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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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quote: Originally posted by panag
hi ,
"realism" , well where is the point of having a courthouse , to judge the bad guy's , and a police station to get them , but there is no jail to lock them in to , ....no wonder there is so much corruption , ..... |
There are LOTS of nasty things that can be done to criminals without having a jail, and that have been done over the course of history. Consider the penalty for theft under traditional Islamic law, for example.
Nathan
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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quote: Originally posted by panag
hi ,
dont worry , we see that every day , .....
anyway , we should have a jail as a building , ...
and many more , ....
well some of the demands of the people are in the sig , ... |
Demands of WHICH people? I wouldn't mind having a few more buildings if the time required to build buildings were shortened or the game as a whole stretched out to accommodate them (and I think the game needs stretched out on higher skill levels anyhow), but personally, I think your list is overkill. If you want that many buildings, SimCity might be a better game for you.
Nathan
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by nato
Sorry to go OT, but since it came up -
panag, your signature is a joke, right? It certainly sounds comical. That long list of requests, and then "thanks in advance" at the end! |
hi ,
nope its not , .....
panag > buch of people who like to play games , ...
hey , you never know , .....
it could work , and at least its worth to try it , ...
have a nice day
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GePap
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of the Big Apple
Nov 2001 time: 23:20
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Nathan:
If a state were desperate for manpower, (regardless of the goverment) then it could, and would, draft very large numbers of men in a secon. In such a situation just having the bodies present would be enough. ny limits on the ability to take in draftees are based on the wishes and doctrines of the goverment. Thus, if you want a decently armed and rudimentary armed force, you will place own limits on drafting. But if the fact is that the enemy has a large army at the doorstep of your city then the local commanders would call up everyone possible. If we do want to place a limit, it would be more realisitc to base it on production, or, the amount of weapons that could be provided to equip the units, with the limit being lower for more technologically advanced uits (much easier to get enough rifles to everyone to form riflemen than to create al the armored vehicles needed to eqip mech. infantry)
also, on the slave labor, all i meant was that the Soviets were able to build a huge amount of equipment with their draconian work methods during world war 2, this because they had factories. It makes no sense for it to cost more lives to rushbuild a tank in a city with factories than a legion in a city 2000 yeras before, or in a city of the same time also trying to build a tank but without a factory.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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quote: Originally posted by GePap
Nathan:
If a state were desperate for manpower, (regardless of the goverment) then it could, and would, draft very large numbers of men in a secon. In such a situation just having the bodies present would be enough. ny limits on the ability to take in draftees are based on the wishes and doctrines of the goverment. Thus, if you want a decently armed and rudimentary armed force, you will place own limits on drafting. But if the fact is that the enemy has a large army at the doorstep of your city then the local commanders would call up everyone possible. If we do want to place a limit, it would be more realisitc to base it on production, or, the amount of weapons that could be provided to equip the units, with the limit being lower for more technologically advanced uits (much easier to get enough rifles to everyone to form riflemen than to create al the armored vehicles needed to eqip mech. infantry) |
Measuring strictly in terms of realism, I agree, but a mechanism where the first unit you draft is infantry, the second and third are riflemen, and the rest are spearmen (armed with pitchforks and such) would add significant complexity to the game for no significant imprevement in gameplay value. Within the level of complexity appropriate to Civ, I think they did a pretty good job. (Then again, you may regard a higher level of complexity as appropriate than most players do.)
quote: also, on the slave labor, all i meant was that the Soviets were able to build a huge amount of equipment with their draconian work methods during world war 2, this because they had factories. It makes no sense for it to cost more lives to rushbuild a tank in a city with factories than a legion in a city 2000 yeras before, or in a city of the same time also trying to build a tank but without a factory. |
The whole concept of almost instantly rush building something that would normaly take a long time to build seems unrealistic enough that I really don't want to analyze all the nuiances of what would be the most realistic way to implement it. Consider, though, that a city trying to rush build a tank unit is DRAMATICALLY exceeding anything even remotely resembling its rated factory capacity. Now imagine trying to build large numbers of tanks using makeshift equipment spread around whatever buildings happen to be available. Is that easier or harder than quickly equipping units from earlier ages?
The entire concept of Civ 3 is an enormous abstraction from real life. It has to be or the game would be completely unplayable. So I'm not inclined to quibble if the abstractions aren't quite perfectly, 100% realistic.
Nathan
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:20
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quote: Originally posted by nbarclay
A good argument can be made that COLD wars are good for technology. When two nations or groups of nations are constantly preparing for possible conflict, they are likely to focus less on pleasure and more on developing new technologies that could give them an edge or take away an opponent's edge. Further, it is not rare that new technologies have viable military applications long before they have viable civilian applications, yet the technologies do eventually develop civilian applications.
