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Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:20
  Old Post 18-06-2002 06:30
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#31 Report this post to a moderator
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quote:
Originally posted by GP
Combat Mission is a beautiful work, but has had limited numbers. I read an article about this. You wouldn't understand, in free enterprise, one needs to make the money to recoup an investment.


They seem to be quite happy with returns, and are not begging for food, as far as I can see.

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:20
Angry  Old Post 18-06-2002 06:34
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quote:
Originally posted by Mikel
I think the 5th "X" being the Experience was what has held my interest in the game from the start and I am sure many people agree with me.


Hmmm. What held my interest was the large amount of detail; intricate cause-effect system; IFPs. Most of that was cut, it seems.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 18-06-2002 10:33
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quote:
Originally posted by Comrade Tribune


They seem to be quite happy with returns, and are not begging for food, as far as I can see.


They're not getting rich of off it. It's an incredible peice of work. But its nto a top 10 title. That should tell you something, commie.

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:20
  Old Post 18-06-2002 20:16
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GP has a point, in order for a game to be a success, it has to not only pay back its initial investment but more over needs to provide cash flows to fuel the next development effort. This is especially true for fledgling companies. One can live only so long going to the bank and living off a line of credit.

OTOH if one can develop games for gratis with little in the way of development cost, then you should be way ahead of the curve as revenues from the game are pretty much gravy and can be applied to future efforts.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:20
  Old Post 18-06-2002 22:47
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#35 Report this post to a moderator
Inflate your Upload Space

However, it sounds like these guys are way overbudget and do not have a game yet.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:20
  Old Post 18-06-2002 23:21
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quote:
Originally posted by Ogie Oglethorpe
OTOH if one can develop games for gratis with little in the way of development cost, then you should be way ahead of the curve as revenues from the game are pretty much gravy and can be applied to future efforts.


At least so long as you do not consider what the time you spend on the effort is worth otherwise.

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:20
  Old Post 18-06-2002 23:34
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Got spare money?

quote:
Originally posted by moominparatrooper


At least so long as you do not consider what the time you spend on the effort is worth otherwise.


What don't we all have 30 hour days of which 12 hours are free to post on Apolyton?

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:20
  Old Post 18-06-2002 23:37
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Amazing as though it might seem, I guess even emperor-class Poly denizens couldn't finish a half-way decent game on their Poly time... maybe the Gods could

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:20
Wink  Old Post 19-06-2002 00:56
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quote:
Originally posted by GP

They're not getting rich of off it.


Neither was Michelangelo. So, what?

quote:
It's an incredible peice of work. But its nto a top 10 title.


Those two things you state are mutually exclusive. If the majority had sound judgement, this would be a different kind of world altogether.

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:20
  Old Post 19-06-2002 01:00
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Lose 30 kilos (of popups)

quote:
Originally posted by moominparatrooper

At least so long as you do not consider what the time you spend on the effort is worth otherwise.


If you create the games you want to play, your time is well spent. If you then also make some money -and Battlefront does!-, then you have the best of both worlds.

Just shoot management, and everything will work out fine.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 19-06-2002 02:08
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quote:
Originally posted by Ogie Oglethorpe
GP has a point, in order for a game to be a success, it has to not only pay back its initial investment but more over needs to provide cash flows to fuel the next development effort. This is especially true for fledgling companies. One can live only so long going to the bank and living off a line of credit.

OTOH if one can develop games for gratis with little in the way of development cost, then you should be way ahead of the curve as revenues from the game are pretty much gravy and can be applied to future efforts.


Umm...I can't have my name associated with that type of analysis. Projects need to fund themselves. Not other projects. NPV, baby. NPV.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 19-06-2002 02:11
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quote:
Originally posted by Comrade Tribune


Neither was Michelangelo. So, what?


profit motive, commie. There are real limits as to what people can/will produce without a return. Why not get a job. Than you'll understand.



quote:
Those two things you state are mutually exclusive.


