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Coracle
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quote: Originally posted by Solver
. . .Culture flips – I just can’t stay away from this. I like culture, I like flipping, I take it as another challenge, but I find it pretty ridiculous that units in a city that flipped get lost. They should, for instance, be sent out to your closest city that is at least 6 tiles away from the city that flipped, or be sent back to your capitol, or do something! It’s pretty illogical and sometimes not quite fun to see units just disappear in the air.
. . . but if Firaxis hired players as testers, some of these problems would be non existent. I still love Civ 3, and still want PtW, but I believe that constructive criticism that I herein tried to provide helps the players and the developers. |
I find it amazing that some people bend over backwards trying to tell us how much they "love" Civ 3 just because they criticize parts of it. The game deserves criticism, and no apologies are needed - except from Firaxis to us.
Culture Flipping is indeed an ILLOGICAL, NON-HISTORICAL "challenge". "Ridiculous" is a word I would use for it, also.
But if you think it is bad now, just wait until people have "historical" scenarios finished, on, say, World War Two, and there is some weird and crazy flip that never could have happened in reality. You can NOT have Flipping, or "razing", in "historical" scenarios. Flipping is Fantasy, not History.
As for players as testers, I don't think anyone playtested this game before release in November. We have all been beta testers for almost nine months.
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khyron
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The West Coast of the East Coast of North America
May 2002 time: 05:21
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No, vondrack, I think he really means it this time. After all, he's had several days time away from the forums to really sit and let his vitriol slowly boil over. After so many days, I'm shocked that his display was so tame. 
Coracle...y'see, we don't mind having variations of opinion about a game. Even, dare I say, ambivalence about some things. We can see the good with the bad. I can see your vacation has done little to sharpen your skills of observation....
Now. To business. Helicopters. I've run 'em through the editor, made 'em mobile air units. Just one little thing. Am I missing something, because I would have thought that air units can't use tile improvements like roads, but my choppers did, getting a movement bonus. Having never played with the editor really until reading this thread (thank you for expanding my horizons, Solver ), I can't say I'm totally familiar with all its functions. So any pointers in the right direction are appreciated.
BTW, swerving off-topic again, naming ships in the editor rocks the casbah. I knew you could name land units, but naming ships is the best, far as I'm concerned. (Sue me, I wanted to be a navy carrier pilot. Damn my heart condition. )
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WarpStorm
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Right down the road
Nov 2001 time: 00:21
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quote: Originally posted by khyron
Now. To business. Helicopters. I've run 'em through the editor, made 'em mobile air units. Just one little thing. Am I missing something, because I would have thought that air units can't use tile improvements like roads, but my choppers did, getting a movement bonus. Having never played with the editor really until reading this thread (thank you for expanding my horizons, Solver ), I can't say I'm totally familiar with all its functions. So any pointers in the right direction are appreciated.
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As of 1.29f, all non-immobile air units automatically get Treat All Terrain As Roads. This makes for a very useful helicopter. Change its move to 2, remove the immobile flag, remove the recon and rebase options (otherwise it'd be cheating), add radar and detect invisible (to make up for removing the recon flag). Voila! Transport Helicopter done better. It can carry a foot unit anywhere.
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RedBird
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quote: Originally posted by zulu9812
sorry, it should read "Transport Only Tactical Missiles, Transport Only Aircraft". |
But then how do you classify CM's as Aircraft? There is no "Aircraft" flag that I can see. Do you use the Air Class button?
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Chronus
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quote: This
Threadjacking
will STOP NOW! |
Wow! What the dickens was that?!
I like the idea of "signs" that a city may flip . . . preferably having it fall into civil disorder instead of a message popping up and telling you that the threat of flipping is near. I too also suspect that many of the flip haters don't so much as hate the flipping but, rather, the suddeness of it. Then again, I should let them speak for themselves.
By the way, take a look at that culture flipping poll. Considering all the complaints that I've heard about this particular topic, the overall acceptance/tolerance is higher than I thought. Perhaps it truly is a case of the vast minority doing the vast majority of the complaining?
GeneralTacticus - I also have yet to see an explanation for the recent breakup of the U.S.S.R. NO MILITARY ACTION occured in this great event. And isn't Belarus thinking about rejoining with Russia? (if it hasn't already happened?) That would be more "flipping". Some may argue that "well, it broke up for political reasons". But doesn't culture have a great influence on politics? Just look at how our politicians tell us what we want to hear. Perhaps it's not the culture flipping event that bugs some people but rather, it is the "culture flip" title. I find "culture flipping" much easier to play the game by when it is seen as any kind of peaceful transfer of land/cities not covered in diplomacy/trading. Another argument that may be used against my USSR illustration above is the fact that the individual regions went off on their own instead of joining another "civ". Granted, but do we really expect Firaxis to program Civ 3 in such a way that it keeps track of all these new civs? The argument then is not so much about culture flipping but rather, how many civs Civ 3 should support? (I know, another can of worms)
Anyway, just my $5 worth. I hope this wasn't threadjacking. Culture flipping does seem to be part of the topic. 
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HappySunShine
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The Sunshine State, where else?
Jul 2002 time: 00:21
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About the ES thing...I play AOC all the time. I know the people that work for ES to play test the game. The difference between ES and Firaxis/inforgrames is enormous. When ES has a problem with balance or something they feel can be done better they hire experts from the AOC community to go play test the game and work it out. Their methods obviously work far better than the Firaxis approach (release the game and then beta test it) considering that AOC has an enormous following. Even now when AOM is about to come out and the AOC/AOK has been out for 3+ years they still are making balance changes to the game and patching it to insure the life of the game. Compare the expansion pack for civ3 to the expansion pack for AOK. This "expansion" pack for civ3 is a joke. All we're getting is what any other game would have had included in the original product. Putting MP as a new option in an expansion pack? I don't think I've ever heard of something so ludicrous before. The difference between AOK and AOC is incredible, they are two completely different games. The only difference between civ3 and PTW is that we are simply getting what should have been in civ3. There is no real improvement or expansion on the game. But I guess that's why ES is such a giant and Infogrames is just a small time publisher.
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