'm hoping that I do not have to shut down features of the civ3 game though, because I can still maintain all of the bells and whistles going on in CTP2 on my system. I enjoy having the atmospheric touches because it keep my interest going. (BTW, so far I like the civ3 music.)
Most of the time per turn I spend is on making decisions though (a habit from my PBEM days) and I tend to do things slowly, so I'm interested in maintaining a balance between the need to micromanage and not having that aspect devolve into tedium.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:19
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I played at a PII/350 with 128MB till March. Map sizes standard and below run smooth, or later at least acceptable. I played few huge games with 16 civs, but that actually needs a lot of RAM, which I hadn't, and therefor ran slow. In the modern age, with a lot of territory in sight, AI turns can take very long on a huge map. Hint: Turn off the unit animations in the preferences (all four options) and consider to turn the display of friendly (and maybe enemy) units off as well. Most things you'll see is the AI to send large stacks of units around on patrols (like, btw, in ctp1/2 too), which isn't necessary. If they attack, you'll see it anyway, since the combat display remains "on".
With my new computer, I have no performance problems at all.
PS (edit): Btw, you will love the music in the modern age. It rocks .
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:19
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quote: Originally posted by Sir Ralph
About move time: If playing a monster game on a huge (or even custom) map and founding 200+ cities (I did), you can really make only 1-2 turns/hour, especially if you are at war. But that is seldom the case and pretty much depends on your computing power. I remember Aeson telling about a monstrous deity game on a huge map for the CivFanatics Hall of Fame (he scored about 65000, which is almost unbeatable), he had hundreds of cities and at one point over 900 workers (including captured). That's freaky! He reported, that he needed a hour for his moves. But that are exceptions. If I play a standard map game (30-50 cities), I make a turn in 1 minute (maybe up to 5 minutes if at war), at a huge map (60-100 cities) I may need 3 minutes for my turns, and 10-15 if at war. The AI turns come in seconds on standard and about 2-3 minutes on a very complicated huge game in the late stadium with many units in the sight radius. That's acceptable. But as I said, depends on the computing power. To play a huge game on a 128MB PII/400 is certainly not fun. |
This is my problem, in Civ2 I played on maps as big as it was in the standart options possible. Of course on a customized world map with some extra continets. Usually I had in the end an empire of 200++ cities for each city >one settler/engineer. That was a pain to move all of these settlers and caravans. I had also move times of one hour and that was only the move time of the civilian units. Unfortunatly this was only for the human turn and in the end I was able to reduce this time to zero, but this was always a long way, and finally my 486 needed to add all the city improvement and make cities happy/unhappy and so on half an hour. My K6 needed 5 minutes for this task but actual too long if you consider that you only hit turn afterwards. This is the advance of CTP1 no Settler stuff in the late game just use PW and your empire will be improved, no need to consider how to get rid of settlers in the end and 300++ cities wasn't any problem to manage, just the memory was a problem, but this can be solved by buying a memory upgrade. In CTP2 I never had 200++ cities, because of the bigger city radius.
I think this worker problem is the only problem that will keep me in the end from playing Civ apart from a lack of time. This settler problem kept me from buying SMAC, too. (At least I played a demo of SMAC)
-Martin
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:19
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Martin: I build my basic improvement in the medieval age, and I try to build 1 worker for every city. If I found 50 own cities, this makes at most 50 workers. Usually, I can't build more cities even on a huge map, because I get hemmed in by the AI. Road building takes 3 turns, irrigating 4 and mining 6, forest cutting 10, jungle cleaning 24 (with 1 worker). Captured workers need the double time. Roads and mines doubled at hills, tripled at mountains. This gives an average of about 5-10 workers per turn to move. Acceptable. No need to decide much, grassland, hills and mountains get mined, plains and desert irrigated. Exceptions are rare and usually food related.
Later, when I conquered other civs, it's usually not worth to improve their terrain. First, as the AI eagerly builds own terrain improvements, a big part is already done, and second, these cities will be corrupt anyway and give 1 shield/1 gold regardless if improved or not.
