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Konquest02
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Somewhere up in the trees
Jun 2002 time: 00:21
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********* WARNING, BANANA SPOILER BELOW ***********
What about an archipelago map (i.e. Banana Island) ? Is it better to put the palace at one end of an island and the FP at the other end or the palace and FP on different islands? For those who have played, what was your strategy on this one?
--Kon--
Last edited by Konquest02 on 30-08-2002 at 23:27
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:21
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Catt,
Good points that might not have been immediately apparent to those who don't move their palace much. The Colossus, Copernicus, Newton, SETI are all wonders that are only useful in low-corruption cities.
You're absolutely right that the best way to avoid trouble is to build these in or near your FP. The problem, of course, is that the Colossus in particular is an early wonder (I know the AI doesn't shoot for it, but still) and only very rarely have I managed to build it after I have a FP up and running.
Once the Colossus is built, that city is a serious contender for Copernicus and Newton. If it is built in a city w/o a river, then it's no big deal, as a large city on a river will probably have nearly as much trade as a non-river Colossus city. Throw in a gold mine and it's a wash.
There is nothing more beautiful than a well-placed FP city on a river w/a gold mine and good production.
-Arrian
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bbaws
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Very rare that you will have your first city slap bang in the middle of a circular continent, right? So your empire will always but always have a long axis. That's going to be a line on the map. Look at the relation of your capital to this axis. Imagine a second axis combining the geographical axis and the corruption gradient. It should become immediately obvious where to place your FP to attain an ellipse of very low corruption cities. Later on in the game it's your choice whether to use a GL to shift your palace to a different continent.
I've played games where I've shifted my capital four or five times in order to boost production in newly captured lands but what tends to happen is you end up paying a lot of upkeep for improvements that are suboptimal to say the least. Now I just go for an elliptical highly productive core and invest heavily in means of transport to shift those lovely units about as quick as possible. PS if it takes more than twenty turns for a 8-12 pop city to build your FP you're going to get a dead zone of corruption between the palace and the FP.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:21
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quote: Originally posted by sabrewolf
i get 3-4 leaders in an extremely aggressive and permanently-fought games at standard size... and that's if i'm lucky!
and these leaders i'll need for army (--> heroic epic & military academy), sistine, smith's trading, hoover dam, scientific method and if possible also the scientific wonders (colossus, copernicus, newton, seti) ... i don't have free leaders for multiple palace relocations... |
Last first: why would you use a leader on epic or any SW? Scientic Method is a tech and GL can not help. If you ony have 4 in a game- army-hoover are valid uses. Most of the time on a std map I will get 4-6 regardless of traits or play style. If on a bigger map as Rome and playing warmonger, it can be anything up 55. Common would be about 15. If you are getting more than 10 on a huge map you can use them for trival things. The key is not to keep them around, so you can get more.
Last edited by vmxa1 on 08-09-2002 at 00:24
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Catt
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California - SF Bay Area
May 2002 time: 21:21
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quote: Originally posted by sabrewolf
what map size and difficulty level do you guys play on?
i get 3-4 leaders in an extremely aggressive and permanently-fought games at standard size... and that's if i'm lucky! |
I generally play Emperor, sometimes Monarch and sometimes Diety. Usually play on standard or small maps (sometimes large, every so often tiny for a quick game).
Like the others, I tend to focus some atention specifically on generating GLs, and might typically have generated between 2 and 5 by the early industrial age. From the industrial age onwards, it becomes increasingly easy to generate GLs, and the only limitations are those you place on yourself - lack of fighting, lack of using GLs, or less than optimal use of elite units. Coincidentally, as others have pointed out, it is also after the start of the industrial age that Palace jumping comes into its own -- if you need a GL for Hoover, by all means use it, but I've been having pretty good luck securing Hoover just be securing ToE through proper pre-building. Assuming that I used an early GL for an army (and it was victorious ), I have the Military Academy up and running and building just about nothing but armies. At this point GLs just become rush tools, and rushing the Palace can be a great tactic - with access to courthouses, police stations and factories, a Palace jump allows for a decent production core, even in pretty corrupt areas, once the Palace moves on. If I'm not moving my Palace, I'm probably using GLs on factories or armies. By the time of modern armor, GLs get used on cathedrals, libraries, etc. -- anything just to use them up and free up a slot for a new GL.
