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There should be canals? (Time out:0 days after 30-07-2002, 16:37)
Yes, of course is a good idea, I am fed up sailing around Africa and America to reach the other side.
No, it is no good, I prefer long voayages.
I don't mind.
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Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:21
  Old Post 03-08-2002 00:15
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#31 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by GhengisFarb
How about this:

The Panama (or Suez) Canal would be a great wonder.

It would allow a ship to transport from any water square in the city's (city that has the wonder) radius transport to any other water square in the city's radius.

That would end the naval unit's turn. The canal wouldn't be over 3 tiles long as both water tiles wouldn't be in the city's radius then would they? In order to capture the canal you would have to take the city, just like all wonders.

There would be only one (or two if you had both Panama and Suez) canal in the game.

And other civs could use it as they don't enter your city. It would be tied to ROP agreements like roads and railroads. Since it's a wonder you could set its upkeep cost to whatever you'd prefer.


Thats a good idea, but perhaps they should be made small wonders instead?

curswine is offline curswine
Settler
Lancashire, Engaland
Jun 2002
time: 05:21
  Old Post 03-08-2002 02:18 Visit curswine's homepage!
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#32 Report this post to a moderator
Support Apolyton, buy Civilization 2

yes make them small wonders so that every civ can build them. this should then give workers the ability to build canal but for 2 squares only and a high cost

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:21
  Old Post 03-08-2002 22:21
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#33 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Dimorier Maximus
I can see it now...cities completely surrounded by canals and roads...no thank you.


That is why I said that canals should displace any nonroad improvements--if you build a canal on a square then you cannot irrigate or mine it, and it cannot hold a fort/airfield/outpost. This should discourage putting canals everywhere.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:21
  Old Post 03-08-2002 22:41 Visit panag's homepage!
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#34 Report this post to a moderator
Put an end to popups!

hi ,

Firaxis should talk about this , .....

and they should put the option of a canal inside the game !

have a nice day

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:21
  Old Post 05-08-2002 12:54
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#35 Report this post to a moderator
Full PM-box? Change here!

Canals or not, a proper way to simulate a 'Bosporus' is needed. (Also other areas where land and sea are close enough to be bridged yet still passable by ships, like Manhattan and Long Island.) The Black Sea is cut off from the Mediterranean in Civ 3! What a sorry state of affairs! It wasn't like that in Civ 1. It wasn't like that in Civ 2. But for some reason out of the blue Firaxis decided to change it in Civ 3. I just don't get it.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:21
  Old Post 05-08-2002 17:41 Visit panag's homepage!
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#36 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by El hidalgo
Canals or not, a proper way to simulate a 'Bosporus' is needed. (Also other areas where land and sea are close enough to be bridged yet still passable by ships, like Manhattan and Long Island.) The Black Sea is cut off from the Mediterranean in Civ 3! What a sorry state of affairs! It wasn't like that in Civ 1. It wasn't like that in Civ 2. But for some reason out of the blue Firaxis decided to change it in Civ 3. I just don't get it.


hi ,

it would be nice to hear from them , .....
most people dont get it , .....

have a nice day

 
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