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123john321
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quote: Originally posted by teic
Or we can adjust the rules to make it more difficult. |
Its already at the highest level of Diffualt/Barbs., what else is there to make more harder (besides useing all continents)
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:20
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There are some pretty outrageous ideas here. Keep 'em coming!
My own thoughts on scenarios are that there is a lot of getting used to the conditions to begin with, and this may not be much fun for a while. If we start a random (yet hopefully with chances weighted towards landmasses this time) map, we have control from the start.
But, who knows what the majority will think? All the ideas seriously discussed here should be included in a poll or ten before our next game, including:whether we should set some of our, um, settings; scenario or custom map or just random; accelerated start or not etc.
If anyonw thinks they DO have a good scenario that we should consider - let us know what it is and where to find it, thus we can take a serious look at it. Remember: unless we want to completely do away with Imperial Expansion, City Planner etc, no total war scenarios!
Although, that said, we could always replace their positions with others, maybe Air Force/Navy commanders instead....

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atomant
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Aussie, no longer lost in Africa
Jul 2002 time: 15:20
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Your excellencies, members of cabinet and citizens of Apolytonia...
On refection of my previous post, I think the hanging aound until a or all civs develop a certain level of technology is rather time consuming, as per H Towers msg. I agree with the further suggestion that accelerated start is the go. Perhaps all seven civs starting with the same level of tech (more advanced), the same number of cities and population, and only a few military units. As an addition, perhaps each civ could place embassies in all other civs so we can have more active diplomacy as well as a hidden map to encourage scouting/esp./spying/expansion.
In the present game, the most advanced units are the ironclad/spy/calvary combo, and whilst the format of the game is solid a bit of variety is needed to keep ppl interested. Furthermore, by having more advanced tech, we and the AI have the opportunity to either go for the game of conquest or the s-ship route (or both) with the added dimensions of pollution, nuclear war, cruise missles (god I hate dem pesky things), massed conflict with multiple weapons platforms. Our game strategy will have to be far more advanced to cater for a host of new variables.
Finally, would it be feasible to create a mailing list so as el'presidente could email a save game file to all and sundry so as we mere citizens can gain a wider pespective of the universe at large, consider it the cnn of Apolytonia...
Cheers guys (and gals) as the only Aussie civ player in all of Africa, it is Friday afternoon so down to the pub for me...
Ant.
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:20
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Perhaps the scenario idea is not a good one, as JCP points out. Keeping to the default files ensures we won't run into trouble with a downloaded game.
Accelerated start means the first 2000 years go by, and we start having to correct all the wrong moves the AI has made. It might be good for the history book, anyway - the glorious Apolytonians overthrew the numbskull Ayai dynasty's last king, and led the people to glory.
I like cavebear's idea of an altered real world map, such as north to the left or down. Random maps are a bit lame. However, at least one citizen would "know" the geography from the start. To minimize the impact, I'd recommend random seeds to distribute the specials and huts and starting positions.
I support one game session every 5 days, as I ran back in the early days - 3 days to poll, 2 days for ministers to strategize and play. Six sessions per month - it keeps the game moving, but doesn't drag on too long.
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123john321
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I got a map, braly any water, there's the map...... (if you want 2 continentals, go flat, but if you want 1, go round)
Attachment: civ2pic.jpg
This has been downloaded 47 time(s).
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Darkness' Edge
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I liked the Balkan map idea.
I'm also partial to playing scenarios. As long as the rules remain unchanged, it would not be too hard to have a zip file with the scenario to send around, along with the save file.
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