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Geekinstein
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ICS - infinite city sleeze
I wonder if this term would exist if we were playing other Humans. I merely look at this as a way to win more quickly...
...sorta like in Chess, "I would never do a checkmate using the Queen as it is a gross and overpowered piece. Better to use Knights and Bishops as it is always harder and more esthetically pleasing."
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Geekinstein
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re: real world (Middle East)
I've been there. And I got it from the Jordanians (while at Petra) & Egyptians (in Sinai) about how we've been dissing 'em since the Crusades as they have owned all since then.
From the Isralies, they point to the Bible and 4000+ years of history & God gave it to 'em.
...but since I was with a group of tourists, I figger that they all could get rich selling religious trinkets (carved olive wood junk & painted icons) to the rest of us.
...all they gotta do is get along, set up shop, and the bux rolls in. But no, each has to own ALL of it (Jersulaem in this case).
In my opinion, if the Americans owned a part of it, by now they'd have figgered a way to end the fights and turn it into a Religious Disneyworld where everyone would be paying through the nose for hotels, trinkets, holy water, etc, etc.
...only thing we'd be worrying about then is reading about how some CEO stole all the bux while "The Walls of Jericho, LLC" stock melted down bankrupting all the investors...
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Geekinstein
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...I dunno. All this talk about corruption... it doesn't seem to bother me much. I pack cities on the edge defensively (2 squares away) to make it hard for the AI to get to my core cities, then once past 6 I can then push out Nationalized units, or go commie/despot and pop rush. Or if cities only 2-3, one shield is not too bad as I tend to buy things anyway...
This really seems to work OK.
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SABRA
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quote: Originally posted by Geekinstein
...I dunno. All this talk about corruption... it doesn't seem to bother me much. I pack cities on the edge defensively (2 squares away) to make it hard for the AI to get to my core cities, then once past 6 I can then push out Nationalized units, or go commie/despot and pop rush. Or if cities only 2-3, one shield is not too bad as I tend to buy things anyway...
This really seems to work OK. |
You can always build a policestation or courthouse ,
or you can just disband units in a city with high waste .
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King of Rasslin
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I am proud that my strat is weaker than ICS, a disgrace to real strategy. My strat focuses on placing cities closer to each other because you can't use the tiles around the city until later. The city center bonuses don't mean jack in Civ 3, they are nothing.
Anyway, I recently downloaded the Double your Pleasure mod. I'm going to try it out with this strat.
To Fitz, 50% corruption cripples a city but it doesn't kill it off. Overall corruption of 50% (like in communism) actually does do serious damage. The core cities with only 10-20% corruption make the units. The other cities with 50% corruption are just border cities that make a temple, library, barracks, and city walls.
Although not as bad as ICS, making close cities will get you a higher score because of happier citizens due to luxuries. However, it doesn't make your score much higher because territory counts too much compared to citizens.
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ErikM
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12 workable tiles per city is my motto.
Sometimes more, sometimes less, but size 12 cities is what I'm usually shooting for.
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Lul Thyme
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Quebec, Canada
Aug 2000 time: 05:20
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'Indirect: That settler your founding two tiles away from the one that just founded is allowing the AI to claim that much more land.'
But you will be founding cities faster, and many players think that a denser build actually allows to claim MORE land in many cases...
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Tall Stranger
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Northern Virginia
Nov 2002 time: 00:20
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quote: Originally posted by Solomwi
I could see joncnunn's point in a more closely packed (civ-wise) game than I usually play, though. If the AI is a threat to expand right up against you quickly, it may well make more sense to go ahead and get your borders as far out as possible with your first round of settlers. |
I agree, but, as with so much else in this game, it all depends on the circumstances. If, in the course of scouting out the surrounding terrain, I find a particularly good area (a natural chokepoint, an area especially rich in resources/ luxuries), I will send a settler (escorted, of course) to the area. I will also, sometimes, try to create a wall of towns to cut off an AI's advance towards "my" area of the continent. However, doing that can pose a terrible risk to your civ, since the further away those towns are, the harder they are to defend. If you get the wrong type of AI neighbor, those towns are little more than bait.
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