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civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:20
  Old Post 12-06-2002 17:15
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#31 Report this post to a moderator
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overlapping->hit max city number before getting very far out, even worse corruption than the distance corruption from spreading out

Timeline is offline Timeline
King
Sunshine State, USA
Nov 2000
time: 00:20
  Old Post 12-06-2002 17:17
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#32 Report this post to a moderator
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quote:
Originally posted by civman2000
overlapping->hit max city number before getting very far out, even worse corruption than the distance corruption from spreading out


This isn't Call to Power

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:20
  Old Post 12-06-2002 17:26
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#33 Report this post to a moderator
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well, I've just always been more of a perfectionist...20+ cities !

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:20
  Old Post 12-06-2002 17:50
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#34 Report this post to a moderator
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quote:
Originally posted by Timeline


Yes, but spreading cities farther apart means more corruption, and corruption really takes a hit on the economy early in the game when you have cities spread out too far apart (no overlap) as opposed to carefully managed cities (ie most bang for your buck - my way).


Not neccesarily. Cities closer together means you'll have more corruption from too many cities much sooner, espically if you put 30 cities in the same space I would put 20.

quote:

Close colonization doesn’t mean losing land. If elected, building an empire as large (or larger) than anyone els will be a top priority... and I would petition to the city planner and president that such be built (in order to secure our world dominance


These are top priorities for me as well.

quote:
Am I correct in assuming that you are talking about raising the luxery slider to cover unhappiness?! I don’t think the science buffs will like that at all....


Just 10%, and later on after sanitation. With spread out and large cities covering much land, we'll be making much more commerce, and a 10% reduction won't be that bad of a hit.

Or, if we went Communist, we wouldn't have to spend any money on luxury slider.

Of course, this won't be a problem until after our terms are up anyway.

quote:
Size 20+ cities don’t usually make their worth vs the cost of having the citz in them: A Specialist collecting 1 gold/beaker per turn in a 20+ city is simply not as effective as one collecting 3 gold/beaker per turn (like off a water tile) in a -21 size.


Well, a specialist collecting 1 gold/beaker a turn won't appear until after all the squares are being worked, so the gold/beakers made by the specialists are in addition to all the gold/beakers being made by the citizens working the land tiles.

Remember, vote for Jonny, the best choice for the Empire!

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:20
  Old Post 12-06-2002 17:52
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if we have to increase luxuries or else have a bunch of entertainers and the entertainers can be put to work to skyrocket productivity, it's worth it even if we lose a little bit of science!

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:20
  Old Post 12-06-2002 20:03
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#36 Report this post to a moderator
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A tighter packing has certain benefits, especially in the early game, when the corruption by distance is rampant, and you haven't to care yet for the corruption by city number. this can make the difference. And true, specialists are BS and don't do any good. Let 20 be the size limit. I feel, Timeline will do a darn good job.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:20
  Old Post 12-06-2002 20:21
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Don't forget that specialists aren't affected by corruption, and remote-but-populated cities can give a boost in science / finance, whereas they couldn't do anything for the empire, were they not populated.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:20
  Old Post 12-06-2002 20:26
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#38 Report this post to a moderator
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Yes, remote cities are the only excuse to use specialists. But...

Without a good food resource, a remote city can't feed more than one specialist. And if you let it grow with irrigation/railroads, you will need happiness improvements, which the city usually can't afford. It'll have to be supported by the rest of the empire, which is counterproductive.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:20
  Old Post 12-06-2002 23:48
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quote:
Originally posted by Sir Ralph
A tighter packing has certain benefits, especially in the early game, when the corruption by distance is rampant, and you haven't to care yet for the corruption by city number. this can make the difference. And true, specialists are BS and don't do any good. Let 20 be the size limit. I feel, Timeline will do a darn good job.


Yes, I too feel Timeline will be good minister and have voted accordingly.

Timeline is offline Timeline
King
Sunshine State, USA
Nov 2000
time: 00:20
  Old Post 13-06-2002 00:54
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#40 Report this post to a moderator
Got spare money?

Thanks for the support guys

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:20
  Old Post 13-06-2002 03:08
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#41 Report this post to a moderator
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quote:
Originally posted by Timeline
This isn't Call to Power


Your right because in CTP we wouldn't have to worry about obscine amounst of curroption.

Chandragupta is offline Chandragupta
Warlord
of a minor tribe of Orcs
Jun 2002
time: 00:20
  Old Post 13-06-2002 03:37
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One issue that seems to have been ignored by the other candidates is the issue of canal construction. By this I mean the construction of a city which will serve no other purpose than to act as an exclusive canal for our empire. In reality notable examples include the canals in Panama and Suez. Both of these make naval traffic much easier, especially in wartime when the fleet needs to be moved from one coastline of a supercontinent to another. Rather than sail around the planet, a canal makes traffic much easier.

When opportunities to build canals occur, they are sometimes missed with tragic consequences later on. I wholeheartedly endorse canal construction, as i used it frequently in civ2 and still today in civ3.

Again, good luck to all candidates. Also, thanks to the two other people who voted for me!

Timeline is offline Timeline
King
Sunshine State, USA
Nov 2000
time: 00:20
  Old Post 13-06-2002 03:40
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In CTP 2 corruption was just handled differently. If I recall correctly it could get pretty bad if you tried to exceed the max city limit for your government. In Civ3 there is very little corruption based on the city limit as compared to CTP.

Civ3 corruption is much more managable with the 1.21f patch, as it has been reduced and police stations now fight corruption.

Timeline is offline Timeline
King
Sunshine State, USA
Nov 2000
time: 00:20
  Old Post 13-06-2002 03:44
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quote:
Originally posted by Chandragupta
One issue that seems to have been ignored by the other candidates is the issue of canal construction.


I have addressed this throughout my campaign, and this topic is also included in my summery in the election thread as one of the reasons to elect me minister.

Timeline is offline Timeline
King
Sunshine State, USA
Nov 2000
time: 00:20
  Old Post 13-06-2002 03:46
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Chandragupta is offline Chandragupta
Warlord
of a minor tribe of Orcs
Jun 2002
time: 00:20
  Old Post 13-06-2002 10:05
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Well my bad Timeline, i missed that part which is more embarassing because it's in your very first post. Oh well, I'm only human. Congrats on your elevation to prince (aristocrat! )... and the 22 vote lead you have over me at present .

During my post-victory reception i will have an overflight of pigs... you know the kind, the ones with big fluffy white wings. Wouldnt that be a pain to have to deliver on? Heck, you should all vote for me just to see me try to pull off that miracle! Woo, that was enough sarcasm for one post...

At any rate, good luck to everybody, and congrats to Timeline. However, I am not dropping out (far from it). I shall not surrender on the belief that someone may get something of value first. Therefore as Minister of Imperial Expansion, I would not surrender a valuable chunk of land close to an rival's border simply because they may expand to it first.

Righto then, it's late/early and i'm tired so good luck, and live long and prosper.

Last edited by Chandragupta on 13-06-2002 at 10:11

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:20
  Old Post 14-06-2002 23:32 Visit Alex's homepage!
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#47 Report this post to a moderator
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I have a question for all candidates: How would you deal with the Forbidden Palace? What about its placement?

Timeline is offline Timeline
King
Sunshine State, USA
Nov 2000
time: 00:20
  Old Post 14-06-2002 23:41
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I think it should be built in a (potentially) high-production city that is located far away from the capital. The effect of the FP has been increased in 1.21f to actually be of real benefit to cities around it, so it should be built in a location where other cities are concentrated, but are far away from home.

Probably the best place is in an occupied territory, or on the other side of our empire.

 
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