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Ethelred
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quote: Originally posted by Thrawn05
So there is no AI fuction called: AmIFeelingLuckyThisTurn() ? |
I have a function called
IF My galleys have looked at all the tiles they can
AND its not a Pangea Map
THEN its time to head STRAIGHT out near the equator.
I once made a bundle that way when I was the only civ with contacts between the two major land masses. Its dangerous though. My first galley sank just as it spotted the boundry of one of the Civs. I got a bit luckier with the second galley I sent as it made it to the coast.
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metalhead
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First, I think we can all assume the people who claim to have seen AI Galleys on sea/ocean without proper tech or wonder have been smoking the pipe of peace with Hiawatha a little too often. Proving that you had seen this would be pretty easy - if you think you saw it, trade for the AI civ's map. Look at their diplomacy screen. Check the wonder screen. Take screenshots of all of them. Post them. Show where the AI's map has explored sea/ocean.
Of course, all this isn't necessary if someone would just post a shot of the AI galley on sea/ocean without tech/wonder - which NOBODY has done! Can we please, please, PLEASE put this topic to rest? Can we perhaps pick Soren's brain for some real info, rather than **** we all should already know?
Oh, and the ability of the player to traverse squares by taking the chance of sinking is a HUGE advantage over the AI. That's what makes all of these discussions even funnier. Rarely a game goes by where I don't end a turn (usually several) with a Galley on sea or ocean. Even if the AI could end turns there (WHICH THEY CAN'T!!!), I would just think, well, good for them. I do it all the time!
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Ethelred
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quote: Originally posted by vondrack
Soren, am I right? Or is it - even if only theoretically - possible to "just have a look" at the next RNG number, without actually "using it up"? |
Well I am not Soren but the answer is YES.
All you have to do is keep track of the SEED you started with and the number of times you called the RNG. If you use the same seed and generate the same number of PSUEDO-random numbers you will always get the same result. Its just an algorithym and it does the exact same thing every time you give it the same seed. ALL computer generated random numbers are psuedo random rather than really random.
This is the same basic principle in data encryption. A complex algorythim is used to convert data into a psuedo random sequence. As long as you have the encryption key (SEED NUMBER) and the algorythim you can put all back together again exactly as it was originally.
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