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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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Now that you mention it, I had a similar problem in MT IV. I don't know whether it was on the dateline, but that could very well have been... I don't think that it is a problem that the carrier is there, it is more a problem of where the bomber boms before it gets intercepted. In my case, a bomber wanted to take out some terrain improvements, and a nearby fighter intercepted him. I had to solve it by putting a unit there, so the bomber focused on another tile instead.
If you could move all ships to be one tile NE or SW of them (or something similar, I don't have the save right now to check what would be possible), maybe you can still make a stack of healthy and injured units, defended by the carrier. But indeed, you have to go back to the autosave 
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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29. AI ships will follow your cultural borders, just in view
A lot have beens said here about the AI naval tactics, and although this is not a new thing, I want to mention this one too. The AI will nearly always follow your borders with it's ships, instead of going through them. Good, that is not a bad idea, but with just a little trouble it would be much better: If the AI ships would move just one tile from your borders, you can't automatically spot them, and have to scout for them. This would mean that surprise attacks are really possible, while now this are just a matter of bad luck with the map. An easy improvement that will net much gain...
This is my last bug/improvement from the Alamo scenario, I finally made it to the last turn. Maybe one final thing: the AI will not build thier spaceships... they had all opportunities to do so, but have never gone farther then their first part. This is a pitty, as the whole point of the scenario was to make it a space race... I would have hoped that in 1.29f the AIs would at least do some effort to build their ships, but nothing happened 
DeepO
Attachment: alamobug29.jpg
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