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Dominae
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Impi rule (although I wish I could "put off" my GA...).
Dominae
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:21
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Objectivist,
Your analyses were pretty much on target, but I like the phrase Catt uses in the first post on this page: Gallic Swordsmen represent the 'end of tactics,' at least in SP.
Admittedly I've only been playing PTW since yesterday, and still have much experimentation to do, but 3.2.2, even as expensive as they are, is unstoppable by the AI civs, though they seem improved. With a GA going... forget about it. Basic warmongering, pruning, and extortion ... that's all there is to it.
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Dominae
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I remember similar comments being made about the MWs when Civ3 first came out. Don't get me wrong, they're both great UUs, but they are costly, and do require strategic resources to build.
Dominae
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Dominae
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Gallic Swordsmen also upgrade to the very-average Medieval Infantry, while MWs go all the way to Cavalry. Given how rapidly one gets to Feudalism, this is a serious drawback.
Dominae
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Catt
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California - SF Bay Area
May 2002 time: 21:21
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I'm still too d*mn busy with RL issues to get much playing in, but did play into the Industrial Ages on a tiny map as the Celts (shared my landmass with the Scandanavians (Vikings) and the Mongols.
I do like the feel of PTW - the barbs, the new units / improvements, etc. - and although it's obviously too early to say with any certainty, in my mind, there have been definite changes to to the AI in general which makes for a more challenging game.
My concerns regarding a potentially "unbalanced" Gallic Swordsman didn't necessarily prove true -- it is a powerful unit (the retreat makes it so, IMHO), but at 50 shields a pop, I actually found myself wishing I could build a 30-shield 1-move unit on occassion. I think Nathan had a very smart insight -- against the AI the attack value of the unit is more important than the defense value, and so the 3.2.2 GS doesn't seem to pack a much larger wallop than the 3.1.2 MW.
To second Dominae's point, the upgrade path is less than ideal ('tho at least we now have a swordsman upgrade path). In most cases, I didn't want to upgrade my 3.2.2 for a 4.2.1 -- when I play them again I may very well avoid researching Feudalism for a bit (I got it right away in my game) just so I can still build GS's instead of MI's.
Catt 
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