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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:21
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quote: Originally posted by Keeper of Hell
Actually, the first true democracy in recorded history can be found in ancient Athens, over 1,500 years before The Globe was constructed. If you're looking for something *really* ridiculous, just think about how any government based on the direct representation of all its citizens could possibly be viable in a nation of millions of people. |
Well, taken wordly, you are right, of course. However, the Democracy as depicted in Civ3 (most probably the indirect democracy as seen in most countries in the current real world) is not the democracy of the ancient Athenians (the direct democracy, correct?).
But then, you must know I did not mean my post seriously. I was just picking up things from Civ3 that made no historical sense, but nobody had ever complained about. That neverending coraclian "it's not realistic/historical" argument is driving me crazy sometimes...
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Capt Dizle
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Firaxis has given us one hell of a game.
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Grumbold
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London, UK
Mar 2000 time: 05:21
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quote: Originally posted by GI Josh
"Garrisons should never vanish.
Razing cities must be drastically curtailed.
Borders should never flip over garrisoned fortresses, resources, improvements, or colonies. "
Coracle, these comments of yours from another thread are actually well-taken. If you limited yourself to discrete observations such as these, especially when coupled with how the *mechanics* should be changed, and you'd be far more persuasive and far less annoying. You're right - garrisons shouldn't just "disappear"; fortresses should have some effect on borders, and so should colonies. Now add some constructive suggestions as to how the mechanics should be changed, without reducing the game to a one-dimensional warmongering game. |
There were a lot of helpful suggestions on how flipping might change back when I was regularly reading and posting on this board. There's little value in pasting them into every new thread on an old subject when the powers that be show little interest in modifying it.
IIRC my preferred solution was that during a war situation the occupying power should be warned of a potential uprising and offered the choice of moving his units out of the city immediately, fighting to hold the city using reasonable force (some chance of damage or unit loss, some chance of restoring order) or brutally repressing the revolt (damage, better chance of restoring order, loss of international support).
Uppermost in my mind is that while the countries are at war cities ought to be liberated, not spontaneously free themselves. Military units don't defect en-masse when garrisoning newly defeated towns, nor can civilians march back to the factories and resume building tanks just because the enemy only left a few MP's behind. The civ II partisans and EU peasant revolts that have to fight your military occupation force are both better solutions than the current mysterious vanishing of all military personnel.
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Coracle
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quote: Originally posted by GhengisFarb
As to the original post I don't think you can rid culture from the game, at most you should be able to tone it down.
As to previous grumblings about vanishing garrisons, I agree your units shouldn't "go native" and disappear. It would be nice if each "resistor" got to attack your units while they were resisting, simulating the violent protesters trying to sabotage your forces. |
It is not about "Culture"!!
It is about Culture Flipping borders and cities and the poor, bizarre, and non-historical way this is implemented in the game.
Culture in some form is fine with me, along with economic, political, and military influence.
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