Hot, shooting wars are another matter. Much of the technology boost of such conflicts is illusory, coming from the much faster upgrade cycles as older equipment is destroyed and new, state-of-the-art equipment replaces it. War also increases pressure to get new ideas that were already on the drawing boards into production a lot more quickly, so the quality of equipment produced gets a boost even though the science was already there.
Some key military technologies do get a major boost, but others with a longer-term payoff can actually have their priority reduced once the shooting starts. And what happens to research on technologies that have no military application?
Regarding production, Civ 3 does have mobilization to reflect the increase in production if a nation fully dedicates itself to a war. But since Civ 3 does not model complex economic phenomena like recessions or depressions, why should it model situations where a war pulls a nation out of a depression? And would war really help an economy that is already at the top of the cycle instead of near its bottom?
Successful warfare in Civ 3 is already plenty powerful due to the extra cities and production you can get out of it. Isn't that enough?
Nathan |
i don't really agree with the cold war stuff you mentioned. as you said, the governements spend more or less all available (and more) money for the army. taxes are put up to a nearly unbearably height (like socialist countries), education, social system, etc. gets reduced to the minumum. the only thing that profites is -as you mentioned- technology... but also here, i'd say, that it's mainly war-, weapons- and army-based discoveries.
advantages:
- we get materials like aluminum, teflon, titan, etc. from spaceflight and airforce research.
but think of all the (logical) dissadvantages:
- build up an army never needed... you spend all the money on so many people, and don't even get to use them
- same for weapons
- excessive spending can kill a country... see the soviet union... the development of the nuclear arsenal, the spacerace and other cold-war related things caused its nation and people to get poorer and poorer, but definetly not happier.
- propaganda, everywhere: yes... even in the US... the most of you (as a lot of americans i know told me) still believe, that communism=stalinism, which is totally wrong. you were taught, that the commies are evil, etc. communists in america were chased and locked away.. and that in a country being proud of the "freedom of speech". proper communism is actually something absolutely different and might have a lot of faults... but it's not evil! don't get me wrong, i like america (my girlfriend's from there), but you're governement and media do quite like to "bend the reality" slightely... that was in the cold war, and still now
- immagine what would be, if the money in both countries had been spent just on research, luxuries and wealth (as in civ3)... i'm sure, people would be smarter, happier and richer. and the world would be 10 years again of the present world.
there are surely a lot more positive and negative points to mention, basically i wanted to say, that cold wars don't make everything better... au contraire... a lot worse than it could be.
regards, sabrewolf
btw: don't forget: who was technologically (not army based) ahead in the 80's? no, not the US, not USSR... it was japan... when was the biggest growth of happiness and wealth in the post-WWII-era? the 90's... and why? basically because there was no enemy to worry about.... q.e.d. 
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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quote: Originally posted by sabrewolf
i don't really agree with the cold war stuff you mentioned. as you said, the governements spend more or less all available (and more) money for the army. taxes are put up to a nearly unbearably height (like socialist countries), education, social system, etc. gets reduced to the minumum. the only thing that profites is -as you mentioned- technology... but also here, i'd say, that it's mainly war-, weapons- and army-based discoveries.
advantages:
- we get materials like aluminum, teflon, titan, etc. from spaceflight and airforce research.
but think of all the (logical) dissadvantages:
- build up an army never needed... you spend all the money on so many people, and don't even get to use them
- same for weapons
- excessive spending can kill a country... see the soviet union... the development of the nuclear arsenal, the spacerace and other cold-war related things caused its nation and people to get poorer and poorer, but definetly not happier.
- propaganda, everywhere: yes... even in the US... the most of you (as a lot of americans i know told me) still believe, that communism=stalinism, which is totally wrong. you were taught, that the commies are evil, etc. communists in america were chased and locked away.. and that in a country being proud of the "freedom of speech". proper communism is actually something absolutely different and might have a lot of faults... but it's not evil! don't get me wrong, i like america (my girlfriend's from there), but you're governement and media do quite like to "bend the reality" slightely... that was in the cold war, and still now
- immagine what would be, if the money in both countries had been spent just on research, luxuries and wealth (as in civ3)... i'm sure, people would be smarter, happier and richer. and the world would be 10 years again of the present world. |
Note that I said "A good argument can be made." I'll agree that there are also valid arguments on the other side.
