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Grumbold
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London, UK
Mar 2000 time: 05:20
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quote: Originally posted by RonHiler
Hmmm, not sure I follow that, Grumbold. Content doesn't, in general, close in AC. They've retired a *very* few quests (four or five total), but, unless you have some hangup about being the *first* to run a quest , you can always do the quests whenever you feel like it. The first large quest, "The Sword of Lost Light" was introduced in Beta testing, and it's still there for anyone who wants to do it. Almost all of the other quests are the same way. |
I'm not talking about the set cookie cutter quests but the ones introduced by monthly content updates. Hmm, its a while ago now but I'll try and give some examples-
Giant snow beast was available for 1 month that dropped a cool mage robe then the monster was removed.
During the war of shadow plot there were attacks on towns by named "generals". Each attack was a once-per-server event that took place in US peak times.
Dungeons were opened up to provide high level content that proved so good for XP farming but loading the servers so hard they had to close. The players of appropriate (i.e. highest) level got a month or two of insane speed levelling in before the areas were locked and then drastically toned down.
Again during the shadow war there were goodies that you collected and cashed in for cool weapons and armour. A couple of months later they decided the items were too powerful and changed the reward for all future cash ins but left the current version untouched. Greater Shadow Armor mark 1 instantly became the highest price AC item on Ebay.
Perhaps in year 2 they were more careful about tailoring the plotlines so this happened less? My small alliance started to see each new patch day as the time that current content that we were looking forward to when our characters got a few levels higher would close, not an opportunity to experience more cool stuff. Thats why we left.
On DAoC there is absolutely no doubt that there is much more content now than existed before. The patches have included far more than just bug fixes. Like AC and EQ the game world started with its high level content being extremely limited. Nine months later and there are new zones, new quests and new monsters capable of kicking the butt of whole armies of max-level characters. If something gets added that proves unbalancing then its changed for everybody.
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