That's my point, commie.

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:20
  Old Post 19-06-2002 05:40
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#43 Report this post to a moderator
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quote:
Originally posted by GP


Umm...I can't have my name associated with that type of analysis. Projects need to fund themselves. Not other projects. NPV, baby. NPV.


You gonna tell me a large NPV is a bad thing .

By the by, Firaxians by their admission (perhaps not QS)are the ones that count on a commercial success as being the cash cow that drives future developments. I simply assumed it was the case for all developers. In of itself it would make sense for a development house to live off this mentality.

While each project needs to manage its own success, a company depending on each project to be successful is IMHO operating too tightly. Now you may want to say the project team should operate as if their existance depends onthe success of the project and that I'ld buy.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 19-06-2002 08:36
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#44 Report this post to a moderator
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I'm not saying that every project must be succesful. The risks of non-success are included in the NPV calculation.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:20
  Old Post 19-06-2002 18:11
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#45 Report this post to a moderator
Increase Your PM Length

Pardon...

What is a NPV?

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:20
  Old Post 19-06-2002 18:30
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NPV = Net Present Value

It takes cash flows over a course of years and discounts them using a discount rate. Normally it is the cost of capital plus a comfort level.

Any NPV that is positive over the time period of review means that the endeavor delivers at least the rate of return defined by the NPV discount rate. The more positive the NPV the larger the margin the endeavor beats the discount hurdle rate. (This is easily done using a simple excel spreadsheet and using the appropriate function, NPV)

Discounted Cash flow is the best means to evaluate endeavors as it takes into account the largish outlay and then discount future cash flows as future money is worth less in real world terms then money inthe pocket today. (Takes into account inflation and interest that could have been accrued for examples)

Other means of evaluting endeavors include IRR (Internal Rate of Return) which takes cash flows and calculates the equivalent discount rate to make the future discounted cash flows equal the initial cash outlays. In this case the IRR is roughly equivalent to a return rate. (Typically this is also a good measure but one needs to be cognizant that if there are a number of negative cashflows there maybe a a number of solutions wherein the sum of the DCC = 0. )

As for building in uncertainty of success being built into the NPV calcualtions it all comes down to the familiarity with the market, familiarity with the development cycle etc. and then assigning the appropriate risks possibily doing a sensitivity analysis using best and worst case scenarios.

Og

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 19-06-2002 21:18
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#47 Report this post to a moderator
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you should use the cost of capital without a comfort factor. If you have doubts about projections than modify the revenues and profits. But don't use a messed up discount rate.

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:20
  Old Post 19-06-2002 21:26
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quote:
Originally posted by GP
you should use the cost of capital without a comfort factor. If you have doubts about projections than modify the revenues and profits. But don't use a messed up discount rate.


Most times the cost of capital was not well defined in the companies I worked for. Hence I always fudged both ends conservatively to make sure the projects were winners.

But your point is well taken the risk assumptions always go to the cash flows not the discount rate.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 19-06-2002 21:47
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The first thing I would check in your calculation is the discount rate. You should learn how to calculate a WACC.

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:20
  Old Post 19-06-2002 22:03
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It would have been helpful. Truth be told tho' any economic evaluations were always checked. My job was to make sure the first cut look at them was to evaluate them as critically as possible. If they made the cut from me, I'ld let the finance/accounting weenies work up their numbers.

Does that mean I sand bagged some profit numbers, was overly critical of projects. Perhaps, but when you have scarce resources you wanna make sure you work on the big bang for the buck ones.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 19-06-2002 22:13
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keep wiggling...

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:20
  Old Post 19-06-2002 22:15
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LOL



In any event the real talent is bein dead on with the cash flows.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 19-06-2002 22:22
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Good wiggle, worm!

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:20
  Old Post 19-06-2002 22:26
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#54 Report this post to a moderator
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Looks like the worm was put into good use for trolling.

 
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