In theory, I fully agree that the money COULD have been spent a lot better without the cold war. But in the real world, there is often a huge disconnect between what could happen and what actually would happen. Would the money have gone into civilian research and into USEFUL improvements in education? (Note that spending more money on schools does not auotmatically make them better.) Or would most of it have been squandered on things that improve happiness but produce relatively little long-term advantage (and that perhaps even produce a long-term disadvantage by providing incentives not to work)? I don't know of any definitive way to answer that.
quote: btw: don't forget: who was technologically (not army based) ahead in the 80's? no, not the US, not USSR... it was japan... when was the biggest growth of happiness and wealth in the post-WWII-era? the 90's... and why? basically because there was no enemy to worry about.... q.e.d. |
Was it really Japan's science that was superior, or just its ability to take ideas and turn them into low-cost, mass-produced products? Back in the 80's, Japan's standard of living lagged behind and that gave them a significant cost advantage. Couple that with a few other factors like the fact that their auto industry was quicker to adopt robotics, and they had a nice edge for a while. But what areas of original scientific research did Japan have a clear lead in?
I'll certainly agree that cold wars are not a good thing for personal wealth or for happiness. But that's mostly a separate issue from scientific progress, which was what my earlier post focused on.
Nathan
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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quote: Originally posted by sabrewolf
- propaganda, everywhere: yes... even in the US... the most of you (as a lot of americans i know told me) still believe, that communism=stalinism, which is totally wrong. you were taught, that the commies are evil, etc. communists in america were chased and locked away.. and that in a country being proud of the "freedom of speech". proper communism is actually something absolutely different and might have a lot of faults... but it's not evil! don't get me wrong, i like america (my girlfriend's from there), but you're governement and media do quite like to "bend the reality" slightely... that was in the cold war, and still now
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At a (100% ) risk of going off topic, what we commonly call communism is actually a rather extreme form of socialism, not true communism. But the Soviets advertised it as communism, and the term stuck, resulting in the long-term negative association you describe. I wouldn't paint a true communist proposal with the same brush, but I view the concept as unworkable in the real world even without all the Soviet/Stalinist baggage. (For that matter, I'm vague on how you would get a system that is truly communist rather than socialist without having anarchy as a byproduct.)
Nathan
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:20
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quote: Originally posted by nbarclay
At a (100% ) risk of going off topic, what we commonly call communism is actually a rather extreme form of socialism, not true communism. But the Soviets advertised it as communism, and the term stuck, resulting in the long-term negative association you describe. I wouldn't paint a true communist proposal with the same brush, but I view the concept as unworkable in the real world even without all the Soviet/Stalinist baggage. (For that matter, I'm vague on how you would get a system that is truly communist rather than socialist without having anarchy as a byproduct.)
Nathan |
the soviet communism was very much near to a dictatorship, definetly no 'fair' democracy. different thinking people were opressed, and the whole system didn't really work.
i associate 'real' communism more with marxism (from the theoretical, idealistic and academic point of view). but this was not applicable in reality. i guess leninism came the nearest to this theory.
to bring this thread back on-topic, i'd change communism to what it should be. e.g. in the game, communism should:
+ 1. make units and buildings cheaper, let's say 8 instead of 10 shields per cost. that would make everything 20% cheper
+ 2. reduce unhappiness, because there isn't (shouldn't be) any unimployment
+ 3. less war weariness than democracy and republic
OTOH:
- 4. reduce happiness caused by luxuries (see china now, and former USSR: not many luxuries for the simple people (exept vodka))
- 5. reduce commerce by (let's say) 20% --> less science, less luxury, less wealth
- 6. reduce worker-productivity: if your job and salary is guaranteed, you have no extra motivation to work harder.
in civ3, points 3 and 6 are done, 5 partially... but especially 1 and 4 cannot be done... maybe something to ask firaxis for?
generally i don't like the governemental system, democracy comes waaaaaay to early. middle of medieval times (i usually go for theology, education, printing press, democracy... and "buy" feudalism) the nearst to democracy was more a republic like system (like the ancient greeks had (polis)). "real" democracy should IMHO begin some time beginning of industialisation...
Last edited by sabrewolf on 23-06-2002 at 23:10
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:20
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quote: Originally posted by nato
Sorry to go OT, but since it came up -
panag, your signature is a joke, right? It certainly sounds comical. That long list of requests, and then "thanks in advance" at the end! |
a lot of things sound nice a needed, but at my present game, i can hardly build a courthouse in remote cities, a police station takes even longer... and a jail? that would be a few hundred turns just for 3 things against corruption.
if corruption wouldn't be that bad, i'd be happy to have more buildings... but as firaxis stated: no further changes on corruption... so our 15 shield cities on the opposite side of the world will just have one productive shield
panag, nice idea, but a lot has to be changed first to make these things... how about your own mod?
