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ravagon
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Australia
Sep 1999 time: 13:20
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Following on from an idea I had a while ago for a Midway scenario - I don't know exactly how much of the "battle" you were going to portray or on what sort of a scale, but how about different rules/units for night/day combat?
Air less effective maybe? Mounted infantry become dismounted? (That may not be realistic but something along these lines). Assault units become more effective? Etc...
In a similar fashion to many larger scale scenarios with larger scale seasonal changes.
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tomcat ha
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op Citadel big huge battles with over 1000 tanks
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ravagon
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Australia
Sep 1999 time: 13:20
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Another crackpot idea - How about a rules.txt that sets all German armoured units (other than Hessels (sp?) "hero types" perhaps) to move=0?
This would have to be loaded up if certain fuel depot units hadn't been "killed" by a certain turn?
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