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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > When you arrive at the Middle Ages, what is the date?
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Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:20
  Old Post 25-06-2002 04:11
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#31 Report this post to a moderator
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Excellent guide, Arrian.

It points out that to be a successful warmonger, one must be a builder.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:20
  Old Post 25-06-2002 06:55 Visit Thrawn05's homepage!
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#32 Report this post to a moderator
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Usualy around 100 - 300 AD.

Of course one time I reached 1100 AD, but that was because I was stuck on a continant all by myself, with the 7 other Civs cramed in the other one.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:20
  Old Post 25-06-2002 06:59 Visit Thrawn05's homepage!
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#33 Report this post to a moderator
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quote:
Originally posted by Arrian
Later on, when your economy is developed, you will run into the 4 turn cap. Let's say your civ produces 100 commerce per turn. Let's say a certain tech costs 280 beakers to discover. If you set science at 100%, you will get the tech in 4 turns. If you set science to 70%, you will also get it in 4 turns, but you'll also gain the 30% tax revenue. ALWAYS check the slider the turn before you discover a tech. Why? Because your research begins anew with each discovery. If you throw 300 beakers at something that only needs 280, you waste 20 beakers. It doesn't carry over. Therefore, you will often find that on the last turn before discovery, you can turn your science rate way down, still discover the tech, and pull in a ton of cash.

-Arrian


I'm glade you pointed this out, because I thought I was the only one who knew that ever since last December.

Thanks for the reinforcements.

sboog is offline sboog
Warlord
Georgia, USA
Mar 2001
time: 00:20
  Old Post 26-06-2002 00:16
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quote:
Originally posted by Arrian

sboog,
So early in the game, since you're not bringing in very much commerce yet, it is sometimes worthwhile to turn research off, make 1 scientist in some corrupt backwater town and rake in the cash.

-Arrian


Arrian, I really hate to be dense. But how do you turn research off? Do you mean with the slider?

I have no idea how to do this, much less make "1 scientist in some corrupt backwater town and rake in the cash."

I am studying the manual. Why is this stuff not in it?

sboog

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:20
  Old Post 26-06-2002 00:47
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#35 Report this post to a moderator
Lose 30 kilos (of popups)

sboog,

The manual pretty much sucks.

What I mean is this:

Turn your taxes up to 100% (therefore, 0% science). Chose a corrupt city (a city producing 1 shield and losing the rest to waste) and pull 1 citizen off the land. This will create an entertainer. Then left-click on the entertainer, and it will make him into a tax man - click again to make him a scientist. This will produce 1 "beaker" per turn, enough to get you a tech in 40 turns. If you were to shut science spending off and NOT create a specialist, you would never discover anything.

I only do this occasionally, as I like to do my own research (another thing that KILLED me when I tried playing an Emperor game), but it can really help you out. Particularly if you indend to gain tech by beating it out of people or via building the Great Library. I should mention, however, that this will NOT speed up the pace of the game on Warlord. In fact, it may be pointless on Warlord, since you have the advantage on that level. You should be able to handily out-research the AI.

-Arrian

 
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