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Mao
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Apolyton
Jun 1999 time: 00:21
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Of course, that only now means the American player won't be dumb enough to do that...
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techumseh
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of the frozen North.
Apr 1999 time: 22:21
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What do people think about including spies in a multiplayer scenario? It's possible to edit the Game text to eliminate problem commands such as 'bribe'. I was considering including a spy unit that was limited to 'investigate city' and 'industrial sabotage'.
What about 'steal technology'? Will that screw up the whole game? BTW, it is also possible to force the spy to specify which technology is being sought, by dropping the 'no, any will do' line from the Game text file. It should prevent "trolling" for any unowned technology.
(edit) After actually testing this idea, I find it doesn't work after all. Also, I thought civ specific techs in ToT were protected from being stolen, but they're not. So stealing techs is out. Is it worth it to have a spy that can only recon a city or do industrial sabotage?
Last edited by techumseh on 28-08-2002 at 22:18
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Grothgar
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of Cartographers
Apr 2001 time: 05:21
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Industrial Sabotage could be useful, City walls, which i assume are making Anti Tank defenses with infantry able to get past them, well if you got rid of them the city would be ripe for plunder, and also getting rid of scientific building could be useful.
And i think everyone should be able to build atomic bombs.
The British atomic program, although still quite classified to this day was by all reports rather far along but its like the soviets program, the fact that money had to be made available for the building of tanks, aeroplanes etc so they eventually packed it in and as case said shipped them over to the Yanks.
The Japanese were very soild on the theory on the bomb but they just couldnt really figure out the practical problems, but if they had they might have progressed quite quickly towards their goal.
The Soviets were about the same as the brits and the japs, very good theory but they didnt know how to procede with actually making a pile and stopping it from going critical, their spies stole that method from the americans And yes they didnt have enough funding.
Also one of the reasons why the Germans didnt make the Bomb first was that the british kept bombing them and their commandos kept sabotaging as many of their research centers as they possibly could, of course the other reason why is because they shot or deported a lot of their best scientists because they were jews, or other "undesiribles" But still they had Heissenburg, and he was pretty good 
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Grothgar
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of Cartographers
Apr 2001 time: 05:21
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Yes i think the germans did actually have access to all the materials needed, maybe not the best materials needed but enough you jerry rig it together, although it probably wouldnt have been able to be delivered by air, it would have been too big for any german bombers to deliver.
And ANZAC, while i havent heard that Heissenburg sabotaged the research etc i actually heard that he didnt think that an atomic bomb was a feasable possibility which is why he sandbagged in his research, he didnt do it because he didnt want germany to have the bomb, he did it because he didnt think a bomb could be built and thus it was a waste of money.
Heresson, while what you say makes sense, it does so only in the context of a Single Player game, in a multiplayer game its, obviously , humans which are playing and thus it will be harder for germany to reach the position it was in real life, i mean check out the TSFE PBEM thread to see what human players can do to a timeline.
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Mao
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Apolyton
Jun 1999 time: 00:21
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hmmm...I might just try to get ToT for this...
Boco, IIRC the US had one more bomb after Nagasaki. They had three originally, and then made another one. One was tested, two were sent to Japan, and one was left in the US. Of course, this is all going by what I remember from the forums so don't quote me verbatim...
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