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dainbramaged13
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Dumbass
Mar 2000 time: 00:12
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I think colonies will be used a lot earlier in the game, and not so much later.
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MORON
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Vancouver, Canada
Jun 2001 time: 13:12
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Why waste time building culture points when it does not affect city production and cheap colonies deal with the resources? Since culture building is slow, it is unlikely for early cities to expend onto a resource square and most likely most players either will build a new city or a colony over the resource square.
I'll just save the money on culture and RUSH the lamers. Culture is useless when you are dead.
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Kurgan
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Belgium
May 2001 time: 05:12
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If you establish a colony, and later it falls under the cultural/political boundaries of another civ, Will you have a casus belli?, Will the presence of a colony prevent the engulfment of that territory under the borders of other powers?, If it falls under the borders of another civ, will you still get the resource, as if it were a "concession"?
I think that colonies should mean that a "kind" of territorial ownership is implied.
Also it would be rewarding that once you build a colony it did not disappear as long as your borders do not shrink, so it look much better to have the graphics of the colonies than just the resource and the road connecting it to the cities.
Does anyone knows if this part of the mini-tutorial means that any city connected to one resource will be able to have access to it "For example, if there is an iron tile anywhere within your borders, all of your cities that are connected to that tile via road will have access to iron". For me this means it, and there is no need (as I have read somewhere else) that the resource be connected to the capitol.
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Provost Harrison
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The farce is strong with this one.
Feb 2000 time: 05:12
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I dunno, my question is how are these resources going to work quantitively, ie, will one resource of iron be able to support the construction of 1 tank or 3 legions at once, for example or could one resource of iron support just the general construction of those units possessing that resource? I like the concept, it would be nice to know some of the intricacies, although I suppose it is good that they withhold a lot of the information, makes the game more of a mystery when we receive it rather than have huge chunks of information and have figured out major strategies before we even start playing it.
I like some of the implications of the locations of resources, ie, central America would have no horses in the real world, thus they would not be able to build any mounted units, ie, the Europeans. But native Americans will eventually be able to trade for horses so they too could build mounted units!
My interest has always been regarding colonies oversees...I presume they would be able to ship back resources to a city with a harbour, so this would work like the colonies of North America, for example.
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