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rex_angl
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With a P4 - 2+GHz 512M RAM system, how long is the average late game turn on a huge map?
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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hi ,
256 x 256 , 31 civs , a notebook of 650 mhz , 200 bus , 516 ram , wait in between turns , .......1.25 min , ....
most of the times its just the other programs and the comp that slow it down , ....
or people like to open several windows and the game , well dont do it , its simple , you play , you dont surf , ....
have a nice day
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Firebird
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I like rather large maps, but of course it slows things down a bit, but I love playing with all 16 civs, so I have adjusted all mapsizes to hold 16 civs.
That gives much more room for diplomacy and variation. A game with 8 or fewer is not interesting. In civ 1/2 or Moo 1/2 I allways missed more opponents. In BOTF there was these minor races to make up a little for there being only 5 real opponents.
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Firebird
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Oh, and of course on the smaller maps with 16 civs, some of the civs will almost allways be exterminated rather quickly, as each civ dosn't have as much "fat to withstand hard times". But mostly I end the game between 1500 and 2000 and still have 10 to 14 opponents around at that time even on a tiny map. I mostly play on levels 2, 3 or 4.
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Firebird
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To those of you without to long AI-turns:
Are you running WinXP/Win2k?
I think WinXP is better at using memory than Win98 (which I am using). I have 768 MB ram so that should be ok, but if Win98 realy only uses 128 MB it dosn't matter.
My machine is a 500 Mhz AMD K6-2 with lots of HD and 32 MB videocard. Im using DirectX 8.1 (after advice from Panag: Thank you, it seems to have helped out some of the way with the speed).
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Firebird
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I forgot this: As I said earlier all availible prefs in civ3, that impact speed, has as far as I know been turned off.
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SABRA
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It would be great to see a map that is really huge , in the neighborhood of 300- 320 X 300-320 .
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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quote: Originally posted by Firebird
Denmark is a small country (around 45000 km2) and in civ3 it was always just one tile .
In civ3 with a 256x256 map there is 6 tiles to toy with. Not a hole lot (I did say it was a small country ), but its enough to be the beginning of a great empire!
We shall be victorious! We will take it all! You better look out for the danish killer rabbits!?! 
What I am really saying is that a 256x256 map allows for rather acurate maps. If you'r doing D-day in a fullscale WWII its nice if you can actually see the coastline of Normandy.
Now, I only wish I had that 11,5 GHz P8 with 8Gb ram....
Oh well, I think I better get me that book... |
hi ,
say , if you want to buy a new one , get a mac , its really user friendly (!) and man , just so fast , ....
what is really intresting is that civ goes faster on a mac with win98 , and that is a proof that a large part of the speed has to do with the hardware
what we really would need are bigger maps , its unfair that a country like Denmark is one tile , or France 5 , ....
they should put it in , and for those who dont like it , well then they should not play on it , voila , everyone is happy
have a nice day
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Firebird
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Perhaps I should try Win2k/WinXP
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