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Carver
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reprocessing plutonium, Yongbyon, NK
Jan 2002 time: 23:20
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A civver should feel as involed in the game as possible, naming units helps us do so. Ground units probably don't need to be named; there are too many of them and the general public usually doesn't know the names of ground formations in their nations' armies.
But warships are another matter. They are items of national prestige and identity. Many commonfolk know the names of their navy's key warships. Frigates, Ironclads, subs, nuke subs, destroyers, carriers, battleships and cruisers should have names. The default names should run through the list of GLs and then down the city names list.
If your destroyer gets sunk, you may not care. But what if that ship was named after your mother? Hopefully that would elicit a much stronger response.
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Dida
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The default name for all unit would be their unit types, like a Battleship would be named Battleship. To give it a custom name, you right click it, and choose "Name Unit". It is that easy.
I estimate it will take up about 5MB of RAM to do that. If we do not allow 'name unit' feature on the workers, we can save a lot of RAM. So, I suggest, if they do choose to put in this feature, don't do it for the workers.
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Dida
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It is of course more fun and easier to program if we allow naming on the worker unit. But the fact that there are usually a lot of workers on the map means giving them a 'name' field will take up a lot of resouce.
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