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Palleon
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Bourbonnais, IL
Jun 2002 time: 23:20
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quote: Originally posted by Velociryx
I still like Imperialism's methodology....at the dawning of the new age, you get prompted to upgrade your units, and told how much it will cost. If you can't afford it, the game will upgrade as many units as you can afford, and you lose the rest.
Simple. Elegant. Adds strategy to climbing the tree.
-=Vel=- |
Can't work. What if you're 1 turn away from getting to the last tech in your age, and you're in the middle of a war, and have no money in your treasury? Suddenly, you jump to the next age, your military goes away, and they walk unopposed into your cities. That doesn't make a fun game.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:20
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quote: Originally posted by Palleon
Here's what I'd like to see happen. I've seen this in a game before, I don't recall which one however. We all know upgrading units can be expensive, which is why you can't always do it. But what if we were able to upgrade in the build queue? Lets say you have a spearman, and you want to upgrade it to infantry. You move it to a city with a barracks, and select it to be upgraded. It would work like you were building infantry, but the shield cost of the spearman would already be done, so it would take less time than it would to build a new unit. This way, your big production cities could upgrade units exceptionally fast, without a crippling gold cost. What are your thoughts on this? |
While I must say I kinda like this idea, it is also true that this is pretty much implemented in the current game anyway - just that you first disband the obsolete unit, not getting its full shield cost, but only one half (which is IMHO a fair penalty).
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dunk
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Philadelphia, PA
Mar 2002 time: 00:20
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quote: Originally posted by Velociryx
What it would do is force people to really THINK about their tech acquisitions, rather than simply rushing along full speed up the tree.
It can work, but if you don't think about what you're doing, then it can be a recepie for disaster, as your example indicates.
-=Vel=-
EDIT: Which is actually historically accurate. Oftentimes new technological advances or theories have thrown entire regions into chaos and fear. Witch hunts and burnings were the order of the day when people dared suggest that the earth might not be the center of the universe.
Losing troops here and there would be a good way to simulate that.
Or, if you're feeling more generous, then you could disband all the obsolete units you couldn't pay to upgrade, and get their shield value on a "credit card" that you could use to create new units with.
-=Vel=- |
Definately a BAD idea.
Why should spearmen simply vanish if fuedalism is discovered? I'm picturing the situation.... "What, you mean we have someone called a 'Lord' in our town now running things at the behest of the king?" "Yes, I'm afraid our spears won't work anymore and the king doesn't have enough money to outfit us with pikes (which are basically spears that can't be thrown), we'll have to jump down this big hole to oblivion now." "Oh well, it was nice knowing you."
Sarcasm of course. Thinking about techs is good, but crippling effects of a mistake like that are, well, seriuosly un-fun.
How about this: If you can upgrade everything right away, then you get a discount, if you can't, then you must pay full price for your upgrades.
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Palleon
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Bourbonnais, IL
Jun 2002 time: 23:20
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quote: Originally posted by johncmcleod
I like solver's idea. I just don't understand how a unit with guns could lose to swordsmen. You'd blow their heads off before they could reach the target. I also think the gap between attack and defense in infantry and mech infantry units is too much. So two infantry units are standing in some grasslands. One attacks the other. And he only has a 25% chance of winning. I think infatnry should have 9 attack and 11 defense. Also, marines are TOTALLY underrated. Today, the US marines go through more rigorous training the US army infantry, and generally have better fighting skills. |
Then use the editor. That's how I dealt with the idea of "obsolete" units. I gave musketmen, Infantry, Rifleman etc a 2 hp bonus. I gave tanks, modern armor, and mech infantry a 4 hp bonus. If you keep the a/d/m the same, then they have a lot more survivability, and it's a bit more realistic. The older units still have a chance to win, which means that you're not a god, but the more modern units still have a significantly better chance of winning the battle. Plus it makes far more interesting modern battles which everyone has 10-12 hp instead of 5.
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Palleon
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Bourbonnais, IL
Jun 2002 time: 23:20
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quote: Originally posted by johncmcleod
I just don't understand how a unit with guns could lose to swordsmen. |
Case and point, The wars between the "Native Americans" and the English, and then American settlers during the Colonial Era. They didn't have any guns at first, and later on they had a few, but the settlers still lost plenty of battles, because the Indians had superior military tactics at the time, knowledge of the land, and overall better guerrilla tactics. They lost at the end though because their technology was inferior. But they won some battles, not the war, and in Civ3, the people with higher technology might lose a few battles, but overall, they'll win more often than not.
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Willem
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Canada
Dec 2001 time: 00:20
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quote: Originally posted by Palleon
Here's what I'd like to see happen. I've seen this in a game before, I don't recall which one however. We all know upgrading units can be expensive, which is why you can't always do it. But what if we were able to upgrade in the build queue? Lets say you have a spearman, and you want to upgrade it to infantry. You move it to a city with a barracks, and select it to be upgraded. It would work like you were building infantry, but the shield cost of the spearman would already be done, so it would take less time than it would to build a new unit. This way, your big production cities could upgrade units exceptionally fast, without a crippling gold cost. What are your thoughts on this? |
That's not a bad approach really. The real problem in the game is that the AI can't upgrade it's units because it's always broke. It's just not terribly bright when it comes to managing it's finances, especially in comparison to the human player. So it never has the funds to do any mass upgrades, unlike the human player.
But if the upgrade was based on shields instead, and happened automatically, then it wouldn't be a problem. It would just take away some shields from it's current production until all the units stationed in the city were upgraded, at which point it would resume building whatever was in it's queue.
And there could be some sort of sub-routine in place so that any unit that enters a city with a Barracks will be forced to remain there until it's finished upgrading. At the most, it would probably only take a turn or two, if the city had a half decent shield production happening.
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