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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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It's now 1390, and I just canceled my alliances and made peace with Egypt in order to restore my access to spices. Alkis, you were right about war weariness not being a problem. After just a little land skirmishing at the beginning, the rest of our engagements were on the high seas. Each side lost two ironclads, but as best I remember, I came out ahead by a galleon, a galley, and a couple frigates. (And I'll bet the galley had troops on it.) Hardly an epic battle, of course, but still something to do besides micromanaging workers and figuring out what to rush buy where next.
One oddity I noticed is that AI transport ships have a propensity to stay still even in hostile situations if they don't have an escort. Why in the world would a galley not run when it just had its escorting frigate blown out from under it? With Egypt having Magellan's, it actually could have successfully kept its distance. As it was, I was able to bring in an uninjured ironclad for the kill.
Egypt took an Aztec city (a former Russian one on the southwestern island that I'd given them) and a Roman city during the war. I was able to get the Aztecs city back for them in the peace negotiations, but the Egyptians weren't desperate enough to give me the Roman one to give back.
While this was going on, I had something happen to me that's never happened before. A Russian city that had flipped back to them earlier in the game decided it would be better off under my rule after all. (Must have seen all the gold I've been throwing around building improvements in its neighbors.)
One more possibly interesting tidbit: when Paris finishes the Hoover Dam in another three turns, it will have more wonders built under German rule than it does wonders built under French rule. It already has Newton's and Smith's (I had to split Copernicus's and Newton's in different cities to make sure I got them both) in addition to the two wonders the French built there.
Nathan
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:20
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WAR CORRESPONDENT.
I can now download PC .sav files, and look forward to the next tourney. I have read too many of the posts here to play this one, but from the look of some of your files, it had several things going against you: a sandwiched starting position, rough terrain all around, and - oddest of all - no nearby neighbors. To play this with a civ that isn't industrious, has no early UU, and lacks the comfort of religion, looks very daunting.
GLs (or their absence) played a big role in the games, but don't they always? What amazed me the most is that, starting from such an unpromising place, so many different strategies worked so effectively. Nathan taking out the French deserves special mention for its uniqueness, while Alexman's chariot-upgrade gambit with libraries for culture is brilliant... and tantalizingly close to what Arrian tried, too late. Sir Ralph, Alkis and DaveV stuck with their tried-and-true, and handled their strats to solid victories (Dave, I'm projecting). Catt, I probably would have followed your start (unless I'm confusing you with someone else): given those cows and rough outlying terrain, pumping out settlers seemed like the smartest way to start.
And then I would have probably taken a header. Again, I'm amazed at how many definitively different strategies were employed to good effect in an unusually difficult start.
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Alkis
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Athens, Greece
May 1999 time: 05:20
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Hehe, I liked the expression "tried-and-true". I thought that the fact I made my first real war with cavalries would imppress the other players but apparently everybody is satisfied with the way he plays.
On the other hand I tried the other players' tried and true. I experimented with horsemen rush, swordsmen rush and archer rush (in other games I mean). From my experience, with horsemen/swordsmen you always take casualties because the AI is already strong by that time.
The archer rush is very interesting but, suppose the AI sends a force and pillages your terrain. This could be a very serious blow. Fortunately the AI doesn't do that often, but it does pillage your resourses/luxuries tiles if you leave them unprotected. Suppose your rush is successful then you need a lot of time to consolidate your gains.
You can get a city or two but these are usually far away, not connected and full of corruption. They can defect too. Also, everybody hates you.
I have no words to describe how good it is to give tribute. Not only they leave you alone but your relations with them improve. The first who asked for a tribute in my game were the English. I gave in. Then the next turn they established an embassy, paying double the money I gave them! This has happened in other games too.
The most common mistake builders do is that they blindly build city improvements. Then they are unprotected and an attractive prey. Eventually they lose and they conclude that playing builder style isn't successful. I on the hand build an army, I am ready for war but yet I don't attack, unless it's highly profitable.
Sometimes it is. When an AI civ is beaten and runs out of offensive units he just builds garrisons. If you attack at this point you have no fear of a counter attack. The worst thing that can happen to you is lose some units. Unfortunately I wasn't paying attention and didn't realize in time that the English were badly beaten by the French. Otherwise I would have grabbed more land and cities from them.
I think we have said it all Next game? I suggest Monarch level but lets take a commercial civ to make it a little challenging. Arrian likes religious so the Indians may be an interesting choice.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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quote: Originally posted by Alkis
The archer rush is very interesting but, suppose the AI sends a force and pillages your terrain. This could be a very serious blow. Fortunately the AI doesn't do that often, but it does pillage your resourses/luxuries tiles if you leave them unprotected. Suppose your rush is successful then you need a lot of time to consolidate your gains. |
I have never seen this happen. All the AI has to spare at this time, is usually a bunch of exploring Warriors, which may be far from you. When you are building settlers in your 3-4 cities, after you sent your force and before it arrived, and build then again a bunch of archers, you can easily deal with those. Strike short and hard. Make peace as soon as you see a counterattack, that could be dangerous. The AI has always been willing.
quote: You can get a city or two but these are usually far away, not connected and full of corruption. They can defect too. Also, everybody hates you. |
The goal is not to gain cities, but to take them away from the AI, thus cutting their wings. Btw, enemy capitals usually make a formidable site for a FP, see my post in "Size matters". And if you declare war in time and don't violate treaties, the hatred won't lead to diplomatic penalties. I'm usually even able to sign RoP's with archer rush victims later.
quote: I have no words to describe how good it is to give tribute. Not only they leave you alone but your relations with them improve. The first who asked for a tribute in my game were the English. I gave in. Then the next turn they established an embassy, paying double the money I gave them! This has happened in other games too.