Catt 
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:21
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yep, i meant the theory of evolution, sorry...
i think it's a very powerful wonder. if you time it properly, it saves you approx. 8-16 turns (usual time for two reseached techs). time you can use to catch up in science, distance your opponents or just compensate as cash cow (which i don't recommend)
i usually use it in either of following two ways:
- if i managed to pre-build the wonder, i'll get atomic theory and electronics, two very scientificly intensive techs and race for the hoover dam (one of my favority wonders, because i like playing continents/pangea and consider myself as builder).
- speed through that slow phase of researches with no interesting products (corporation, refining, steel, combustion) and get those tanks early... getting those tanks 12 turns earlier than the AI means some dozen tanks (on standard size) to wipe out those lousy infantries and riflemen. cripple my neighbors and make them never be able to match my level again. soon after tanks (maybe 3-4 techs) come mechanised infantry which means my cities and virtually indefeatable until modern armour... so another (last) building phase.
i've also used ToE just for catching up in tech against the AI. the AI doesn't really bealine towards a specific tech, so if i do, that one extra tech can give me 3-4 others in exchange 
so, that was my ode to darwin's wonder 
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ducki
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Alright, this is a good thread.
Hopefully my attachment will work below of my current game.
Yeah, it's Chieftan, I'm still learning and have yet to play a "complete" game.
What I'd like to know is, how'm I doing?
Is my FP placement good, considering I'll probably move my own Palace to Washington when war breaks out?
That little city next to my FP city was a desperate attempt to get horses and deny them to Rome - which worked!
I accidentally blew my GA by building the Oracle in the Late Ancient Age - I was hoping to have low enough production that it would just be a pre-build for Sun Tzu or Sistine or something else I really wanted...at least I was in Republic at the time.
In fact, I was going to let America build the Pyramids in Washington too, since it would soon be my capital, but my production skyrocketed during my GA.
Anyway!
How's my FP placement, assuming a Palace Jump to Washington?
Should I trade my world map now, or wait until I finish colonizing that island to the North between "us" and Japan(isolated continent)?
So far I've had no wars. Not a single battle fought. That American city on the west coast culture flipped and I expect the one on the peninsula to do the same soon...saves me the trouble of building a settler and working the infrastructure while I worry about that Island.(Extra Iron and Horses! Woohoo!)
Attachment: cleopatra of the egyptians, 1210 ad.sav
This has been downloaded 1 time(s).
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ducki
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Darn, first try my image was too big.
The round circle on Memphis(?) denotes my FP city.
The arrow in the northwest points to the new island with extra Iron and Horses, plus 2 cows, 2 whales, some tundra and not a whole lot in the way of shield bonus tiles...one or maybe 2 hills.
So, if you don't want the download the save, you can get an idea of FP and planned capitol placement (Washington).
Comments? Ideas?
Edit: Changed Philadelphia to Washington as Palace jump target.
Attachment: fpplacement.jpg
This has been downloaded 102 time(s).
Last edited by ducki on 17-10-2002 at 02:05
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ducki
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Darn again. I accidentally cut off the map.
Here it is.
Attachment: map_and_stats.jpg
This has been downloaded 73 time(s).
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ducki
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Did I say Philly?
I meant Washington. Sorry for the mixup.
Palace Jump to Washington...or is there a better spot on the minimap?
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ducki
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Building a new one. I didn't realize there was a distinction, since you can only have one, I thought building one was a "jump".
I originally dismissed Seattle because it's on a coast, but does having the land on the other side of that "bay" or inlet make Seattle more efficient?
Or is it because there's Iron there?
Or some reason I've completely missed out on?
P.S. Thanks for the feedback!
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