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MadWoodster
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A wierd and mad place called Southampton
Jan 2000 time: 05:12
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A few comments:
1) Fair enough on the longbow, although it would be nice to make the main archer a bit stronger possibly with the bombard ability even as with a strength of 1 this would only do a little damage I presume.
2) Is there any way to make the stockade only say 50% effective against slave attacks as I don't think they were that effective against slaving.
3) Any chance of an ancient mod! By this I mean one where you include more improvements such as the stockade for the first few millenium such as water turbines, saw mills and the like. Obviously you would need to decrease the number of years per turn, and some more advances would be nice. I realise this would mean the game being more complicated and taking longer but I think it would improve the game.
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WesW
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Florence, Al., USA
Jan 1970 time: 23:12
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I checked the improvements text, and apparently the prevents slavery ability is an on/off option, which can't be set to a percentage.
As far as lengthening and developing the ancient age, I am going to see how the Modern mod comes out right now. I have greatly lengthened the 19th and 20th centuries, hopefully, so we need to playtest and see how that works.
You have to watch, and not make the game *so* long that players get a commanding lead before they get through it, and thus don't get to enjoy the future ages.
Actually, trying to solve this problem was the main goal of the AAips and some of the other changes I made for the Med mod.
I just remembered that Morgoth still is working, I believe, on developing a mod that takes the Med or Modern mod, and lengthens out the ancient age just like you were asking about. All these ancient units he makes are going to be put in it.
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MadWoodster
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A wierd and mad place called Southampton
Jan 2000 time: 05:12
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Thanks for the news update, I realise the game would be lengthened by this and may allow one side to take a commanding lead bit then it may have the opposite effect if one side is isolated and concentrates on science whilst another is fighting wars, that the one with more science would have better armies than the one too busy fighting wars to upgrade his forces to his already limited science levels.
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