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I concur. I gave the French twice tribute in my minitourney game. Once the usual 22 gold + territory map, and once Furs for 20 turns. But when the Russians asked in the early game, I refused, because my archer stack was already on the way. That was a mistake and made war too early. In the result, I succeeded to hit the Russians, but not as hard as I wanted. I failed to take their capital and took a size-2 city instead, which flipped back instantly. Oh well, at least I succeeded to raze a city and to kill 3(!) wandering settlers to fill my jungle force.
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Alkis
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Athens, Greece
May 1999 time: 05:20
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I admit it, I only used your archer rush on Deity level.
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Gen.Dragolen
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Well score another one for France:
Had finished off the Russians, including capturing Moskba, and was getting caught up in technology, thanks to some good trades with the Egyptians and Romans, when dear old Joan showed up after a fast crossing throught England.
Nothing like having 20+ Riflemen and "Mouseketeers" show up on your front door step and have crudely forged eviction notices, and finding that nothing you have will kill a Rifleman in open ground. Lost my second oldest city and had no way to defend Berlin, which would have been their next stop. Game over around 1300AD. in about 10 turns for the Once almost Mighty German Monarchy...
Problem was I go sucked into fighting the Russians too early (1200 BC): insufficient forces to maintain the offensive. After taking a couple of Russian size 6 cities in the initial rush, I didn't have troops coming up fast enough to garrison them and keep the swordsmen and horsemen in the field. I also found that I had to set the taxes to 90% to maintain the army in the field.
The Russians had sent a huge group of Archers towards Berlin along the west coast of the map, and I was massing my army of 8 swordsmen, 4 archers and 5 horsemen in the middle. As a diversion I sent one horseman ahead as bait. I managed to pick off all of archers as they went straeaming back to try and pick off this one poor elite horseman who scouted almost the entire country before succuming to a lousy warrior. Iron Crosses for all the riders ! (posthumously of course).
I finally managed to Capture Moskba around 1000 AD. Unfortunately, keeping up production of units proved to be a problem: cities forever rioting when they gained a pop point. It was a major nuisance until the other CC's not on the main continent built a port to enable some luxury trading.
Well I'm hoping an early archer rush as Sir Ralph described will work in my favour this time, so I can pick the time and place(s) I want to fight. Like I said: this is a tough nut to crack.
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Alkis
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Athens, Greece
May 1999 time: 05:20
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What do you think about my idea of starting a new game? I suggested Monarch level, Indians but I don't mind something different.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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What about a thematic one, as I proposed before:
China, Monarch (not too hard)
7 preselected AI civs: Japan, Egypt or Persia, America, France, England, Russia, Germany
Standard, large continents (60% water), warm, normal, young (3 bill years)
Cultural, Diplomatic and Spacerace victories off.
Thema: Industrial and modern warfare.
Sounds like large invasions with infantry and tanks, marines, paratroopers, nukes, ..., fun ?
EDIT: And a rule: Spoilers are allowed after entering the industrial age! Sharing war concepts should add fun!
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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I guess I'll play, the down side being the question of when I'll get back to my current game. It's funny how much harder managing an empire can be than conquering one for a person unwilling to delegate authority. The neat thing about the German supercontinent is that with a courthouse, a police station, and WLTCD, every city on the continent can be at least a little bit productive. The down side of that, though, is that I have an entire huge continent of cities competing for my rush-building gold and for workers to improve their terrain and asking what to build next when they do finish something.
Speaking of the current game, I've more or less decided to see if I can get a cultural victory before one of the AIs can build a spaceship, and to do so while still pursuing my usual tech-for-luxuries deals. But the playing time involved is going to be considerable, although things should speed up once I finish the terrain improvements I'll need.
Nathan
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Gen.Dragolen
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quote: Originally posted by Alkis
Btw do you deliberately change the names of everything? "Mouseketeers", "Moskba" hehehe |
Alkis,
Just trying to channel some of the frustration cause by not being able to choke the s&*t out of a CC that so richly deserved it.
And I can't take credit for the Mouseketeers. Saw that one in another thread. Appropriate though.
As for the names, if hadn't been for Civ I, I would never have gotten interested in languages. I've managed to pick up a few (and some times more) useful phrases in languages like French, German, Spanish, Italian, Russian... makes it more colourful when you can swear at them in their own language. And it's come in handy when I used to do tech support for an ISP: did one call all in French, and used to get Spanish only callers and I could at least pronounce the "No hablas espanol, por favor...." line that they gave us that told them to call a translation service.
And yes, I'm up for the next game. I'd even say that we could stick with Emperor level. I'm used to playing at Regent so this is a good learning experience.
After all, more sweat in training, less blood in battle.
D.
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Alkis
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Athens, Greece
May 1999 time: 05:20
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Something off subject, why am I a chieftain while most of you are Kings?
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