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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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I'll take your word for it, although the sarcasm doesn't seem to register with me, even in retrospect. Am I missing some of the context here?
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Gastric ReFlux
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quote: Originally posted by Catt
GF is defintiely being sarcastic (and keep an eye out for his posts - he's one of the funniest posters around!). |
Well thank you Catt.
Yes, I was being sarcastic. If there's something I've observed from a long time of observing this and the CFC board, it's that nearly all claims of the AI cheating have not been supported. In some cases, when a save file has been posted, it has been shown that AI is simply making efficient use of the game mechanics and engine in a way we humans hadn't previously thought of using ourselves. There was, for example, at CFC a thread where it originally looked like the AI got a free unit when capturing a city at Deity level. Instead, careful study showed that the AI was playing by the rules--using its turn of production to rush a new unit. That also showed that the game turns have this pattern within them: Human production, AI production, Human moves units, AI moves units.
So it's extremely frustrating to have people make extraordinary claims, then provide nothing in support of those. We lose a chance to possibly find out something useful about the game, and instead are left with claims that the AI is like an evil and retarded person who uses sneaky and insidious methods to cheat.
Yeah, sneaky and insidious. Pfft.
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Gen.Dragolen
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Hurricaine et al,
Don't forget that the default City Governor settings will affect production, too.
If you don't have the "Produce Last Unit" turned on when it comes up to the next item in your production queue, that will see the newest available unit going into production. Nothing like a newly captured 1 pop village trying to built a tank...
And like everyone else, I have a hard time keeping in mind that the AI Civ's all function as the programmers designed them to do: they consistently exploit the rules to their fullest advantage, and make use of things like Mobilization, and will pull off trades that you will never, ever get even a sniff at. They do so because the only way you can build the logic for a game like this. Programming requires hard and fast rules. Where to build, what to produce and when to do it, which leaves the AI Civ's more vulnerable than any experienced human opponent who adapts to changing cirumstances. You would get one hell of a headache if you had to trace the logic tree for any of the AI decisions.
Soren and coy at Firaxis have done a commendible job at making a computer opponent into a nasty, cut-throat backstabbing SoB/Bstrd, and on a standard map, you have 8 of them with which to contend. Yes, there are imbalances in game play and predictible exploits so that's why you post saved games and use the Multi-tool to check out settings. It will always help to have another set of eyes look at a problem. I rely on the limited espionage functions to determine my enemies disposition as much as my gold allows. Try writing down some of your intel information instead of relying on memory, and you'd be amazed at what you will find.
And you should try doing some reading on strategy. Books like The Art of War, the Book of Five Rings and The Prince. Life isn't fair and when others are all trying to out hussle and cheat to get ahead of you, you need to know yourself, know your enemies and make your plans accordingly. I know that when I get frustrated enough playing to start throwing heavy objects like couches or barbells across the room, I'm about 10 seconds away from realizing what I should have been doing in the first place.
Just whining that the game is cheating only shows you have a lot to learn about this game. I still learn new things every game I play, and despite loosing many close battles that I think/feel I should have won, I still win the war in the end. This is a complicated thinking game and not some simple Unreal Tournament frag session.
(Spleen fully vented)
D.
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Lord Merciless
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I think Firaxis made the mistake of creating a game that is intellectually too challenged for many people.
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Lord Merciless
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quote: Originally posted by Grumbold
Do you mean challenging? Intellectually challenged would infer the opposite, i.e. that the game is too stupid.
I certainly agree that the difficulty level is now significantly higher than Civ I or II so some people may be upset that they cannot defeat say emperor mode with the same consummate ease as the previous games. |
Maybe the game is too easy for you, but most whinings I see here are people who got their ass kicked by the AI. Then they went on whining about how much the AI cheats. In most cases, their claims were unsupported and unsubstantiated, like the thread starter.
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