As soon as I hit the industrial age, I quickly build a strategical railroad network (takes 10 turns or less), then Shift-A (automate preserving existing improvements) most of the workers and disable movement display. It's nice to see the further improvements grow. If some city is hit by pollution, I see the next turn gang up workers there (infinite movement , yea I know you don't like it) and - poof! - it's gone the same turn without the need to interact myself. The priority of pollution cleaning and resource connecting is fairly high.
If handled properly, the worker tedium is entirely gone.
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Chronus
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quote: and you can buy the game for $10 at Amazon.com |
Cool! I've been waiting for this game to hit the $10 price.
To be honest, I'm still quite skeptical. Throwing away $10, however, won't kill my budget and though I didn't drool over CTP 1, it wasn't a bad game either.
I didn't quite read all of the comments regarding the "tedious settler movement" situation. However, I just wanted to second Sir Ralph's comment regarding the settler automation . . . it really is quite good. Did Ralph also mention that you can direct a "planned construction line" for roads and railroads by using Ctrl+r (Ctrl + R for railroads)? I've found this very useful for connecting cities via roads.
Hi Martin. I guess I shouldn't be suprised to see you here after our brief "conversation" in the Civ 3 forum. That little chat inspired me to revisit this CTP2 forum.
What Ralph said earlier (I think it was Ralph) regarding CTP2 bashing in the Civ 3 forum is probably true. We have two "interesting specimens" who constantly visit the forum and bash our beloved Civ 3. I wouldn't be suprised if they accounted for 90% of the bashing. Anyway, after they leave, along comes a CTP2 lover and merely tries to express his/her opinion when . . . WHAM! They are shot down! It's kind of annoying and sad, really, because the whole idea of "personal preference" gets torn down and some people get hurt by it.
Incidently, I use the term "interesting specimens" because I find the phsychi of these people . . . well . . . interesting. They hate the game and they act as if everyone who opposes them are idiots. If they had merely expressed their opinion a few times and then left . . . fine. But to come back month in and month out, constantly criticising, is just rather bizzare. They may claim to be "true civ fans" and that they are merely trying to salvage it but . . . dang . . . I think there is a more appropriate explanation for this: "misery loves company."
Well, I should be back if I get CTP2. I'm also curious to see what Immortal Wombat thinks about Civ 3. But whichever game your heart is in . . . enjoy! 
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:19
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quote: Originally posted by Sir Ralph
Imagine, if somebody came here and opened a CtP2 bashing thread twice a day? |
Seem to have missed this line.
No need to imagine, this forum used to be crawling with flamers and whiners... AH being one of the most infamous of them (although in reality also one of the most reasonable, although Markos will never admit that ). Still, I don't recall anyone ever bashing Civ2 because of it. Then again, we had good arguments to get counter them: if you don't like it, change it 
quote: one of you gentlemen there, who says, how much better modded CtP2 is |
Talking about which, we've been promoting this game whenever we could, but one of the best forums for doing so, the Other Games Forum, has so far been almost void of CtP2 activities. Just an observation 
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Anguille2
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Berne, Switzerland
Jul 2002 time: 05:19
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Hello,
I am pretty new to all this CIVILIZATION world. I had in my possession CIV2 which i had bought for a couple of bucks and had played only the WW2 scenarios.
My real experience started this year when i bought CIV3 (version 1.17). I got immediately hooked to the game even if a couple of things where not perfect (too little money, Diplomacy engine). I've played it a lot.
A month ago, i bought CCTP. After installation, i wasn't really keen to play it as the graphics were not so great as in CIV3, and the game had too much things. I got it installed again 2 weeks ago, and i've played it a lot. Result: i think it's a great game, very deep. Diplomacy means something, you get money to buy land ameliorations, great tech tree and so on.
I've bought CTP2 last week and have started to play it yesterday....seems very promising.
2 day ago i started a CIV3 game and got frustrated as it really wasn't so much fun as CTP.
I will play CIV3 again, but the approach is different. I would say that CIV3 is more like a boardgame...with an offensive play style.
CTP is much deeper.
I guess we can't really compare them as the you have to play completely differently.

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