Last edited by sabrewolf on 23-06-2002 at 22:50
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by sabrewolf
6000 years... i think only fidel has managed that long 
now seriously: 6000 years only a god could rule. i wished civ3 scenarios could have customized turn-lengths (e.g. WWII scenario 1x per month... so after 200 turns it still would be "only" 16 years... |
hi ,
there are many people who would like to see that , ...
one thing they could do would be to let you as the player control the value of a turn , in months , weeks and years , ....to set a starting and end date , .....
and to work of the number of turns you want , example you want yearly turns between 100 to 1500 ad , ....yeah its a lot , but just as an example , ....
have a nice day
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eldoktor
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quote: Originally posted by sabrewolf
generally i don't like the governemental system, democracy comes waaaaaay to early. middle of medieval times (i usually go for theology, education, printing press, democracy... and "buy" feudalism) the nearst to democracy was more a republic like system (like the ancient greeks had (polis)). "real" democracy should IMHO begin some time beginning of industialisation... |
Well, you've got ancient Greece as an example, but you're right, that's probably "Republic".
On the other hand, you've got American Democracy, which does predate industrialization.
On the gripping hand, where are you from again? My European history knowledge is pretty good (for a Yank), but I forget - isn't Switzerland the oldest (longest-standing) Democracy? Didn't y'all confederate back about the time the printing press came into being (or, you know, eight turns later)? 
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:20
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quote: Originally posted by eldoktor
On the other hand, you've got American Democracy, which does predate industrialization. |
ok, i guess you're right. about that.
but if you actually take in account, that democracy means EVERYBODY can vote, it was developed sometime in the 20th century with equal rights for men and women, black and white, etc. ...
quote:
On the gripping hand, where are you from again? My European history knowledge is pretty good (for a Yank), but I forget - isn't Switzerland the oldest (longest-standing) Democracy? Didn't y'all confederate back about the time the printing press came into being (or, you know, eight turns later)? |
uhm, i guess you're referring to that story in 1291 (william tell, etc.)? well, the strange thing is, that a german author who never had visited switzerland wrote it. so i'm not too sure that's how it really was.
what i'm sure of: it was no real democracy. more an declaration of independace by allying with the other province leaders. but i can't tell you much more, because most of my (little) knowledge is based on stories, i don't believe in 
btw: switzerland has afaik the most democratic governement in the world. ministers (or secreteries of xxx as in the US) are proportional to the votes. every party is included (except ofcourse the too small ones). so there can't be a switching from left- to rightwing and the other way round politics just like that. every important issue of politics has to be voted for. that makes switzerland slow in reforming (women's right to vote only came in 1970!!!) but you can't say, people didn't want it 
i'm impressed with your knowledge, well done 
Last edited by sabrewolf on 24-06-2002 at 18:42
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Carver
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reprocessing plutonium, Yongbyon, NK
Jan 2002 time: 23:20
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quote: Originally posted by sabrewolf
btw: don't forget: who was technologically (not army based) ahead in the 80's? no, not the US, not USSR... it was japan... when was the biggest growth of happiness and wealth in the post-WWII-era? the 90's... and why? basically because there was no enemy to worry about.... q.e.d. |
Japan's strength was, and is, production, not innovation. The US has been the technological leader since at least the 1940s (the Soviets were employing tech in space before us, but the actual techno knowledge was similar - and the US led in other areas). Correct me if I'm wrong but transistors, computers, microchips, nuclear reactors/weapons, biotechnology, fiber optics, microprocessors... are mostly american innovations. The Japanese, and other Asian nations, are good at taking existing inventions and mass producing them very effiecently.
Back OT, as has been said by other posters, war doesn't necissarily equate to economic and research advancement. As someone said about Liberia, pre-indstrial societies will get devastated by war. War did result in economic boom for the US in/after WWII beacuse of the heavy government spending. And, obviously the pressure was on to push military research to the max. But both of these can be accomplished without war. If the political will exists, a fraction of the amount spent on armaments in WWII could be directed to civilian and military research and we could see unparalleld progress. But without an imminent threat the political will probably won't exist - for research or government spending on health/education.
In synopsis, the "benifits" of war can be had in peacetime, but the public usually prefers taxcuts.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:20
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quote: Originally posted by Carver
[...] transistors, computers, microchips, nuclear reactors/weapons, biotechnology, fiber optics, microprocessors... are mostly american innovations. [...] |
well, computers are based on microprocessors and microchips (more or less the same thing) which consist of transistors. John Bardeen, Walter H. Brattain and William Shockley descovered the transistor at the bell-labs. so the physical components are an american invention. on the other hand, konrad zuse, a german, is the actual inventor of modern day computer. and the whole thoery of a calculating machine goes far back to pascal. his adding-machine was mechanical, but it is a computer (it computes numbers).
biotechnology is a research branch, so you can't call anyone an inventor.
as for fiber optics: http://inventors.about.com/library/weekly/aa980407.htm a lot of people from a lot of countries influenced 
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